Frozenbyte marketing manager Kai Tuovinen eschews the virtues of the PS4’s power.
The PS4 and Xbox One are now available for all and sundry to experience – unless you don’t count that the PS4 has yet to launch in Europe. Just about every developer out there has a stake in the next-generation, including Frozenbyte who is releasing Trine 2: Complete Story for the PS4.
GamingBolt had a chance to speak to Frozenbyte marketing manager Kai Tuovinen about the game, including how easy or hard it was to implement a 1080p resolution and 60 FPS frame rate using the PS4. “The PS4 is a very powerful machine and we noticed this right away when we first got our hands on the device. We were very surprised when pretty much the first version of our game running on PS4 was working with 60fps at 1080p. As a result, we also decided to test how the 3D would work and were very happy to see it on a console for the first time, as glorious as ever!”
We also asked if overall development on the PS4 was easier due to its PC-like architecture and what advantages that release would hold over the PC version.
“Developing for the PS4 was very straightforward for us, and the PC-like architecture certainly helps. We had no major hurdles in development and we have been very pleased with the PS4, both in terms of architecture as well as power.
“In terms of advantages over the PC version, I think some people prefer playing their games on a controller as opposed to a keyboard and mouse – and the PS4’s new controller has been a very good fit for Trine 2: Complete Story. The addition of the touch pad has given players the ability to use it in various ways – for example when playing with the Wizard, players can use it to manipulate objects and draw boxes or planks. It works very intuitively and I think adds to the experience.”
Trine 2: Complete Story is available in North America for the PS4, with a European release due on November 29th.