Developer Galvanic Games and publisher Devolver Digital have released a new update for action-adventure title Wizard with a Gun. As part of the update, titled Better Together, the game now features 4-player co-op. Check out the trailer for the Better Together update below. Check out the complete patch notes below as well, while you’re at it.
Better Together is a free update, and allows co-op for up to four players. Along with co-op, the update also brings a host of content changes to Wizard with a Gun, such as new difficulty levels, custom difficulty options, and content related to the gate of the Oculus.
The studio had announced the Better Together update for Wizard with a Gun just last week. Before the update, the game only featured co-op gameplay for up to two players. The studio originally wanted 4-player co-op in the title, but development constraints forced it to go with 2-player co-op for launch before expanding on it in the latest update.
Wizard with a Gun is available on PC, PS5, and Xbox Series X/S.
Wizard with a Gun: Better Together patch notes:
- Multiplayer supports up to 4 players per game session
- 4 preset difficulty modes and custom difficulty options
- Additional lore and books throughout the game
- New Library UI (for the lore!)
- 5 new bookshelf variants
- Added “activated” version of the Oculus
- Voidskimmer can now be interacted with in the Tower
- Updated endgame content and secret ending
- 5 new achievements to unlock
- New music featuring the bard!
- Updated VFX & animations for entities
- Updated VFX & animations for some buildings in game
- Updated SFX for new content and some Bounty of Guns weapons
- Map Altar Activation VFX updated
- Difficulty scaling will be notified to players at the start of the expedition
- Updated credits to include: Michael Garrett Steele (voice of the bard)!
- Fixed missing thumbnails and incorrect thumbnails in the First Edition
- Spawned items and resources should now decay properly
- Bounty rewards should fall into the void less frequently
- Rotated stone chests should now always close if they contain items
- “On Fire” scale should be a little less egregious on large enemies
- Fixed fire flickering on entities that teleport
- Fixed mortar impacts being immortal in the tower (dripping oil will no longer haunt you forever)
- Order spells should now consistently repair buildings in the tower
- Fixed performance when shooting poison into water
- Introduced Boomerang powder in the physics research station
- Pet & Charmed interactions have received some polish
- Hilda animations have been updated
- All applicable entities should now be able to be scanned with the First Edition
- Fixed “assist when knocked” issues in multiplayer games
- Harbinger will now always spawn from a rift (the Oculus holds deeper secrets now)
- Updates to Golden Bounty rewards (New stuff? New stuff!)
- Fixed interaction with bounty mechana in boss arenas
- Sniper Cultists now have double health (they were too easy!)
- Fixed audio balance for the Harbinger of Chaos fight
- Updated and fixed several boss biome books (if you’re missing a book, I would start at Orion’s tower)
- Moved credits and endgame slideshow to end of new content
- Fixed UI for minimized task list (it should no longer cut off for some users)
- Extended connection timeout to allow for slower connections
- Adjusted Hermit Crab ambush to be more performant
- Fixed arrows in loading bench tutorial
- Fixed crashes on client after being kicked from a multiplayer game
- Boomerang powder might not unlock if you’ve already completed some physics research (we’re patching this in the next update!)
- The Huntress might incorrectly loop an idle animation.
- An endgame quest might appear incomplete in multiplayer (the game will still progress, you’ll just have the quest marker active)
- Some bounty guns will not be available (these are being patched back in soon!)
- “Shattered Soul” has an incorrect description (woopsie!)
- Charmed entities that have been revived might incorrectly display on the map (your zombie children are not real!)
- Swapping items into processing stations might no longer remember their origin (it was in your backpack, but now it’s in the chest)
- The “burning” VFX might obscure some smaller enemies
- Odden’s Middle Finger might not display correctly on the gun mount building
- “0/1 gears collected” might display after collecting all gears (there is not a secret hidden gear, I promise)
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