Uncharted 3: 10 Ways it can Top Uncharted 2: Among Thieves

Posted By | On 01st, Dec. 2010

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We want difficult and longer Puzzles

This hand book has killed the fun behind 99.99% of the total puzzles in Uncharted

The thing with both the games in franchise is that even though there a lot of puzzles, none of them were hard and in some cases too easy that even a 5 year old kid can solve it. The biggest reason for that is Nathan’s handbook gives away everything about how to go about the puzzle. For example when you are in Nepal and you enter that monastery with a huge statue, Drake just has to refer the puzzle and do a few “monkey” jump and the thing is over in 5 minutes. In Uncharted 3 we want longer and difficult puzzles, we want to pull our hair off and we want to get stressed!

Full Co-Op Campaign

Yeah Baby! Sullivan would be a lot of fun in a full blown co-op!

If you have ever played Uncharted 2 (and the answer is no, you should stop reading now and go back and buy one), than you must have observed that at majority of the times you were accompanied by someone. In the Turkish Prison you were accompanied by Flynn, In Nepal you were accompanied by Chloe, Jeff and Elena and in Borneo by the good old Sullivan. This begs the question, why can’t we have a full blown co-op campaign?! And this is what I want to see badly in Uncharted 3.

Use of 3D and PlayStation Move

Imagine this in 3D

It’s only obvious that Uncharted 3 will be in 3D and will make use of the Move somehow, since those two areas will be a priority for Sony for a long time now. Now close your eyes and just imagine how the world of Uncharted 3 will look like in 3D! Damn…it looks awesome already. I am pretty much sure that Naughty Dog will be pushing the visual boundaries even more this time around as they did with Among Thieves. I am just not sure how they will use Move, may be they will use it for the combat mechanics, shooting and throwing grenades.  I guess we have to just wait and watch on this one.


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