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Managing director at Ubisoft Reflections, one half of the team developing Watch_Dogs, Pauline Jacquey, recently talked to VG247 about the number of vehicles we’ll see in the game, along with the nature of side-quests.
“All the art of the cars is ours, and we have 60 licensed cars so that was very important. There’s a lot of side missions and side-games that you can play on top of the main story. We did those, and they can evolve across online jobs or contracts, so we’re not in charge of the core of the game but lots of what you can do on top of it. We also populated the world with life and activities.”
He also stated that we’d be seeing “most of our work at E3″. Reflections main role on the project? “When you enter a building within the game – we’ve created it – so like a shop, pharmacy or any building you can enter.”
And that’s a lot of buildings. Watch_Dogs is set to release in November for PC, PS3, Wii U and Xbox 360, with a PS4 release at year-end.