Hardline's Creative Director Ian Milham on the mistakes of Battlefield 4, staying true to the core of the fran...
Archive for "Interviews" Category
GamingBolt speaks to game designer Adam Clegg to know all about PlanetSide 2.
Cloakworks' Joe van den Heuvel speaks about their cloth simulation technology in video games.
Welcome to the whimsical mind of Richard Hogg.
Oliver Baltuch discusses the latest in bench marking tools, DirectX 12, Cloud gaming and more.
Senior Producer Daimion Pinnock on how LittleBigPlanet 3 will innovate the series but at the same time be fait...
How Ivory Tower are innovating the racing genre with The Crew.
Owner and Director of Roll7 Ltd, Simon Bennett gives us the low down on OlliOlli.
Simon Chocquet-Bottani gives us the lay down on Valiant Hearts: The Great War.
GamingBolt interviews Insomniac Games about their latest crazy action adventure open world title.
GamingBolt speaks to Seth Steiling to know more about Optitrack.
With the music rhythm genre on the decline, can Harmonix win back fans with Fantasia: Music Evolved?
Juan Aguacate is back!
Artyom Mironov explains how players will be able to combine two different worlds to make their way through thi...
A procedurally generated galaxy made up of tens of thousands of star systems.
How Worms Battlegrounds is the biggest Worms game ever.
Gordon Van Dyke details War of the Vikings' setting and gameplay mechanics.
Alex Voica explains how Imagination are leading innovation.
Ready At Dawn's Marc Turndorf on all things The Order: 1886.
Learn how Shotgun Software is ensuring efficient games development.