Archive for "Interviews" Category

Wasteland 2 Interview with inXile Entertainment: Evolutionary Changes, Player Choice, The Next Generation and Much More

We speak to development director Chris Keenan about the long-awaited sequel.

The Witcher 3 Mega Interview: New Details on Sailing, Story, Combat and PS4 Development

Quest designer Pawel Sasko gives us the low-down on the next-gen RPG.

GRID 2 Interview: Realism, Competing with Gran Turismo and Cockpit Removals

An in-depth interview with Iain Smith, Producer on GRID 2.

Deadfall Adventures Interview: Comparison With Uncharted, Dual Wielding Pistols, Cinematic Experience And More

One on one conversation with The Farm 51 and Nordic Games.

DARK Interview: Gameplay Details, Reminiscing About Bloodlines and Why Twilight is Officially Old-Hat

Blade and 30 Days of Night were a huge influence on DARK.

Urban Trial Freestyle: Interview With Wojtek Bilinski, Tate Multimedia’s General Manager

The future of Urban Trial Freestyle discussed.

Amnesia: A Machine for Pigs – Interview With Creative Director, Dan Pinchbeck

Are you ready to get scared all over again?

Interview with Ian Livingstone, Life President of Eidos Interactive

We talk to the industry legend about (almost) everything under the sun.

Toki Tori 2: Interview With Collin van Ginkel, Co-Founder of Two Tribes

An in-depth conversation with Collin van Ginkel.

Hawken: Interview With Jon Kreuzer, Technical Director at Adhesive Games

One on one with Adhesive games.

Trine 2 Wii U: Exclusive Interview With Frozenbyte

Frozenbyte share their experience on developing Trine 2 on the Wii U.

Auto Club Revolution: Exclusive Interview With Darren Jobling, Chief Operating Officer of Eutechnyx

We get up closed and personal for 'Auto Club Revolution'.

The Dark Eye Demonicon: Interview With Hilmar Dietrich, Head of Programming, Noumena Studios

In-depth interview about gameplay mechanics, console and PC differences and more.

Faceware’s Jay Grenier Talks About Motion Capture In Games, Console Limitations, Future of Tech And More

We delve in to what makes motion capture possible in video games.

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