Developers of the upcoming 2D hack and slash title talk about having the power to push the game’s limits.
Microsoft’s Xbox One X is out now and reviews have been quite posituve. There’s still a lot on the development side that we don’t know, especially how specific developers are handling the increased power. GamingBolt got in touch with the developer of action hack and slash title Project Code: SHIFT for their take on the console’s RAM.
With 9 out of 12 GB being available to developers, higher than the average gaming PC, what benefits did this offer for Project Code: SHIFT? Lead producer Mike Dai and Roger said that it helped bring the studio’s concepts to life.
“It helped us create the size and scale of the levels and scenes that we envisioned in our concepts. We have a large future level with all kinds of things flying around in the background and to see that entire scene loaded and zoomed out at the same time is marvelous.
“For Project Shift…each level can zoom out pretty far. Due to the aerial combat nature of the game, some stages can be about 16 x 16 screens. So to have enough power to run it all so smoothly is so sweet.”
Project Code: SHIFT was unveiled at E3 2017 as an ID@Xbox title and combines martial arts combat on a 2D plane with science fiction. Players can perform executions and string together combos to effectively combat enemies. However, the core gameplay hook is the ability to shift between the past and future, going from a medieval fantasy landscape to a futuristic metropolis.