Battlefield: Hardline Campaign is “More Personal and Relatable”
Creative director Ian Milham wants to do something the series hasn’t attempted before.
Battlefield: Hardline impressed people with its multiplayer capabilities even though it clearly faced criticisms. There hasn’t been much focus on the single-player campaign though but creative director Ian Milham said on the Battlefield blog that Visceral Games is aiming to do something that hasn’t been done in the series thus far.
“Taking Battlefield into the world of cops and criminals gives us an opportunity to do something completely different than what’s been done in the past, not only in the series but in the genre. When we look around the landscape of gaming these days, there are a lot of gravel-voiced super soldiers saving the world from domination. But that’s not the world of cops and criminals, and that’s not something we’re interested in doing with Hardline.
“Our world is more personal and relatable. There won’t be any five-minute cut scenes where the evil general explains his super weapon in our game. Instead, we want to create the look, tone, and pace of our favorite TV crime dramas.”
Milham said the developer is looking at “delivering a different type of storytelling and a new tone that feels different from the from most of the first person shooters we’ve all played a lot of lately.”