inXile Entertainment upgrading to Unity 5 to improve the RPG’s graphics.
inXile Entertainment’s successful crowd-funding endeavour Wasteland 2 continues to evolve a year after its release with project lead Chris Keenan promising more balances and improvements in the future.
“Part of the new-found freedom we’ve gained from being an exclusively crowd-funded company is that it allows us to offer a high level of post-release support. While this is normal practice for an active multiplayer game, we believe that the ongoing improvements to the single-player experience in Wasteland 2 are worth the time and money. The game truly continues to be a passion project for the team here at InXile.
“If you’ve been keeping a close eye on things, you might have heard tell that we’re looking at doing some more balancing and improvements of Wasteland 2 in the future,” he said. “We have expanded our original plan and decided that this is going to be a part of something much larger for all our fans.”
That’s not all though. Wasteland 2’s code base is moving to Unity 5 and along with providing more tools for modders, it will allow the developer to improve the graphics by implementing options like physically based shading.
“Let’s just say that the Orange County lifestyle might be getting to us as the game will be receiving a facelift. Unity 5 offers physically based shading, which is already starting to look amazing in the scenes we’ve touched up.
“As well as visual improvements, we have quite a few quirky tricks up our sleeves. The character system is getting perked up and will include some new elements to modify gameplay. Of course, more details will be released in the future so stay tuned!”
Thoughts on the post-launch support? Let us know in the comments below.