Uncharted 4: A Thief’s End is finally available to all and sundry and in a new blog post, directors Neil Druckmann and Bruce Straley take a look back on the challenges faced during development. Perhaps the biggest challenge was whether they had gotten ambitious for their own good.
“There were times during production when we actually thought, ‘We’re not going to make it–this is the game where our ambition will get the best of us.’ Our ambition was high; the scope was massive; but compromise wasn’t an option because we knew this is our last Uncharted. Everyone on the team was going to give it their all because we love these characters.”
It wasn’t without significant backing though. “A team of hundreds of the most talented individuals in the industry rose to the challenge in creating the closing chapter for Nathan Drake’s story. Every discipline wanted to make sure that their area of the game did justice to the series. We’ve pushed, helped, and motivated each to create something beyond the limits of what we thought was possible.”
The results are available now for everyone to see and as Drucmann and Straley remarked, “Standing back…we’re in awe. We knew the individual parts were great, but seeing how the game came together into something truly beautiful fills us with gratitude and pride. We are extremely proud of the send-off we’re giving these characters–and we couldn’t be prouder of the team that crafted it.
“From everyone at Naughty Dog, we thank you for your support–without it we couldn’t make these kinds of games. We hope our passion and dedication comes through. We hope we’ve done you proud.”
What are your thoughts on Uncharted 4: A Thief’s End? Let us know in the comments whether it lived up to expectations.
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