Vampire: The Masquerade – Bloodlines 2 Studio Co-Founder Says it Wasn’t Equipped to Make A Sequel

Former creative director Dan Pinchbeck also spoke about trying to figure out how to convince Paradox not to call the game "Bloodlines 2".

Posted By | On 24th, Nov. 2025

vampire the masquerade bloodlines 2

The Chinese Room – the studio behind a host of games including the recent Vampire: The Masquerade – Bloodlines 2 – was seemingly trying to figure out a way to convince publisher Paradox to name the game something else. In an interview with Cat Burton, former creative director and studio co-founder Dan Pinchbeck, who left in 2023, spoke about how difficult the prospect of making a sequel to cult classic RPG Vampire: The Masquerade – Bloodlines was to begin with, and how the studio was not equipped to do it.

Pinchbeck noted that a large part of Vampire: The Masquerade – Bloodlines getting the cult following it got was thanks to the unique time period during which it was released. It was a much more experimental time for video game releases, and he believes that more ambitious games could ship and still see their ambition celebrated despite them having numerous bugs and glitches. Along with 2004’s Bloodlines, Pinchbeck also pointed to 1999’s Shenmue and 2007’s S.T.A.L.K.E.R.: Shadow of Chernobyl as examples of this.

“There was one of the producers – then at Paradox – I’m still friends with, he’s now with another publisher,” recounted Pinchbeck. “We used to sit there and go and have these planning sessions of how do we get them to not call it Bloodlines 2. That feels like the most important thing we do here is to come at this and say this isn’t Bloodlines 2. You can’t make Bloodlines 2. There’s not enough time. There’s not enough money. And Bloodlines 1 came out at a really interesting period in game development when it was the same time as games like [S.T.A.L.K.E.R.: Shadow of Chernobyl] and Shenmue when you could ship a really ambitious game that was full of bugs and holes, was totally flawed, but the ambition was really exciting.”

“A lot of those games, they’re real cult games now, but they really weren’t very good when you actually broke them apart and analyzed them. Great ideas, wonderful ideas, players loved them. You couldn’t get away with it now. So trying to recreate that magic in a different environment felt wrongheaded. No one would be happy. You wouldn’t make people who love Bloodlines 1 happy and you wouldn’t make people who didn’t know about Bloodlines 1 happy because they’d never get Bloodlines 2 and they’d always get a flawed game that was built too fast and with not enough money.”

Ultimately, while The Chinese Room wasn’t quite equipped to make a Bloodlines sequel that fans would like, Pinchbeck said that the studio instead decided to go with a smaller-scale game that offered more dense gameplay, comparing it to Arkane’s Dishonored. To achieve this, he noted that the studio would have to cut back on the RPG and more open world from the original Bloodlines and instead offer a more focused experience that still appreciates the source material.

“So we kind of approached it from that point of view really of going well what can we do with the time and the money that’s available and at that point what actually pitched weirdly was kind of which you’ll probably make I mean the psychic scream of Bloodlines 1 players from across the net but I came in and went ‘We can’t make Bloodlines 2, we can’t make Skyrim, but we can make Dishonored.’ And if we kinda look at something which is NOT an RPG and is NOT fully open world, but is really tightly focused and true to the mythos, and it’s a good ride, we get a Bloodlines title out in the world, and then we’d started talking about saying, then what would the next big Bloodlines game look like after that, if that happened?”

Vampire: The Masquerade – Bloodlines 2 was released just last month to middling reviews. The title is available on PC, PS5 and Xbox Series X/S, and you can check out more details in our review, where we gave it a score of 4 out of 10.


Amazing Articles You Might Want To Check Out!

Keep On Reading!

Assassin’s Creed Shadows Won’t Receive a Claws of Awaji-Sized Expansion in Year 2

Assassin’s Creed Shadows Won’t Receive a Claws of Awaji-Sized Expansion in Year 2

Ubisoft Quebec is currently focusing on sparser but "chunkier updates that shake things up" for the open-world...

Splatoon 3 Co-Developer Bandai Namco Studios Singapore Acquired by Nintendo

Splatoon 3 Co-Developer Bandai Namco Studios Singapore Acquired by Nintendo

After the acquisition, Bandai Namco Studios Singapore will continue operations under the new name of Nintendo ...

Light No Fire Has “Another Tiny Team” Working on it in the Background Confirms Hello Games

Light No Fire Has “Another Tiny Team” Working on it in the Background Confirms Hello Games

The studio's managing director Sean Murray confirmed this in a post celebrating the number of updates No Man's...

30 Must-Play Xbox Series X Games You Can’t Skip [2025 Edition]

30 Must-Play Xbox Series X Games You Can’t Skip [2025 Edition]

Despite continuously losing out to PlayStation, Microsoft's eighth-gen console has built up a solid library of...

Ghost of Yōtei vs Where Winds Meet and Assassin’s Creed Shadows – The Ultimate Showdown

Ghost of Yōtei vs Where Winds Meet and Assassin’s Creed Shadows – The Ultimate Showdown

Which stands out for delivering the best combat, world design, quests and visuals? Check our ultimate comparis...

The Witcher 4 Won’t Appear at The Game Awards, Says CDPR Co-CEO

The Witcher 4 Won’t Appear at The Game Awards, Says CDPR Co-CEO

"We’re excited to watch the show and celebrate this amazing industry’s great night alongside all of you," ...