Founder Roderick Kennedy talks about the power of Simul and its application with next-gen console games.
Archive for "Interviews" Category
Marketing Manager Aron Cender on what makes Basement Crawl different and unique from its competition.
Iron Galaxy Studios' CEO Dave Lang on what makes this 'two button' fighter unique.
Frozenbyte's Marketing Manager Kai Tuovinen on why you should be keeping an eye out for Trine 2 Complete Story...
We enter the strange world of D4 with director Hidetaka Suehiro.
Twisted Pixel's marketing manager Jay Stuckwisch talks about the Xbox One, SmartGlass and upcoming launch tit...
Senior Creative Director Jens Andersen tells us why you should give DC Universe Online a chance on the PlaySta...
Vision Trick's Henrik Flink and Rickard Westman on what makes Pavilion stand out in the competition.
Christine Arrington, senior analyst in the games group at IHS talks about cloud gaming and its implementation.
Blacklight Retribution Interview: PS4 Architecture Benefits, In-Game Micro-Transactions, DualShock 4 Integration And More
Zombie studios director Jared Gerritzen gives us the lowdown on Blacklight Retribution.
Creative Director Brian Hayes on why you should keep an eye on this next generation fighter.
Call of Duty Ghosts Interview: Reason Behind Xbox One Version’s 720p Resolution, Cloud Support & More
Senior Community Manager Tina Palacios details the present and future of Call of Duty.
Ragtag Studios' Co-Founder, Chris Cobb gives us the low down on what players should expect from Ray's The Dead...
Eiconic Games' David Pollard gives us the low-down on the bugs and their guns.
Mikael Bourget talks about all things AiRace Speed.
We recently got in touch with Joonas Laakso, Producer at Bugbear Entertainment to talk about their latest proj... Read More
Howard Tsao, CEO of Muse Games talks about how the PS4 version of Guns of Icarus Online is shaping up.
GamingBolt gets in touch with Mike Read to talk about all things 'Ryse Son of Rome.'
Castlevania: Lords of Shadow 2 Interview – How The Sequel Will Be Bigger And Better Than The Original
Dave Cox on what makes Castlevania: Lords of Shadow 2 the biggest game in the series.