Ubisoft: We Got It Very Right With The Division’s Long Development Cycle

'I'm very proud of where we are.'

Posted By | On 21st, Jan. 2016

Tom Clancy's The Division

The Division was originally announced at E3 2013; now, it is finally releasing, almost three years later, in March this year. It’s been an unbelievably long development cycle- for context, the game was announced back before the PS4 or the Xbox One had been released, it was announced before Rainbow Six: Siege had been announced and then released, it was announced before Final Fantasy Versus XIII had been renamed Final Fantasy XV. 

That’s how long it’s been.

But this long development cycle was a product of just how ambitious the game is, and how much new ground it is breaking. Ubisoft believes that given the scope of the game, the long development cycle was very necessary- and they wouldn’t have had it any other way.

“Yes, we’ve been in development for a long time and we announced in 2013,” saidUbisoft Massive’s Magnus Jansén to The Examiner. “Trying to do an open-world game, but for co-op as well, in terms of the design challenges, especially on the narrative side, is all so new that it has taken it’s time to get it right and I’m very proud of where we are. I do believe that we did get it very right.

“Considering the multiple firsts that we’re sort of doing with all of that, I think it has been fairly quick. I’m very happy with where we ended up and with the pace in which we got there, considering the design and technical innovations that were done.”

I get that- I understand a game needing time to be developed, and I respect, even more, the developers actually getting that time, rather than the game being rushed to the market for a quick buck. My problem here, however, is that the game should never have been announced as early as it was. Protracted development and hype cycles help nobody- they don’t help the audience, who can lose patience and interest, or conversely, have unrealistic expectations; they can’t help the developers, who now have the pressure of an audience that is scrutinizing everything that they do; they certainly can’t help publishers, who have more time for their intended messaging to go out of control.

This is one practice that I think the industry needs to grow out of.


Amazing Articles You Might Want To Check Out!



Share Your Thoughts Below  (Always follow our comments policy!)



Keep On Reading!

Axiom Verge 2 Will Also Launch for PS5 and PS4

Axiom Verge 2 Will Also Launch for PS5 and PS4

Developer Thomas Happ also shares new details on customizable difficulty options, optional boss fights, new we...

Elden Ring Offers Wide Variety of Weapons and Skills, Online Play Confirmed

Elden Ring Offers Wide Variety of Weapons and Skills, Online Play Confirmed

Whether it's charging headfirst into foes or using stealth to assassinate them, there will be a number of choi...

Elden Ring – The Lands Between, The Great Runes, and More Story Details Revealed

Elden Ring – The Lands Between, The Great Runes, and More Story Details Revealed

As a war called The Shattering breaks out over the Elden Ring's shards, the Tarnished arises to become the Eld...

Elden Ring Will Support Free Next-Gen Upgrades

Elden Ring Will Support Free Next-Gen Upgrades

Bandai Namco has confirmed that FromSoftware's upcoming RPG will offer free PS4 to PS5 upgrades, and support S...

Planet of Lana Announced for Xbox One, Xbox Series X/S and PC

Planet of Lana Announced for Xbox One, Xbox Series X/S and PC

Described as an off-world odyssey, the story sees Lana and her companion Mui on an important mission. It relea...

Evil Dead: The Game Receives Gameplay Overview Trailer

Evil Dead: The Game Receives Gameplay Overview Trailer

A new trailer with commentary by none other than Bruce Campbell himself gives the lowdown on what to expect fr...