The roles of 12 employees made “redundant” at Crystal Dynamics.
Square Enix confirmed the news to Kotaku today, and stated that, “We’ve made some decisions at Crystal Dynamics last week around the second project we’re working on, which has resulted in a small number of roles (roughly 12) becoming redundant as we re-scope the project. This doesn’t affect the Tomb Raider development team, who as confirmed last week are well into production on a next-generation sequel.
“We’re a close-knit team at Crystal and wouldn’t be making these changes if we didn’t feel it was absolutely necessary. We’ll help those affected as best we can and we want to thank them for their hard work and commitment. If anyone is looking for development talent, please contact:firstname.lastname@example.org and we’ll put you in touch direct.”
Crystal Dynamics recently announced that a next-generation sequel to this year’s Tomb Raider, which released on Xbox 360, PS3 and PC in March, is in development.