The feature has officially been confirmed as part of the game’s post launch roadmap.
It could be a part of the game’s post launch support, however.
As opposed to being limited by technical constraints, as was initially suggested.
"There’s so much stuff that you need to keep in memory, due to the destruction, that there are limits," says Jorg Neumann.
“We think Crackdown has a lot of potential, it's a really fun game, we hope people love it.”
That’s a refreshing change of pace, and coming from Microsoft no less.
You can, in fact, pre-load Crackdown 3 via Game Pass right now.
More and more we are getting proof that, yes, the game is actually about to come out for real this time.
It’s not the catchiest name, but I think it will do.
It looks like we are finally near the light at the end of the tunnel...
It looks like the final game will deliver on one of its initial promises.
The game better be in a shippable state by this February, apparently.
Crackdown creator is not too bitter at not being involved with the game's development anymore.
Reagent Games and Cloudgine seemingly no longer involved.
I guess delays to ensure game quality are fine...
I'm out of things to say at this point.
"I'd much rather play Crackdown 3 than Halo 6 or Gears 5."
The unreal power of the cloud.
"We’re trying to learn from that mistake and do better."
Those buying an Xbox One X for Crackdown 3 will do it later rather than sooner as per Pachter.