Archive for "Interviews" Category

Titan Souls Interview: A Little Known PS4 Console Exclusive In Which You Battle Titans

Designer Mark Foster explains the basic premise and why Titan Souls won't be on Xbox One any time soon.

Black Gold Online Interview: A New Take On Steampunk Fantasy

Snail Games' Senior Content Lead/Marketing Manager Johnny Lynch on everything Black Gold Online.

Fable Legends Interview: ‘We’ll Do Whatever We Can That Works And Screams Fable’

Lionhead Studios' Geoff Smith on how Fable Legends will return to the franchise's roots.

Borderlands: The Pre-Sequel! Interview: ‘This Is A Completely New Full-Blown Borderlands Game’

2K's Joe Eschler and Gearbox's James Lopez gives us the low down on Borderlands: The Pre-Sequel!

World of Speed Interview: ‘You Can Play The Entire Game Without Ever Spending A Penny’

Slightly Mad Studios' Andy Tudor on all things regarding the upcoming free to play MMO racer.

Alien Isolation Mega Interview: ‘No Game Comes Close To The Dynamic AI of The Alien We Have’

Senior Designer Gary Napper talks how the alien in Alien Isolation is perhaps the greatest representation of A...

F1 2014 Interview: A Fresh Start For The Franchise

Senior Games Designer Lee Mather from Codemasters talks about the upcoming racing title.

PlanetSide 2 PS4 Interview: Companion App, Microtransactions, Engine Updates And More

PlanetSide 2 lead designer Luke Sigmund on what to expect from the PS4 version.

Yebis Engine Interview: Developing Physically Accurate Optical Post-Effects

Lead architect of Yebis, Masaki Kawase on how Silicon Studios are taking the engine to the next level.

Geomerics Interview: Realizing The Full Potential of Enlighten Using The New Console Cycle

Chris Doran, COO of Geomerics on how they are using the untapped potential of the new consoles to take their l...

Pinball FX2 Xbox One Interview: ID@Xbox Policy, Console Development And New Pinball Tables

Mel Kirk, Vice President of Publishing at Zen Studios on all things Pinball.

Assassin’s Creed Unity Interview: Developing The Most Ambitious Assassin’s Creed Game Yet

Alex Amancio explains how Unity will portray the French Revolution in an authentic manner.

MotoGP 14 Interview: The Tech Behind The PS4 Version

GamingBolt speaks to Milestone s.r.l.'s Andrea Basilio to know all about the PS4 version of the game.

Navpower Tech Interview: Developing Path-Finding Middleware For PS4 And Xbox One

Babelflux's CTO David Miles on path finding, cloud gaming, PS4/Xbox One, DirectX 12 and more.

Dragon Age Inquisition Interview: Making The Definitive Dragon Age Experience

Mike Laidlaw from Bioware speaks to GamingBolt about the upcoming role playing game.

Crimsonland Interview: Hardcore Monster Shooter Remastered For The PS4

Jaakko Maaniemi tells us how much of Crimsonland has changed for the PlayStation 4.

CounterSpy Interview: Bringing 50s Espionage Back To Video Games

GamingBolt speaks to Dynamighty studios to know all about CounterSpy.

Teslagrad Interview: Using Magnetic Polarity To Solve Timed Puzzles

An all star cast from Rain Games gives GamingBolt the low down on the upcoming PS4 puzzle platformer Teslagrad...

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