Xbox One X Is A Big Leap Over The PS4 Pro, Will Push Game On More Powerful Hardware – Project Code: SHIFT Dev

Project Code: SHIFT Dev will leverage the more powerful hardware of the Xbox One X.

Posted By | On 28th, Oct. 2017

Sony started this generation by having the most powerful home console ever made, and making sure everyone knew that fact. Microsoft is retaliating with the upcoming Xbox One X, which will now be the most powerful console ever when it launches. Nintendo decided to sit out the graphics arms race a long time ago, but still launched the Nintendo Switch earlier this year, the most sophisticated portable gaming system of all time.

So all three companies are now pushing tech- and this is something that Mike Dai and Roger from the development team of Project Code: SHIFT said to GamingBolt in an exclusive chat with us, to. When we asked them about the differences between the Xbox One X and PS4 Pro GPU ROP count, and whether they might be too visible to the end user, they said that while a difference will be apparent to users, all companies are doing their own bit to push technology. However, the Xbox One X is clearly the winner at this point.

“Both Microsoft and Sony are pushing the visual boundaries,” they said. “Even with Nintendo, we can see that visual boundaries can be pushed with more creative ways to utilize hardware (a less powerful one too). From a development perspective, the Xbox One X is such a big leap that I’d have to say it’s Microsoft now.”

They confirmed that they will leverage the more powerful hardware of the Xbox One X to ensure that their game stands out more on the more powerful system.

“Early in the development, one of our concerns was whether players would be able to tell the visual difference because of the animated art style and the camera distance from the action,” they said. “So we’ve taken steps to make sure we utilize the hardware in as many ways possible and pull some tricks from our own sleeves to make the game stand out more on machines with more powerful hardware.”

It’s good to see that developers are pushing the additional resources available to them on the Xbox One X. The system will launch on November 7. Stay tuned for our full interview Project Code: SHIFT soon.


Amazing Articles You Might Want To Check Out!

Share Your Thoughts Below  (Always follow our comments policy!)



Keep On Reading!

PS5 Pro’s PSSR On Par with Nvidia DLSS and Intel XeSS, Says Developer

PS5 Pro’s PSSR On Par with Nvidia DLSS and Intel XeSS, Says Developer

Gergo Horvath, a Graphics Programmer at Gaijin believes that PSSR is not only on par with DLSS and XeSS, but a...

GTA 6 Publisher Explains the Importance of PC: “We Are Selective” About Platforms

GTA 6 Publisher Explains the Importance of PC: “We Are Selective” About Platforms

Take Two's Strauss Zelnick understands the importance of the PC platform, but the company still won't launch a...

Infinity Nikki – Ability Outfits, Curio Domain, and More Detailed in New Overview Trailer

Infinity Nikki – Ability Outfits, Curio Domain, and More Detailed in New Overview Trailer

The free-to-play "cozy" open-world title has reached 30 million pre-registrations before launching on PS5, PC,...

GTA 6 Xbox Series S Performance Concerns Are a Non-issue, Says Take Two CEO

GTA 6 Xbox Series S Performance Concerns Are a Non-issue, Says Take Two CEO

Take-Two chairman and CEO Strauss Zelnick is not worried about any concerns related to Grand Theft Auto 6's pe...

Marvel Rivals – Moon Knight Confirmed, First Trailer Revealed

Marvel Rivals – Moon Knight Confirmed, First Trailer Revealed

Marc Spector joins the battle, wielding the powers of Khonshu to disrupt the battlefield in NetEase's upcoming...

Metal Gear Solid Delta: Snake Eater’s Aim is to Ensure That the “Series Lives on for Future Generations”

Metal Gear Solid Delta: Snake Eater’s Aim is to Ensure That the “Series Lives on for Future Generations”

Metal Gear series producer Noriaki Okamura wants a newer generation of players to embrace the series whilst ma...