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Archive for "Interviews" Category
C0-founder of No Goblin studios, Dan Teasdale on Roundabout, indie games development and the console race betw...
Ninja Theory's Dominic Matthews tell us everything he can about the upcoming PS4 timed exclusive, Hellblade.
Pete Bottomley on how Ether One is shaping up on the PlayStation 4.
'Thomas Was Alone was the natural outcome of me looking at the last thousand pounds in my bank account.'
Sr. Programmer, Ron Janzen from Digital Extremes shares his experience working on PS4 and Xbox One.
GamingBolt speaks to the legendary designer Dean Hall in this exclusive interview.
Bryan Tarlowski, Marketing Director at Gamebase and Lead Engineer Yoonjae Hwang talk about Gamebryo.
Simplygon's co-founder Martin Ekdal on PS4/Xbox One, Unreal Engine 4, DirectX 12 and the ever growing importan...
4gency founder talks about Habitat, a real-time, physics-driven game for the PS4, Xbox One and PC.
GamingBolt catches up with Ivan-Assen Ivanov, Head Programmer at Haemimont Games to know how the PS4 version i...
Grzegorz Mocarski, Lead Game Programmer on what to expect from The Witcher 3: Wild Hunt.
Senior Brand Manager, Tim Blair explains why PES 2015 is the football game to play this year.
Producer Karl von der Luhe speaks to GamingBolt on all things Rogue.
Co-founder of Sledgehammer Games, Glen Schofield on what makes this year's Call of Duty unique.
The Division Interview: PS4/Xbox One Frame Rate, DirectX 12, Anti-Aliasing, Skills And Customization
An all star cast from Ubisoft Massive speaks to GamingBolt about their upcoming tactical third person shooter.
Travel to Swordtales' dark fantasy world in 2015.
Omega Force's Akihiro Suzuki talks about the recently release hack and slash adventure.
Mixed Bag Games' co-founder Mauro Fanelli talks about the power of the PS4.
Keen Software House founder Marek Rosa talks about the upcoming space sandbox title.