“You want to have a steady framerate, but you want to have dynamism at the core of the experience,” explains the game’s creative director.
Ubisoft have confirmed the resolution and frame rate of the PS4 and Xbox One versions of Watch Dogs. Ubisoft’s open world hacking game will be running at 900p on the PlayStation 4 and 792p on the Xbox One. Both the versions will run at 30 frames per second.
Jonathan Morin, the game’s creative director explains that resolution and frame rate depends on how dynamic the game is.
“Resolution is a number, just like framerate is a number,” he said at Ubisoft’s Blog. “All those numbers are valid aspects of making games. But you make choices about the experience you want to deliver. In our case, dynamism is everything. Exploration and expression are everything. You want to have a steady framerate, but you want to have dynamism at the core of the experience.”
“The same goes with resolution. People tend to look at corridor shooters, for example, where there’s a corridor and all the effects are on and it’s unbelievable, and they forget that if you apply those same global effects to an open city with people around and potential car crashes and guys in multiplayer showing up without warning, the same effect is applied to a lot of dynamic elements that are happening in every frame. So it becomes magnified in cost,” he explains.