How can Fallout 4 improve on the previous game’s armour rules?
Bethesda Softworks’ Fallout 4 may or may not be showcased this year and in fact, it may be a long while before the game actually materializes. Unlike Half Life 3, we know the game exists thankfully due to a leaked casting call sheet which showed the game taking place in Boston, Massachusetts. We’ve talked about new races, items, weapons and how to change the Power Armour with the fourth game but what about armour itself?
Armour in Fallout 3 was fairly limited so why not give more slots for armour to allow one to equip different pieces for the Head, Hands, Legs, etc? Basically more on the lines of what The Elder Scrolls V: Skyrim offered. It could also be changed to allow one to mix and match certain armours rather than needing to equip the full set of, say, Power Armour at any given time. Other suggestions could include specific armours having specific functions such as night vision, etc. beyond the usual stat bumps.
Of course one wouldn’t expect to always come across a full set of a particular armor build which could possibly improve and enhance exploration and its related gameplay mechanics as the player will now be searching parts of a particular armor set located in different areas. Given the rapid development of character customization in role playing games these days, we expect Bethesda to follow new trends with regards to armor options.
What are your thoughts? Let us know in the comments below.
This article is part of our weekly series on Bethesda’s next big entry into the world of Fallout. Through this series we take a look at the possible new features that Bethesda can add into Fallout 4, based on what they implemented in the previous entries and player feedback.