A head to head comparison between the final build, E3 2015 and PSX 2014 versions.
Uncharted 4: A Thief’s End has seen quite a long development cycle compared to Naughty Dog’s previous titles. The game saw numerous delays but the good thing is that they never compromised on the game’s quality. During the development cycle, the developer shared a number of gameplay videos and it’s always intriguing to see how the retail version compares against the pre-release builds. In this video we are going to compare the final build with demonstrations showcased at E3 2015 and PSX 2014.
For the most part, we are looking at the same core assets but we are pleased to report that the retail version has a slight upgrade in details. The colors are more vibrant along with lesser compression artefects on several objects and the skin shaders are much more prominent in the final build.
There are some points where it may seem that the background in the previous builds have more detail but that is not the case since those builds lacked a high quality depth of field. There may be a few instances where certain volumetric effects are missing compared to the older build but that is how game development is. Anyway, what are your thoughts and which look do you prefer?