Cloudgine Allows Virtually Unlimited Computing Power, Games That Aren’t Using Cloud Will Be Rare

“We believe, in the not-too-distant future, the core games that aren’t cloud-assisted will be in the minority,” says Cloudgine founder Maurizio Sciglio.

Posted By | On 15th, Oct. 2015 Under News | Follow This Author @Pramath1605


Crackdown 3 is the first game so far this generation where we might see Microsoft’s original promise for ‘the power of the cloud’ realized. The game will be using Cloudgine’s cloud technology to offload processing strain to a server farm, and will be able to lead to larger, more dynamic game worlds than would ever be possible via pure local processing- no matter how powerful the machine in question was.

GamingBolt had an interview with Cloudgine’s Maurizio Sciglio. Sciglio is the CEO and co-founder of the corporation, and truly believes that cloud processing will be the future of video gaming.

“We believe, in the not-too-distant future, the core games that aren’t cloud-assisted will be in the minority,” he said.“It’s true that developing with distributed computing paradigms is complex and requires skills not commonly found within the games industry — but we started Cloudgine with the specific goal of making the transition as smooth as possible. We are achieving this by cloud-enabling well-known and understood game engines and middleware solutions such as Unreal Engine 4, Havok Physics and Nvidia PhysX to work in a distributed environment with no additional effort for the developers. They can keep using the development environment they are already familiar with, and our cloud platform transparently takes care of all the intricacies of distributed programming.”

Cloudgine started as a project to facilitate this transition to cloud computing, with the aim of demonstrating a game experience truly unlike anything that local client computing could replicate.

“Cloudgine began as a project we started in early 2013,” Sciglio said.“After a long research phase on the state-of-the-art in distributed computing, we set an ambitious goal: create a development platform, based on grid computing paradigms, capable of delivering a virtually unlimited amount of compute power to craft game experiences never seen before. From the initial reaction to the Crackdown 3 demo at Gamescom, I’d say we may be on the right track.”

Certainly, Crackdown 3’s cloud powered multiplayer looks incredible and impressive beyond belief- and if it can work in real work conditions as well as it has been demonstrated, then the cloud powered future may indeed be closer than we think.

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  • Rodney Patrick

    Hold on to your butts here come the sonyboys to tell us how the cloud is not real and how much Microsoft is bull$#itting us

    • Fear Monkey

      Im skeptical but I hope MS pulls it off and wows us.

    • Godmars

      How about in an article readable as “Everybody’s using the cloud” the question is asked why has only one game been announced which uses it to this degree?

    • Tech junkie

      Just like anything it takes time to evolve but when it takes it’s going to go fast.

    • Godmars

      Thing is MS started this gen saying that cloud gaming was going to be the XB’s thing. Now, with all this wait and hurry up, its sounding like something either for their next system, or something that everyone else will be using.

      Nevermind always online implications which, in addition to dictating specifically how titles on their system were borrowed, sold and resold, is what messed them up in the first place.

    • Tech junkie

      I’m not sure there will be a next system, I’m starting to think Xbox will become an online gaming service. With access via Xbox hardware or PC. Nvidia is going a similar route as well. You don’t need much onsite hardware to stream. We don’t know, tech might be moving slow now. Xbox and PS clearly rushed their consoles since neither wanted to be left behind. Both still adding basic features its predecessors had.

      DRM is the future, every game producer wants it, none of them have the stones to come out and say it. They just dance around it with DLC, online passes, digital downloads etc. It’s coming, deal with it.

    • Godmars

      Except as is MS plans for cloud distribution has nothing to do with a streaming service. Its an accessory.

      Meanwhile with PS Now Sony getting ready – already have? – to make game streaming available to smart TVs. And though all this really got started with Onlive, MS somehow gets all the credit? Is called the forerunner of the tech?

    • Jon

      You are correct that Sony is implementing PS Now onto Smart TVs first.

      However, once prices became known, PS Now became a failed venture. Sony priced itself out of getting any recognition for game streaming as their service was irrelevant upon pricing.

    • Tech junkie

      You can’t be serious. First off Sony bought Gaikai. A company that had the tech in place. Second you think that sad attempt at competing with the Azure network is even close to the same potential. The Azure network is worth Billions the GaiKai network is worth millions. MS was also pushing the cloud before Sony. Everyone denied it’s potential.

      They get the credit cause they did it first. It just take longer to implement something at this scale. Ps Now is now even close to comparable and is failing do to the small slow network. At a very high cost.

      What part about 20 times the power don’t you get. While dedicated match making servers are huge. That requires like 1 times the power. MS has been on this road for years.

    • Mark

      Sony isn’t doing “cloud assist” in their games brother. In short, cloud assist means games are given extra computing power and extra RAM, provided by the cloud, not found in the consoles.

      So these cloud based games will be dramatically different than just our local console games, that may be simply streamed on TVs, like PS Now. Gaikai is used for streaming games, not ENHANCING them.

    • Godmars

      That’s the exact point. Where with what MS is doing a specific device will be needed, a base installed game which will be enhanced, with actual game streaming a game system, PC, smart TV, DVR or even tablet can be used with little to no direct memory from the device in question involved. That’s what Sony’s doing.

      Or to be more exact, that’s what Sony’s doing with tech they bought and trying to further develop. Game enhancement is all on MS where all but cloud support for Crackdown 3 involves installing onto an Xbox.

    • Mark

      Oh yeah I hear u. When u said “Microsoft somehow gets all the credit, is the forerunner to this tech?”, I got confused and thought u were referring to “cloud assist” gaming, but u meant simply streaming like PS Now does. My bad.

    • Mr Xrat

      “Man who founded product hawks it in an interview.”

      You are capable of using your brain, right, Xbox fanboy? Oh my mistake, you don’t have one.

    • Guest

      Some of your bot voters didn’t activate, derp….better check on them. Usually you have 14. Did they get banned?

  • Tech junkie

    But XbotMK1 told me the cloud was fake, how can this be.

    • ShoNuff

      He didn’t say it was fake. He said it had no real world gaming applications.

    • Tech junkie

      He did say it was fake, but we’ll go with yours. Certainly looks like it has real wold gaming applications.

    • Malkill Basdain

      I agree. Only a fool would dismiss it as a pipe dream. It’s coming, and it could potentially change game development and how we experience games. Time to get on board Sony or you’ll get left behind.

    • Tech junkie

      It’s most definitely going to change gaming, it’s going to bring a whole new meaning to open world and you won’t need a 500gb file on your console to access it.

      It’s the future and the potential is unlimited. Everyone who bought an Xbox knew that, or at least they should have. Dedicated servers was a huge selling feature for me. I am disappointed in the time it’s taken for them to gain traction. They games that have them are great. We just need more utilization.

    • lagann

      Streaming entire games is still pretty far off as the main means of playing a game. Ps Now showed us is possible in a small scale…but you get high latency, low rez graphics.

      First will be cloud cpu compute (like we will see in the near future)…then next gen might be cloud cpu+gpu compute that still relies on local hardware….and then in the very distant future streaming whole games in the cloud. ISP city based duopolies, in America, kill internet based progress. Can’t wait till google fiber spreads to all cities in America.

    • Tech junkie

      I disagree, Nvidia Grid is way ahead of what PS Now is doing. Microsoft has patents in place for game streaming tech that uses 80% less bandwidth that any current tech.

      Where I live 1 of the 2 main ISP’s is about to invest 5 billion over the next 2 years upgrading its fiber network, I think most big cities will see similar trends.

      While I don’t see this happening tomorrow, I think by 2020 the gaming industry will be very different.

    • lagann

      Don’t forget that isp data caps are what is the limiting factor for these new internet innovations and not necessarily the speed. I went with Comcast Business specially since Comcast home implemented data caps…i think they took it off now, but who knows when they are going to implement it again. Att is even worst. I think their data cap is like 100gb.

      2020 is basically almost just 4 years from now. I think you are understimating the amount of time these technologies take to implement. I mean, it takes 2-4 (or more) to make games. So if games are just coming out that take advantage of cloud cpu compute, its going to take longer for complete cloud streaming.

    • Jon

      I agree what you have said here.

      I reckon that by 2025, when the new gen of consoles releases, all of this stuff will be in place.

      I believe at Chinajoy, Xbox was showing off gaming with html5. Please correct me if I am mistaken.

    • lagann

      I think ms showed either forza or halo playing on the web browser…and I don’t remember if it was during chinajoy or not.

    • Tech junkie

      Data caps will go away, I remember paying like 15 cents per text and like $1 for a picture message. I don’t know any one who pays that now. Data on my phone was like $10 for 100mb. Not even sure what I pay now but my plan is $60 and I get 12gb.
      I’m on a cap right now, I can go unlimited for $30 a month more. Not cheap, but it will slowly come down in price.

      Look at cell phone from 5 years ago. Compared to 3 years ago, then compared to today. Crazy fast evolution.

      I think you are underestimating how fast things can change.

    • lagann

      We’ll have to see. The problem is that we used to not have data caps at all. Im talking about home internet service here. Then isps wanted more money and implemented them because they did not want to invest in their infrustructure.

      Now with the advent of the internet technology boom…more and more people use internet and consume more data than ever before. Cable cutters were unheard of a few years back.

      So this again leaves isps with the same problems they had when data cap were implemented. Do they invest to meet demand or implement data caps to curve demand?

      Im sure some will invest…but also many will not….or in case of att, at least in my area, invest while still keeping data caps. Comcast here in the bay area, as evil as they are, are like our savior angels for us heavy internet users.

      As for smartphones…they have grown so much these last years because thats where the progress and money was. Now thatwe’ve reached almost saturation and the technology has somewhat plateaud..i dont think we will see the amount of advances we have seen these last few years.

      But as i said. We’ll just have to see.

    • Tech junkie

      We didn’t have caps because we started out with dial up which was often charged by the minute.
      When high speeds became relevant the data we were looking for came quickly but wasn’t using huge bandwidth.

      Caps came into play when the bandwidth usage started to get high with video downloading and streaming.
      Many people were cutting down or dropping cable packages all together and doubling their internet use, often from the same company. Companies were losing revenue from cable subscription and the load on their internet infrastructure skyrocketing,.

      I believe caps will be in place until these companies adjust and the infrastructure catches up.
      Right now I’m limited to 500 gb, I have to monitor my use and go over often, but the extra $30 charge for unlimited isn’t justified for me right yet given my $5-$25 overage fees. If it gets to when it’s $25 all the time, that’s life, I’ll go unlimited and not worry about usage. Again, I’m going to bet caps go up or the cost of unlimited goes down, my cap used to be 250gb, but never enforced.
      $120/month for unlimited 100mbps internet doesn’t seem unreasonable to me, given my cable/internet bill used to breach $300 and sometimes got to $400 with PPV etc., now less than $150, plus Netflix etc. on top, it’s still way cheaper with more variety when I want it.

      Cell phone tech has plateaued only because of battery tech. Battery tech is far behind technology right now, they are struggling to make processors more efficient, I’ve heard next gen smartphones will have up to 10 processor cores, 2 light power users for the OS, 4 bigger for mid range load, and 4 large for heavy load. It’s makes sense but drives up cost simply because they battery tech isn’t there. Get a good battery you can simplify go to a heavy 4 core and a dual for os, simplifying design and lowering cost. The tech found it’s limit.

      Gaming tech has been the same for a very long time just now are we coming to a new evolution.
      Internet speed is a hurdle but GB fiber connections exist. Better cell phone batteries do not.

    • lagann

      I’ll have to disagree with some points. Internet providers basically extort a high monthly charge from us for basically doing almost nothing. Caps did come into effect when more people used the internet, like you said. But higher usage is normal the more time passes. More people start using internet = higher bandwidth demand.

      ISP’s didn’t want to use the billions of dollars they get from their customers to upgrade their infrastructure and took the easy way out by implementing data caps. There is no good reason for data caps at all. If there is more bandwidth demand, then use the money from the customers to upgrade infrastructure.

      There are no data caps in advanced Asian countries like Korea, Taiwan, Japan, etc. We don’t need it here either.

    • Tech junkie

      I don’t think it’s nothing, I’ve seen the difference after a node upgrade on cable internet, I also left cable internet where I live now because the Node was over saturated causing painful internet experience at peak hours.
      I understand that the demand goes up as internet gets more popular, but there was a huge spike in a very short time due to online video streaming taking off so quickly.

      Data caps are to help reduce the load at peak times, I think a better solution would be limited internet speed at peak hours and wide open later instead of data caps, but that’s just me.
      I don’t disagree that ISPs waste money and profit obscenely but that doesn’t change the fact the demand grew very quickly/

      The 3 countries you just listed could almost fit into California, in North America our population is sparse in many areas making it costly to service those areas. People in populated areas foot the bill
      I’m 25 minutes from Downtown Vancouver, 25 minutes past me a buddy of mine is on painfully slow internet with only 1 option of provider. Infrastructure is severely lacking, lucky where I live we a getting a 5 billion dollar upgrade over the next 2 years.

      Anyway, I’m not saying I agree with data caps, but they are here and I believe they will slowly go away or get more reasonable.

    • lagann

      I guess it depends on the different experiences we have had with internet. My area was never hit with the slow downs you have had. So to me, data caps seem unfair.

      It also sucks for your friend in regards to his internet situation. This is why we can’t yet have consoles that require internet for them to work.

      I do hope we see data caps dissappear completely with more investments by isps on their infrustructure.

    • Orion Wolf

      Agreed, and albeit it’s seemingly not that long until we reach 2020, were still talking about four years. If we look back, it would be October 2011 and that’s before games like Skyrim came out. There were rumors about the Wii U and the 360 and the ps4 were still the go to consoles, barely anyone was considering that in two years’ time the next generation would start.

      Or how about this, the difference that four years can make is exceptionally apparent.

      The datacaps, imo, will either be removed or they will have to increase the cap considerably to allow for 4k or possibly even 8k content streaming, because that’s what’s coming in the future. Moreover, people don’t consider the fact that existing tech is constantly updated, especially when talking about things like the gargantuan infrastructure of the internet, where you can’t just make drastic changes every year.

      For example, I don’t have fiber optics, but by the time I finally get it, the speeds and pricing will be quite different. Faster
      speeds and lower price being the most obvious ones, but possibly new protocols and algorithms to make the latency as low as possible than what they are now.

      For example –

      “Gamers might be more interested in the free subscription to the WTFast Gamer Network that Asus is offering. The service claims to optimize WAN (wide-area network) routes via dedicated servers to reduce ping time and packet loss.”


      Technology “evolves” in a far more rapid pace than people give it credit for and the Internet is not exempt from that “evolution”.

    • lagann

      I do agree that 4 years in technology time is very long. Technology advances so quickly after all. That said, I’m still not convinced that we will have full streaming as a main way to play games in either this gen or the next. I think that cloud CPU computing will be this gen and cloud cpu+gpu computing the next. Full streaming to even become mainstream for gamers will need to solve latency issues to zero.
      I do however think that we will be able to dabble in full cloud streaming like we have with PS Now, but better.
      But who knows. In the end, its what consumers are willing to accept. They refused X1 always online console. I myself, unless latency is almost zero, would not be willing to go full streaming, and would rather have cloud cpu+gpu to help local system as that, in theory, should not have latency issues if implemented correctly.

    • Orion Wolf

      Agreed on the full streaming type of situation not being viable for the imminent/foreseeable future. I do wonder what kind of solutions will companies come up with to allow the ever-increasing demand for a faster (and more reliable) internet service.

      Said that, I do envision a hybrid approach to the, let’s say, issue at hand – MP part of a certain game, and perhaps some latency insensitive stuff to be uploaded to the cloud, so in case of issues you could still be playing the SP without worries.

      Another issue is the already outdated tech inside the consoles, so the offloading, could extend the lifecycle of the current generation.

      And (hopefully) allow a bigger technological jump between the xbox2/ps5 and the x1/ps4.

    • lagann

      I think as far as better internet technology, the Gamer Network Asus thing that you mentioned seems promising. I mean, what else can you do to minimize latency when latency is tied with distance.

      The hybrid approach you mention sounds exactly like what ms is attempting to do with cloud cpu compute (imo) and the natural evolution of that would also include cloud gpu compute. I’m not even sure how that stuff works. Its wizardry for all im concerned lol. But this approach, if working correctly, seems like the middle ground of the cloud helping to give us bigger and better looking games, while also avoiding the problem of latency.

      I do have a sneaking suspicion that this gen wont last as long as last gen. As you said, these consoles were already pretty outdated by the time they released. Not to mention ms probably wants to end the x1’s life cycle as soon as possible as to get away from all the negativity it has around it. My best guess would be 5-6 years total life cycle for X1..and the successor console will be full hardware backwards compatible.

    • Tech junkie

      Microsoft’s tech isn’t based on full streaming, it’s based on post processing done on the device. From what I read it requires a mid range device like the Xbox One to fully render what is being sent to it.
      It’s cloud processing not actual streaming.
      I believe I read Microsoft is already adding GPUs to its network,
      Again we are at the very early stages of the tech.
      I don’t think the full implementation will be anything like how PS Now is done, requires mass bandwidth.

      I think an open world will be rendered off site, and you will load similar to how open worlds are loaded now only on a much larger scale.

      Right now an open world is basically limited to the size of a game. Apparently this is a big deal since people are for some reason worried about how many GB a game is, my opinion is the bigger the better, I have 2.5TB of storage on my console. I’ll double it if required.
      Imagine a 500Gb or TB open world stored in the cloud and loaded in the cloud, it loads areas as you come up to them. Think how big that could be. Changes you make to that world could be saved in the form of a game save and loaded as you need them. The possibilities are endless when servers get involved.
      Cost is a factor, but it looks like Microsoft is okay with fronting the bill as long as we keep up our XBox live subscription.

    • lagann

      I see where the confusion is. When you said ” didnt need a 500gb file on your console to access it” I thought you were talking about full streaming….because that’s basically what it is. When you start “streaming” game assets…that’s streaming.

      Ms’s tech still needs the game files to be in the local machine. All cloud compute is doing is helping the cpu complete its tasks faster. Think about it in regards to an mmo. The world of an mmo is a constant that lives in the cloud (as data)…but that world needs to be rendered by your local hardware, hence, your local hardware needs the assets in order to render it.

      So what i’m saying is that the scenario you are thinking of, MS hasn’t hinted at all that their tech (the cloud cpu compute one) is capable of it at all. What i would call your scenario would be a hybrid between local compute, cloud compute, and streaming.

      My counter argument for this is why stream at all? Streaming, by design, will have latency no matter what. You would need something faster than fiber to achieve zero lag. From what I know so far, we haven’t found anything faster than light yet. Going through all that trouble to save local space is just not worth it to pursue.

      Cloud cpu and gpu compute should in theory not be latency dependent. The software should know when to ask for cloud help, taking into account latency from local to server and back from server to local, before the player even sees those frames.

    • Tech junkie

      I’m not claiming to be an expert, I believe what Microsoft is trying to accomplish is a hybrid type streaming.

      Crackdown for example. You play the game on your console, as far as I know you install it to your console. When you enter the online world you are still controlling your character on your console.
      The world physics are calculated in the cloud streamed as some form of data to your console at which point the console renders those pre-calculated physics visually on your screen. I’m assuming how your character interacts with the world is still done on the console. Eliminating the lag.

      Why stream at all has a pretty obvious answer. Processing power and available ram. You can’t do what these games will be doing on the most high end gaming PC. I watched a demo where blowing up a single building dragged a PC down to 6 FPS and it was barely watchable let alone playable.
      The server calculated building was fine and the player was able to go blow up another building, as the demand gets too high, more data processing is simply offloaded to more CPU’s.
      You can’t match it in home. We’ve been streaming data via p2p for years, you’ve always been limited to what the host console and internet connection can do. This just takes it several steps further. The internet connection to the host is far superior than any home connection and the host console is a super computer server, not just another console.

    • XbotMK1

      False, Microsoft doesn’t have any patents for game streaming tech that uses 80% less bandwidth than any current tech.

      The fact that you’re lying and making sh*t up, makes it look like you’re jealous of PlayStation Now. This also shows your hypocrisy because Sony is doing that which you claimed they couldn’t.

      Why are you obsessed with this anyway?

    • Tech junkie
    • archfiendx

      Did you read that article?

      Articles from do not mean facts. You’re a Microsoft fanboy who is lying and only seeing what you want to see.

    • Tech junkie

      Lol change accounts for credibility, too funny

      I didn’t read it, I’ve read other articles in the past, that was the first headline I seen when I googled it.

    • XbotMK1

      WOW A theoretical research project made by Duke University? Go read that article.

      The fact that you haven’t proved what you stated and are forming your own lies and conclusions proves that you’re obsessed. Try posting “proof” and “facts” next time, instead of news articles written by bias journalists.

    • Tech junkie


      Try googling it. I already explained to your other personality that I read about it before. That was the first headline. I didn’t even read that article.

      You claim everyone is bias if they have something good to say about xbox.

      Maybe go take your medication or let one of your smarter personality’s take over and google it yourself. You will find like 20 articles on the first page.

      I think maybe you see yourself in others. That’s why you keep calling me obsessed .

      So funny you call me a fanboy trying to justify my purchase too.
      Pretty sure your only friend bought an xbox so your are here showing people how bad xbox is. Your broke self can’t afford an xbox so now this is what we get. Some moron calling every article bias. Even if the industry experts agree.

    • Tech junkie

      When did I say Sony couldn’t do it, they do it right now, they are just light years behind everyone else and charge too much for it

    • XbotMK1

      A Microsoft fanboy justifying his purchase.

      You paid more for a weaker console, defended it, then defended Microsoft’s countless lies and bad business practices, and let Microsoft screw you up the rear, all because you have an obsession with for “dedicated servers” which is something you know nothing about.

      No, you bought an Xbox One because you’re a delusional Microsoft fanboy who believes the lies Microsoft told you.

    • Tech junkie

      So you are saying cloud tech isn’t real?

    • archfiendx

      Microsoft fanboys seem to think everything Microsoft does is ok or ahead of everyone else. The reason why you Microsoft fanboys keep making fools of yourselves over the cloud is because you have a weaker console.

    • Tech junkie

      And I have a PC that destroys both, what’s your point?

      Cloud tech is fake? It’s not huge for gaming? Sony fanboys deny cause they are stuck with crappy overpriced PS Now

      And just to be clear, out of the 2 of us “I’m” the fanboy, I don’t go to every PS article and spread lies and BS.

    • XbotMK1

      Cloud isn’t new and Sony has been using cloud since the 90’s. You’re uneducated and dumb.

    • XbotMK1

      I never stated either one of those things.

      Stop lying Shonuff aka Tech junkie

    • ShoNuff

      Hey, Mr. 13 accounts to upvote himself. Shonuff is my one and only account and I don’t upvote myself or post misleading or half truth information and pass it off as the gospel. Sorry, you have a terrible online reputation reputation built outdated or misinformed information and preaching the fanboy philosophy like everyone who cares to like a system other than your preferred console is somehow misguided or at fault in preventing you from enjoying games on your preferred console, which you can’t possibly like deep down, as you all day mash refresh on the search term “Xbox one,” I doubt you play any games.

    • XbotMK1

      I never stated cloud was fake. In fact, I’ve told you multiple times that games have been using cloud for decades. It’s nothing new at all.

      Why do you Microsoft fanboys lie so much?

    • Tech junkie

      Yeah out of the two of us I’m the liar.

    • XbotMK1

      Yep, you’re the liar. Go back and look at all the articles about cloud that you’ve seen me comment on.

    • Tech junkie

      You said Microsoft lies, Microsoft said Cloud tech was coming. So it’s real or not, Microsoft lies or tells the truth, I’m confused.

    • Tech junkie

      Learn something Clown, actual youtuber that knows about tech,
      not fan boy morons like you post

  • Psionicinversion

    and sony are the innovators lmao.. yeah right up steps MS to blow sony out of the water!

    • Mark

      Haha. The Placebo effect is real..

    • archfiendx

      On Microsoft fanboys, yes.

    • Mark

      Nah, this effect is agnostic. Anyone can experience it.

    • XbotMK1

      Meanwhile, back in this place called “reality”, Sony has been innovating more this entire generation, while Microsoft has done nothing but follow the PS4, false advertise, and backtrack.

      And back in “reality”, Cloudgine is the ones who is working on this “specific” type of cloud computing, not Microsoft halfwit.

      How many fake accounts do you have Mark, Tech Junkie, Shonuff, or Psionicinversion?

    • Psionicinversion

      none. Only 1 because im not a sad case like you that has to create multiple accounts just to upvote yourself.

      False advertising and backtracking… guess MS is following in the PS3’s footsteps then… what was it ps3 was capable of 1080p 120fps lmfao!!!

  • Riggerto

    If your CPU is 1.75 ghz then you should definitely offload as much as you can to the cloud.

    • Mark

      Lol. Yeah both Microsoft and Sony should be tryna offload anything CPU related they can..

  • Mr Xrat

    Wow, he sure talks a big game. It’s almost as though he’s the guy who founded it so he has a vested interest in overhyping it.

    Oh wait.

    • Tech junkie

      Salty this one is.

    • Zarbor

      Put yourself in his shoes and guess what you would be doing? Yeah, the same thing so what are you really talking about. Nothing.

      Whereas he is talking about changing the entire development of games and changing our gaming experiences. Last time I checked, this is probably the biggest innovation in console gaming if they can pull it off.

  • Mark

    Distributed Computing. Distributed Computing. Distributed Computing. For some reason this is hard to remember.

  • Ian Williams

    Bu bu bu it’s not real da cloud.

  • Games with cloudgina will be deleted, uninstalled, registry cleaned.

  • XbotMK1

    This is why Gamingbolt is a trash website. It’s writers will lie and will draw out ONE interview into multiple click-bait articles just to get in views so they can get money from advertisements. This article provides no new useful information at all. Cloudgine is obviously going to lie, stretch the truth, and make exaggerated claims like these because they’re advertising their product. Microsoft got into trouble listening to Cloudgine’s bullsh*t.

    Cloud is not new. Many games have used it in the past and cloud only helps in certain scenarios. The way Cloudgine is using the cloud is not something that is ideal for the majority of game designs, majority of developers, or the majority of consumers. It is also dumb having all games relying on an internet connection and an online subscription.

    This website only cares about views and money. Not about integrity, video games, or professional journalism.

    • Tech junkie

      So, says good things about playstation, professional journalism, bad things about playstation, click-bait.

      Good things about Xbox click-bait, bad things about xbox, professional journalism.

      All I read is, “I’m scared of the cloud, Sony can’t compete”

    • Mark


    • XbotMK1

      LOL Why are you Xbox fanboys so delusional?

      “I like how they’re trying something unique but the what Cloudgine is doing is not something that is ideal for the majority of game designs, majority of developers, or the majority of consumers. Also having all your games restricted to the internet isn’t a good thing.”

    • Tech junkie

      Why do you see your traits in others? Off your meds again?

    • XbotMK1

      I’m stating reality, facts, and things many developers have stated as well. Where as you are stating lies, and fabricating your own reality all because you’re a fanboy.

      I love tormenting you Microsoft fanboys.

    • Tech junkie

      Lol. you think you are tormenting me, I rarely work, you are entertaining me.

      you need to seek mental help if you think you live in reality

  • archfiendx

    This copy/paste article view wh0ring is getting old Gamingbolt.

    • XbotMK1

      “Now that we got exposed and can’t use the DX12 lie anymore, quick switch back to the cloud.” LOL

    • Tech junkie

      Well again DX12 exists, so not a lie.
      Cloud also exists, again not a lie.

      Just because you’re not smart enough to understand how they will influence and change gaming, that doesn’t mean they won’t.

      Off topic, when you talk to your other personalities is it like you don’t know what they said or are you just letting the internet know? LOL

    • XbotMK1
    • Tech junkie

      I’m glad you call my links bias lies yet you think yours are legit.

      Again , according to you, Playstation the best, legit source, Playstation sucks, bias fanboy click bait,
      Xbox the best, bias click bait, Xbox sucks legit source.

      You call people fanboys, you are the biggest fanboy around.

      You are the biggest joke on this site, you understand that right?
      We know you have multiple fake accounts , we know your up votes are fake. You are a joke.

  • Tim Dog

    People still discounting the cloud? going to feel real stupid in 2016

    • Mr Xrat

      Hahahaha Timmy Dimmy the middle aged Xbox fantwat who bought five Xbones and only plays games four hours a week “demanding” respect. Newsflash, fantwat: respect has to be earned, and scum don’t get respect. 🙂

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