Archive for "Interviews" Category

CounterSpy Interview: Bringing 50s Espionage Back To Video Games

GamingBolt speaks to Dynamighty studios to know all about CounterSpy.

Teslagrad Interview: Using Magnetic Polarity To Solve Timed Puzzles

An all star cast from Rain Games gives GamingBolt the low down on the upcoming PS4 puzzle platformer Teslagrad...

The Big Interview With Xbox One Boss Anshu Mor: ‘It Is Really The All-In-One Entertainment System’

Anshu Mor on how Microsoft will position the Xbox One in India and against the PlayStation 4.

Alienation Interview: ‘Be Patient And You’ll Get A Great Game’

Community Manager of Housemarque, Tommaso De Benetti explains why their next game is their most ambitious yet.

The Witcher 3 Tech Interview: PS4/Xbox One Performance Challenges, DX12, REDengine 3, Mods & More

CD Projekt's lead engine programmer Balazs Torok on the finer details of The Witcher 3: Wild Hunt.

Fenix Rage Interview: Can You Get The Cookie?

Eduardo Ramírez, CEO at Green Lava Studios on what to expect from this Costa Rican action platformer.

Rogue Legacy PS4 Interview: ‘Sony Was Very Pro-Active In Getting It On Their Platforms’

Kenny Lee, co-founder of Cellar Door Games gives us the low down on Rogue Legacy.

Destiny Interview: ‘We Wanted To Make Something That Was Actually A Game Set For All Moods’

Bungie's senior environment artist Jason Sussman on Destiny's design inspirations, PS4/Xbox One development, p...

Call of Duty Advanced Warfare Interview: A New Era of Modern Warfare

Sledgehammer Games' Bret Robbins explains how Advanced Warfare is the definitive Call of Duty game.

Below Interview: A Creative Take On Roguelike Gameplay

Capybara Games's co-founder Nathan Vella gives us the low down on Below.

Dynamixyz Interview: Developing High-quality 3D Facial Animation For Games And Movies

CEO and co-founder of Dynamixyz, Gaspard Breton details how they are pushing boundaries in the mo-cap technolo...

Road Not Taken Interview: A Game About Life’s Surprises

David Edery talks about the upcoming rogue like puzzle game, Road Not Taken.

Battlefield Hardline Interview: ‘We Want To Make Sure That We Deliver On People’s Expectations’

Hardline's Creative Director Ian Milham on the mistakes of Battlefield 4, staying true to the core of the fran...

H1Z1 Interview: Dynamic Weather, Forgelight Engine, Micro-transactions And More

GamingBolt speaks to game designer Adam Clegg to know all about PlanetSide 2.

Cloakworks Interview: Developing High Quality Cloth Simulation

Cloakworks' Joe van den Heuvel speaks about their cloth simulation technology in video games.

Hohokum Interview: Journey and Explore With the Long Mover

Welcome to the whimsical mind of Richard Hogg.

The Big Interview: An Audience With Oliver Baltuch, Futuremark’s President

Oliver Baltuch discusses the latest in bench marking tools, DirectX 12, Cloud gaming and more.

LittleBigPlanet 3 Interview: Sackboy Is Back But This Time He Is Not Alone

Senior Producer Daimion Pinnock on how LittleBigPlanet 3 will innovate the series but at the same time be fait...

The Crew Interview: Developing The Biggest Open World Racer Ever

How Ivory Tower are innovating the racing genre with The Crew.

OlliOlli Interview: How The Classic Skateboarding Video Game Is Making Its Way To PC And Consoles

Owner and Director of Roll7 Ltd, Simon Bennett gives us the low down on OlliOlli.

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