Archive for "Interviews" Category

Pathologic Interview: An Enemy You Can’t Kill

Creative Director Alexandra Golubeva on why Ice-Pick Lodge are remaking Pathologic.

Evolve Interview: Level Design, Monsters, DLC, Consoles Parity And More

Chloe Skew from Turtle Rock Studios on what makes Evolve a unique experience.

Arena of Fate Interview: ‘We’re Making A Game That We Ourselves Would Like To Play’

Senior Game Designer, Maya Georgieva on how Arena of Fate is a serious contender in the MOBA genre.

Black Desert Interview: Gameplay Mechanics, Possible PS4/Xbox One Versions, DX12 And More

Do-Sung Go, the project manager of Black Desert on why it could be a game changer.

Hyper Light Drifter Interview: Everything You Need To Know About Heart Machine’s 2D Action RPG

Heart Machine's Alex Preston gives us the low down on the upcoming indie game.

Kingdom Come Deliverance Tech Interview: PS4/Xbox One Optimization, Gameworks And More

Jiří Rýdl from Warhorse Studios on developing Kingdom Come Deliverance for consoles and PC.

Audiokinectic Interview: Providing Next-Gen Audio Solutions For PS4 And Xbox One

Mike Drummelsmith on how Audiokinectic has prepared itself for the new consoles.

Broforce Interview: Developing A Badass, Action Hero Style Video Game

Programmer Richard Pieterse and Creative Director Evan Greenwood on how the Bros got your back.

Dying Light Tech Interview: An Audience With Lead Game Designer Maciej Binkowski

Lead Game Designer Maciej Binkowski gives us the low down on the console versions of Dying Light.

Chasm Interview: ‘It Will Definitely Be A Difficult Game’

Co-founder of Discord Games, James Petruzzi on bringing back old school experience with Chasm.

Magicka 2 Interview: ‘Fans Will Feel Right At Home’

Peter Cornelius, Associate Producer at Paradox Interactive gives us the lowdown on Magicka 2.

How ROBLOX Is Revolutionizing User Generated Video Game Content

GamingBolt speaks with ROBLOX's CEO David Baszucki about their online physics based games building system.

SOMA Interview: ‘Our Goal Is To Revitalize The Horror Genre Just Like Amnesia’

Frictional Games achieved commercial and critical success with Amnesia: The Dark Descent. The game spawned num... Read More

Roundabout Interview: ‘It’s Pretty Depressing That Colorful And Funny Are A Synonym For Casual’

C0-founder of No Goblin studios, Dan Teasdale on Roundabout, indie games development and the console race betw...

Hellblade Interview: ‘Players Can Download Quality Experiences Without Having To Pay $60 Or $70′

Ninja Theory's Dominic Matthews tell us everything he can about the upcoming PS4 timed exclusive, Hellblade.

Ether One PS4 Interview: Lack of Xbox One Version, Unreal Engine 4, DualShock 4 And Release Date

Pete Bottomley on how Ether One is shaping up on the PlayStation 4.

Thomas Was Alone Interview With Mike Bithell: Indie Games Development, Possible Sequel And More

'Thomas Was Alone was the natural outcome of me looking at the last thousand pounds in my bank account.'

Warframe Tech Interview: Developing A Multiplatform Game On PS4 And Xbox One

Sr. Programmer, Ron Janzen from Digital Extremes shares his experience working on PS4 and Xbox One.

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