Yoshida Explains Why SOCOM PS4 Won’t Happen Anytime Soon, Question of Maintaining Balance

SCE's Shuhei Yoshida talks about gauging interest and balancing things.

Posted By | On 10th, Dec. 2015

Stealth missions add variety to an otherwise "alright" campaign

Enough has been said about SOCOM, the famous tactical team shooter, and it eventually coming to PlayStation 4. Sadly, there’s been no confirmation of a sequel anytime soon. In an interview with PS Nation following PlayStation Experience 2015, president of Sony Worldwide Studios for SCE Shuhei Yoshida about the reason for the same.

Speaking about the dedication of PlayStation players, Yoshida stated that, “I appreciate the passion and their [fans] dedication. Every time there is a chance to voice their opinion or things they want to see come back. The latest that I understand had over 10,000 people signed up? So there is high expectations and when there is a rumor we are bringing back some of the PS2 games, they are like oh!…SOCOM was one of the PS2 titles, they want to see it and it wasn’t there. I thought I had to address that because there was such a high expectation. I said we had nothing that we can talk about and we don’t have plans for a new SOCOM game anytime soon.”

Apparently this made a lot of people upset with some asking Yoshida to leave the industry.

“That made some people really angry and I have been bombarded with angry messages. Some people say that I don’t qualify for my job, I should leave this industry and something like that. So I appreciate the passion but it’s not easy to bring back.

“In an online game…you know moved on. So much of quality and production values, everything is way, way higher. People have great memories of playing these games many years ago but people’s experiences have moved on as well. So even if they say that they had a great time and they want to experience it again they may not know how much higher their own expectations have become.”

Yoshida further states that it’s a matter of gauging interest and balancing things out. “We have to gauge the interest and what they are saying and what they really want to see or play. We have to balance that with what we can do with the number of people who will enjoy that and we don’t have a good answer to that. So it’s a hard one. We made the game. It’s not like we did not liked the game. We are extremely proud of what our teams have accomplished during that days, but we have to balance everything.”

What are your thoughts on Yoshida’s stance? Let us know in the comments below.


Tagged With: , , ,

Amazing Articles You Might Want To Check Out!



Share Your Thoughts Below  (Always follow our comments policy!)



Keep On Reading!

Overwatch 2 is Now Available for Pre-Load for PC Players Who Pre-Ordered

Overwatch 2 is Now Available for Pre-Load for PC Players Who Pre-Ordered

PC players who pre-ordered the Overwatch 2: Watchpoint Pack can now start pre-loading the game in preparation ...

MultiVersus Might Feature a Joker Voiced by Mark Hamill – Rumour

MultiVersus Might Feature a Joker Voiced by Mark Hamill – Rumour

A leak suggests that Joker's addition to the MultiVersus roster could be joined by the voice acting of Mark Ha...

Cyberpunk 2077, Hades and Vampire Survivor Were Some of the Top Played Games on Steam Deck in September

Cyberpunk 2077, Hades and Vampire Survivor Were Some of the Top Played Games on Steam Deck in September

Check out the list of the most-played games on the Steam Deck throughout September, listed in order of hours s...

Ubisoft Games on Stadia Will be Transfered to PC Through Ubisoft Connect

Ubisoft Games on Stadia Will be Transfered to PC Through Ubisoft Connect

Ubisoft has stated that it will allow Stadia players to transfer their Ubisoft games to PC through Ubisoft Con...

Destiny 2 Xur Inventory – Dunemarchers, Cerberus+1, Astrocyte Verse

Destiny 2 Xur Inventory – Dunemarchers, Cerberus+1, Astrocyte Verse

New random rolls for Dead Man's Tale and Hawkmoon are available, along with the Season of the Hunter armor set...

Genshin Impact Has Earned $3.7 Billion in Worldwide Player Spending on Mobile

Genshin Impact Has Earned $3.7 Billion in Worldwide Player Spending on Mobile

For the last two years, the free-to-play action RPG has been the top-revenue generating title that uses gacha ...