Piotr Iwanicki talks exclusivity deals and how they ultimately benefit players.
Remember indie shooter Superhot which debuted during Microsoft’s Gamescom presentation last year? We haven’t heard much about it’s zany mechanics or strangely hypnotic trailers since its introduction. Development is still ongoing though and it looks to be heading in the right direction.
Creator Piotr Iwanicki, who is working with the SUPERHOT Team to bring the game to Xbox One, revealed some interesting details to GamingBolt, namely why it’s a timed console exclusive.
Iwanicki stated that, “Microsoft guys contacted us very quickly and got really excited about the game. That was crazy, like a day after we published the prototype, I come to the office and see a mail from Microsoft. We didn’t go with a deal back then – we decided to go with a Kickstarter campaign, but we stayed in touch and that resulted in Xbox One deal later on.”
Some third party exclusivity deals have been the bane of many gamers, especially since it seems to lock off owners of certain consoles from enjoying certain games immediately. What are Iwanicki’s thoughts on timed exclusivity for third party titles like Rise of the Tomb Raider though?
“You cannot separate gaming culture from the market and the console market is controlled by those big companies that are always competing. From our indie perspective it’s an awesome thing – not only we can ship a game to a console but also with this kind of deal we stay totally independent. In the end that’s something that helps us make a better game and I feel that players will appreciate that.”
Do you agree? Let us know your thoughts in the comments.