C4 Engine May Be Ported To Xbox One But Dealing With eSRAM Will Be Unfortunate In This Generation

Terathon Software’s Eric Lengyel also talks about updates incoming for the engine.

Posted By | On 10th, Mar. 2014 Under News

Xbox controller

Terathon Software, like many middleware developers these days, has a stake in the next generation of consoles. With the C4 Engine optimized for PS4 along with current-gen platforms, concerns would undoubtedly arise when it comes to the architecture of Microsoft’s console, namely the Xbox One. Terathon already found the amount of enthusiasm from Sony to far outweigh that from Microsoft but does that mean the C4 Engine will never come to Xbox One?

It could, according to founder, president, and CTO of Terathon Software Eric Lengyel, but that would mean dealing with eSRAM, which has been causing nothing but issues for devs. On being asked how Terathon would overcome the bottlenecks of the Xbox One should the C4 Engine support it, Lengyel said, “That depends on Microsoft. If we do port to the Xbox One, it will be unfortunate that we still have to deal with things like the eSRAM in this generation of consoles. Many of the methods established with the 360 still apply, and they’ll provide us with some solutions.”

Lengyel also revealed that there would be other updates in mind for the engine. “The C4 Engine is updated regularly, and each update always includes new features in the engine and productivity improvements in the tools. Additionally, we frequently make improvements to existing features whenever we realize that something could be done a better way, and this comes from our first priority being to make the highest-quality product possible and not to make as much money as possible.

From time to time, our existing customers are surprised by a significant speed boost when a new version comes out, and it’s something they just get for free because we included some kind of internal change that made the engine better at what it already does.

“Some specific features that we currently have in the works are new foliage painting tools, new river sculpting tools, and a new particle system editor.”

What are your thoughts on the Xbox One’s limitations, especially when it comes to the C4 Engine? Let us know in the comments.

Awesome Stuff that you might be interested in


    So without eSRAM optimisation all Xbone games are currently running sub-true HD. What happens when the eSRAM power and teh cloud enabled in next wave gamez?

    • NSDiesel

      The cloud was never disabled

    • Steph

      How can anyone take you seriously when you use stupid teen cliches like “teh cloud” and “gamez”….? You think you’re cool, we get it, problem is you’re not

    • Michael Norris

      Well i don’t take you seriously,i don’t see the difference.

  • yeaMAN

    lol but now tell me Eric..why we should care about ur engine? if devs dont care about u..theres a reason…

    • TristanPR77

      That doesn’t invalidate his point about ESRAM

    • aeris bueller

      if you’d like there are plenty of other developers who’s thoughts you might care about saying the same thing

  • Mikeherp Derp

    It’s impossible to fully get around the ESRAM bottleneck, and even if you could, the GPU is still weaker.

    • Michael Norris

      Wait Mike you are ”trolling” on the Xone…nah just telling the facts.Xbot’s just try to overlook the fact the hardware is lacking.I am all about games,but even the Xone doesn’t have any must haves.

    • Mikeherp Derp

      Someone has to put the facts out there and laugh at the misterxloonies.

  • Damian Wayne

    Remember when the Xbone was supposed to be the more powerful console because of the Azure Cloud? Those were the days…

    • Mikeherp Derp

      “The infinite power of the cloud”!!! Not.

  • Reddz Foxx

    Lazy developers just want to port and play games. All the multiplatform games have been ps4 ports From COD to Thief. But then again this is what us Xboxers get when PS shoots out a off the shelf parts console in 2013 forcing MS to go from a 2014 release to a 2013 release.

    • Mikeherp Derp

      “off the shelf parts” is a myth. PS4’s SOC has plenty of customizations to it.

      And why should devs bother putting effort into a weaker, harder to code for box that’s been outsold 2:1 on the market?

    • Michael Norris

      In Europe it’s something like 4:1 http://www.vgchartz.com/ 42k Ps4 sold vs 14k Xbones,In the states Xbone sold just under 5k more units then Ps4…with Titanfail launching tomorrow.I think those who are buying Titanfail are people who already own Xbone,i just don’t see it driving consoles sales you might see a small spike,but because the console costs $500 it won’t be a system seller.

    • Mikeherp Derp

      I meant globally by end of Feb it was 6 mil to 3.4-3.5 mil or almost 2:1 in total sales.

    • aeris bueller

      read up. ps4 is highly customized (according to AMD, who might be in the know). Also – anyone who uses the phrase lazy developers lightly – hasn’t ever been anywhere near software code. This is MS’s fault for choosing a crippled method of using RAM, or Sony’s fault for progressing according to developer needs – take your pick

    • datdude

      Now you’re blaming the xbone’s shortcomings on Sony? Hahahahahah..you know you’re dealing with an absolute nuthin when excuses become the order of the day. Your “port” argument would hold more merit if the xbox’s exclusives somehow managed to run at higher resolutions and framerates than multiplats, but they don’t. Case opened, Case closed chump.

    • Michael Norris

      You trolling,MS went with crappy DDR3 memory which in part is the reason Xbone has Esram.You should blame MS from not adding an extra 32mb that way at 64mb you could play at 1080p….maybe.The hardware is still weaker,Gpu and Cpu overhead hurts Xbone.Sony did some custom work on their Apu,it’s not just some off the shelve Apu…actually the Xbone Apu is more off the shelve then the Ps4 version.You are a sick MS fanboy that can’t stand seeing MS fail.

    • Mikeherp Derp

      They’re both custom APUs, MS’s customizations were just more oriented towards media features and ESRAM while PS4’s were oriented towards GPGPU compute and a larger GPU.

  • datdude

    Sony wins and Microsoft loses out. Again. Get used to it folks.

    • Reddz Foxx

      Someone was never read bedtime stories or they would know the story of The Tortoise and the Hare. Its a Marathon not the 100m dash.

    • datdude

      Really? Is that what the furries have to look forward to? Fairy tales and cloouuuddzzz? Good luck with that.

  • Pingback: Crytek Shares Secrets of Using Xbox One eSRAM’s Full Potential, Resulted In ‘Big’ Bandwidth Saves « GamingBolt.com: Video Game News, Reviews, Previews and Blog()


Copyright © 2009-2017 GamingBolt.com. All Rights Reserved.