Posts By: "admin"

Small Radios Big Televisions, Magnetic Tape Decay and PS4 Development

Fire Face talks about its unorthodox PS4 adventure title,

Project CARS Using 7th Core of Xbox One’s CPU To Offload Tasks, Game Utilizing AMD’s EQAA

Some technical details on the upcoming racer.

RIDE Interview: The Future of Milestone’s Racing Heritage

Milestone talks about its cross-generational bike racing simulator.

Graphical Effects That Make Games Look Worse Due To Poor Implementation

Fantastic effects being implemented in a dull and mundane manner.

Xbox One’s eSRAM Brings It Close to PS4’s GDDR5 Performance But Number of GPU Cores Still A Factor

Brad Wardell on the performance difference between the current gen consoles.

Zombie Vikings Interview: Hackventures and Mega Zombies

Zoink Games talks the finer elements of weaponizing your friend's undead limbs.

Zombie Army Trilogy Interview: Walk Like a Nazi Zombie

Rebellion's zombies - and the snipers that hunt them - return.

Bastion PS4 Interview: Back to Where it All Began

Greg Kasavin talks about the debut of Supergiant's breakout hit on PS4.

World of Tanks Confirmed To Run At 1080p On Xbox One, DX12 Will Make The Console More Powerful

Also, cross platform play between Xbox 360 and Xbox One confirmed.

PS4 Firmware Update Incoming To Fix 2.50 Issues, Sony Looking To Provide Uncompressed PS4 Screens

A few updates regarding future PS4 firmware updates.

Ashes of the Singularity Can Handle Upto 20000 Units At Once, DX12 Allows Thousands of Light Sources

"No one had seen a 4K game with thousands of units on-screen at once, DirectX11 couldn't even attempt that," s...

The Hum Abductions Interview: Close Encounters of The Vicious Kind

Thotwise CEO talks about the upcoming first person survival horror with aliens.

Spencer On Improving Xbox One’s UI Speed, DX12, Achievement Sorting, Cross Play And More

We also see a modest side of Phil Spencer.

Batman Arkham Knight Interview: The Knight’s End We Deserve

Rocksteady talks about the most fitting conclusion to the Arkham trilogy.

Primal Carnage Extinction Interview: Dinosaurs, Mercenaries and Improvements

Find out what Circle 5 Studios has done for its multiplayer shooter.

Xbox One’s Processing Power Can Be Increased Using Cloud, But Microsoft Needs To Make A Case For It

Stardock Studios' CEO Brad Wardell on how the Xbox One could potentially use the cloud.

Greg Kasavin On Microsoft’s ID@Xbox Parity Clause And FPS/Resolution Debate

"I think it's reasonable for game players to expect great things from the current generation of consoles."

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