Creative Director Alexandra Golubeva on why Ice-Pick Lodge are remaking Pathologic.
Archive for "Interviews" Category
Loadout PS4 Interview: Edge of Reality’s Jason Heitman On What Lies Ahead For The Free To Play Shooter
New content incoming soon.
Chloe Skew from Turtle Rock Studios on what makes Evolve a unique experience.
Senior Game Designer, Maya Georgieva on how Arena of Fate is a serious contender in the MOBA genre.
Do-Sung Go, the project manager of Black Desert on why it could be a game changer.
Heart Machine's Alex Preston gives us the low down on the upcoming indie game.
Jiří Rýdl from Warhorse Studios on developing Kingdom Come Deliverance for consoles and PC.
Mike Drummelsmith on how Audiokinectic has prepared itself for the new consoles.
Programmer Richard Pieterse and Creative Director Evan Greenwood on how the Bros got your back.
Lead Game Designer Maciej Binkowski gives us the low down on the console versions of Dying Light.
Co-founder of Discord Games, James Petruzzi on bringing back old school experience with Chasm.
Peter Cornelius, Associate Producer at Paradox Interactive gives us the lowdown on Magicka 2.
GamingBolt speaks with ROBLOX's CEO David Baszucki about their online physics based games building system.
Frictional Games achieved commercial and critical success with Amnesia: The Dark Descent. The game spawned num... Read More
What exactly is Shu?
C0-founder of No Goblin studios, Dan Teasdale on Roundabout, indie games development and the console race betw...
Ninja Theory's Dominic Matthews tell us everything he can about the upcoming PS4 timed exclusive, Hellblade.
Pete Bottomley on how Ether One is shaping up on the PlayStation 4.
'Thomas Was Alone was the natural outcome of me looking at the last thousand pounds in my bank account.'
Sr. Programmer, Ron Janzen from Digital Extremes shares his experience working on PS4 and Xbox One.