Crackdown 3 Cloud Tech Could Come To Non-Microsoft Platforms, Tech Allows “Ground Breaking Experiences”

CEO Maurizio Sciglio also talks about the differences between PS Now and Cloudgine.

Posted By | On 20th, Oct. 2015 Under News | Follow This Author @Pramath1605


gaming-crackdown-3-screenshot-05

The impressive cloud technology that is powering the dynamic multiplayer mode in Microsoft’s upcoming open world action adventure game, Crackdown 3, could some day possibly come to non-Microsoft platforms as well as the technology is open to all, according to co-founder Maurizio Sciglio. Sciglio is the CEO and co-founder of Cloudgine, the company that is providing the technology that is powering the cloud based processing in Crackdown 3, and GamingBolt had the opportunity to have an exclusive interview with him recently.

“Crackdown 3 is our first priority now, and we want to ensure that the experience on Xbox One is the best it can be. However, like I said, Cloudgine is a server-side technology so there is no restriction on clients connecting to our platform,” Sciglio said. Does this mean that the technology could come to any number of platforms in the future? May be, but time will tell.

Sciglio also differentiated between the cloud technology as it is in Crackdown 3, and the Gaikai powered cloud streaming service for PS3 video games that Sony provides via PS Now, stating that Cloudgine allows for emergent, unprecedented experiences that no other cloud solution on the market is capable of, including PS Now, if only because none of the games on these platforms were actually designed for the cloud from the ground up. “At Cloudgine we believe the real added value of a cloud-assisted model comes from the truly new and ground breaking experiences that additional compute power enables,” he said.“Experiences, as demonstrated in games like Crackdown 3, otherwise impossible to achieve in a game that was not designed specifically to take advantage of this new paradigm.”

I can see his point- the cloud in the case of PS Now is a delivery mechanism, but that is really all it is- a delivery mechanism. The games are not cloud assisted. This is not like what Microsoft and Cloudgine are promising with Crackdown 3- which, if it comes to pass, would truly lead to the next paradigm shift in video gaming.


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  • DarthDiggler

    Crackdown 3 Cloud Tech Could Come To Non-Microsoft Platforms

    You know when MS first touted Crackdown 3 and the Xbox fans were claiming Microsoft will now win the Console war with this great technology I was quick to point out that this tech was created by Cloudgine and was by no means exclusive to Microsoft.

    Why has it taken so long for someone to point this out? It only required 10 minutes of research on the internet.

    • XbotMK1

      You should expect GHz to go full Microsoft fanboy on you with his/her typical nonsense any minute now.

    • GHz

      I was right about this though. Go back and read my discussions. If I was wrong why are they repeating what I thought back then, when I was trying to explain it to pple like you. You were going around spreading your Sony/PS4 religion claiming Gaikai was the same as these technologies Cloudgine & MSFT was promising. This article prove you lied…AS USUAL. 🙂

    • Mark

      Lol true. I’m getting weary of people comparing Gaikai to Azure when it comes to cloud assist for games. Sheesh.

    • XbotMK1

      The funny thing is that you and other Microsoft fanboys are the ones who have been comparing Gaikai to Azure ever since 2013. You Microsoft fanboys don’t even realize your own hypocrisy.

    • Mark

      Your lying if u think I compare them. I don’t bash Sony, I’m simply pro Xbox. And no disrespect but it seems out of ur character to be the same way.

    • Mike Lebowski

      I bash Sony 🙂 I think they take advantage of their customers’ loyalty. They’re quality is not the same as it used to be also. I actually like the gaming and system provided, just doesn’t do for me what an Xbox does (feature wise and feeling wise)

    • DarthDiggler

      @Dupree82:disqus

      The one big difference is Sony has successfully monetized cloud gaming. Microsoft is still in the R&D stage it seems. They may get kick backs to host servers for publishers, but most publishers that have hosted servers have their own infrastructure (ie: EA).

    • Mark

      How is Sony “successfully” monetizing cloud gaming? U got their earnings report for PS Now? I have no problems soaking up ur info, but u gotta post something.

      Also, I said cloud assist brother. Microsoft isn’t streaming anything…two different uses of the cloud between both companies. That’s why I said people need to stop comparing the two, as it isn’t meaningful to do so.

    • Zarbor

      You should expect XbotMK1 to go full haterade on anything XB1 or MS. Sony fanboys are relentless even in face of the facts.

    • XbotMK1

      No hate. Only the truth and the facts.

    • Zarbor

      We still have all your post so we know the version of the truth and so called facts you have been spitting fanboy…….or should be say “delusional.”

    • XbotMK1

      No, many things in this article is false or wrong and so were you. It’s time you admit it.

    • DarthDiggler

      @TheRealGHz:disqus

      Cloudgine is hosting applications on a server which is distributed to client side systems.

      PS Now is hosting applications on a server which is distributed to client side systems.

      At the macro level the technologies are very similar, what they do and how the apps are excited on the server side are very different.

      This website is hosted on a remote server you log in via your browser and receive data from it. That is a cloud technically.

    • GHz

      And for the tech savvy, who doesn’t know that part? The convo in regards was always about how they differ as services. I argued @ the time that cloud can be used for a variety of services and that what Gaikai & Cloudgine were offering as far as services go, were different. You dummies said it was the same.
      But not before you all stated that cloud compute as how MSFT was explaining didn’t exist.

    • Mark

      These guys don’t get that Gaikai is a generation one, cloud based rack of servers. Generation 1. That means, the computational power is VERY limited to what Azure or Amazon’s EC2 servers can do. Basically there’s way less CPUs and GPUs per rack in Gaikai than Azure. What the heck do people think Microsoft spends BILLIONS on Azure for? They just upgraded to Nvidia’s GRID 2.0! Jeez

    • Mark

      Ok here’s one big difference between Azure and Gaikai with respect to compute processing power, in terms of Gflops or Floating Point Precision performance over the net. Look at the gflops and how that translates to frame rate and resolution.

      This is because there’s a massive disparity in the amount of, and kind, of CPUs and GPU units per server rack. Microsoft just upgraded Azure with GRID 2.0. So although both Gaikai and Azure are cloud data centers, there’s a massive disparity in compute power.

    • Mark

      Here’s a pic.

    • kstuffs

      You are actually paying MS when you use Cloudgine so either way MS gets your money even if you are a Sony fanboy.

      http://gamingbolt.com/how-does-the-xbox-one-use-cloudgine-to-deliver-enhanced-graphical-effects#lpGcv30lkpmqeEYx.99

    • DarthDiggler

      @kstuffs:disqus

      Cloudgine is an independent company unless MS recently did a buy out. At the moment nothing is stopping Sony, EA, Ubisoft from contracting Cloudgine’s technology.

      The article link you attached doesn’t seem to elevate your argument at all.

    • Tech junkie

      King douche in the building

    • Mark

      Bot, you told me this use of the cloud for games was old, now apologize…

    • GHz

      HAHAHAHA! 😀
      Didn’t he also say that some old PC game back in the day was doing the same scale of destruction as Crackdown 3?

    • Mark

      Well he referenced PlanteSide 2….lmao

    • XbotMK1

      Planetside 2 uses cloud compute and it wouldn’t be possible on the PS4 without the “cloud”. But you don’t see Daybreak Game Company running around saying, “The cloud triples the power of your PS4”, do you?

    • DarthDiggler

      @YUSoDumb:disqus

      You know the cloud can be implemented in MANY ways. PlanetSide 2 definitely has some impressive tech working behind the scenes. Any MMO game these days uses Cloud technology. Fact is the Cloud is just a marketing term that you can substitute for hosted server (which is running a cloud app).

      It is actually technology that is older than the internet. When I had an IBM XT with a 1200 baud modem I would log into a hosted system and run software on their platform and have the results presented on my screen. That is cloud in a nutshell.

    • XbotMK1

      I know. That is what I’ve been trying to explain to these Xdrones.

    • DarthDiggler

      @YUSoDumb:disqus

      Well now that Microsoft has embraced the cloud it seems it is the second coming to Xbox fans. When I point out to them that anyone can utilize cloud services they seem to think MS’s cloud is somehow special. Azure is a great set up but it isn’t the end all be all.

    • Mark

      Planetside 2 is using servers to host the many many players sharing the same world environment. Same as Elite Dangerous. Same as WOW. Same as Elder Scrolls. That’s the jist of it! Dedicated servers lol.

      It isn’t using any extra RAM outside the console, and dam sure ain’t offloading 10 times the compute power for destruction in game! CloudGine is using the cloud waaaay differently than that. S’why Maurizio says “Developers will have to think in a whole new paradigm”……stop mentioning PlanetSide please!

    • Mark

      Let’s throw in Red Faction while we’re at it haha.

    • GHz

      Yeah that was it! LOOOOOL! 😀

    • XbotMK1

      Red Faction featured dynamic and fully destructible buildings without the cloud which really undermines Crackdown 3.

    • DarthDiggler

      @YUSoDumb:disqus

      What do you mean by undermines Crackdown 3?

    • XbotMK1

      The fact that Red Faction Guerrilla didn’t need the cloud for fully destructible buildings makes it look silly how Crackdown 3 does.

    • Mark

      Dude, are u nuts? What u saw from Red Faction was destruction running on CPUs from 2006! That somehow undermines Crackdown 3, that’s using Azure? Wooow

    • DarthDiggler

      @Dupree82:disqus

      I don’t think it would be wise to discount RedFaction and Battlefield. Certainly that tech helped pave the way for this level of Cloud Destruction.

      The concern I have about the Cloudgine solution is the additional data that will need to be tacked on to the network traffic.

    • Mark

      Look, I’m not arguing about who paved the way or none of that stuff. My statements are clear; no game before Crackdown 3, has used the cloud for remote processing for city wide destruction, and also used the cloud’s extra RAM sticks to keep materials constant in the game.

      I have respect for BattleField and Red Faction’s design, no doubt, but my post is aimed at those who think they are the same as Crackdown 3 technically…..no way.

    • DarthDiggler

      @Dupree82:disqus

      On the server side I would imagine things are executed in a similar matter, where Cloudgine makes their money is scaling it out and distributing that information via a network.

    • Mark

      Some similar stuff, some different for developement.

    • XbotMK1

      Nope, try again.

      Instead of lying and trying to twist my words, how about you admit that you were wrong and you’ve been wasting your time hyping up the cloud because you’re fanboying for Microsoft.

    • XbotMK1

      I never stated that. I stated that the use of cloud computing for games is old. Games have been doing it for decades.

      It’s not my fault that you Microsoft fanboys stillI don’t understand what cloud computing is. I don’t need to apologize to you for anything because what I stated is fact. It is you who needs to apologize to everyone for lying and hyping up the cloud for your fanboy agenda.

    • Mark

      I don’t know what else I can say to you dude. How about this; name one game, just one game, that’s using the cloud that ADDS full city wide destruction to the game, that wouldn’t otherwise be capable of running on the local system? Add to that extra RAM resources for all materials in game to stay constant (ie. not disappear)? U are truly one wild dude bro lol. Please don’t mention PlanetSide or Red Faction…

    • DLConspiracy//

      I don’t know them but you don’t exactly have a sterling record of unbiased opinions either. Just saying. Your name kind of says it all.

    • XbotMK1

      Everyone has a bias so your statement doesn’t make sense.

      My opinions are based off an honest consumer perspective and based in reality. When I make arguments, I use facts.

      However, GHz, Mark, Starman, and many other Microsoft fanboys state opinions that are based off Microsoft’s perspective and aren’t based in reality. They don’t make valid arguments because they don’t use facts. They use lies. They make up things and claim them as fact based off their delusional fanboy wishful thinking.

      Just because I’m not a Microsoft fan who rarely praises Microsoft, doesn’t mean I’m like GHz or Mark.

      I may be harsh on Microsoft, but one of the main reasons why I’m so harsh is because of the pathetic Microsoft fanboy community.

    • Mark

      That makes no sense Bot. U just said “Microsoft and CloudGine are experimenting with cloud uses on games”. Why the heck, would Microsoft, and a third party cloud solutions company, be EXPERIMENTING, with tech that, according to u, existed atleast a decade ago?! My goodness man. Can u answer that for me?

    • Mike Lebowski

      Sounds to me like you’ve been conflating cloud computing and cloud assisted gaming, because that’s what you’ve described, in part. What’s different is where the host information is. In your cases the information was server side, with xb1 it will be local. That means xbone already has all the massively large files and will literally be transferring bits of info at a time, then receiving only the completed computations, even less. It’s the exact same thing a console does to get FLOPS. If it helps you to think of this way, they’re basically FLOPing the FLOPS.

      Yes, everyone has a bias, doesn’t mean your own should dictate how you receive information. For instance, you have a strong held belief that Xbox fans only defend Xbox because of a lapse in judgment. This means that no matter what we say you assume that is also coming from a lack of judgment. This happens before you even know what’s said, as in predetermined. Then, as you take in information, your brain automatically seeks to invalidate it. This is not a process you would be aware of. It is how the mind has evolved to save time in processing information. Not the human brain, the animal brain. The only fix is being decidedly subjective and never assuming you’re right and they’re wrong. It’s not a quick fix, nor is there universal application. You will, if you’re willing, have to do this over and over again. My philosophy is, don’t try to be right all the time, just try to be correct

    • DarthDiggler

      @YUSoDumb:disqus

      Yeah I seem to attract emotional based commenters who tend to toss logic and reason out the window.

    • GHz

      Most who paid attention knew Cloudgine wasn’t exclusive to MSFT. It says so on the companies website. The question was can PS4 take advantage of Cloudgine in a similar fashion to how XB1 does. For instance in a game designed from the ground up to use Azure cloud + Cloudgine in the same fashion of Crackdown 3. Can that game run on PS4? Or a more accurate question, can the PS4 communicate to servers the same way XB1 does? Remember Cloudgine is only a platform that supports the NEW paradigm.

    • kstuffs

      Most you actually read will also know that MS servers are the one doing the expensive computations.

      http://gamingbolt.com/how-does-the-xbox-one-use-cloudgine-to-deliver-enhanced-graphical-effects#lpGcv30lkpmqeEYx.99

    • GHz

      Right! What we’re talking about here is all the technologies required to give gamers a game like CD3. That’ll be an XB1+ Azure Cloud + Cloudgine + A game designed like CD3. And we must keep in mind the design philosophy of XB1. It was designed from the ground up to be a cloud friendly platform. I mean MSFT message was clear on this from the get go.

    • Mark

      Yup, the Move Engines in the GPU support that statement; it’s 4 of them that do compression, decompression, tiling textures, encoding and decoding. This is not only to offload jobs for onboard chips (cpu, gpu and Esram memory) but they’re also used for off board jobs; server side data.

    • kstuffs

      Cloudgine is the middle man for cloud assisted cloud computing, so it’s not unqiue to XB platform. However, the actual computation occurs where? I’ll give you a hint: Microsoft Cloud. Yup the actual computations are done on MS Azure servers and Cloudgine provides a method easy way to interface with it. So Sony amd Nintendo using Cloudgine is actually paying MS as well. LOL.

      http://gamingbolt.com/how-does-the-xbox-one-use-cloudgine-to-deliver-enhanced-graphical-effects#lpGcv30lkpmqeEYx.99

      “We are enhancing the gaming experience by using compute power and memory that is available server-side. We offload the expensive computations to Microsoft Cloud through our platform and send the results back to the Xbox One for rendering.”

    • ShowanW

      of course it can be done for other platforms (ps4, nintendo) nobody says it can’t. but you still need a host.

      cloudgine may create the tool set(s), but instruction sets have to be hosted somewhere. for microsoft it’s their in-house (and one of the best on the market) cloud platform, azure

      if crackdown is a major hit, i think microsoft is gonna pull out the ol’checkbook asap and make sure that cloudgine becomes a microsoft product…

    • GHz

      “if crackdown is a major hit, i think microsoft is gonna pull out the ol’checkbook asap and make sure that cloudgine becomes a microsoft product”

      It’s possible, but highly unlikely. I think that partnership has more to do with the fact that the owner of Cloudgine helped created Crackdown. He was the right man for the job, and its not a coincidence that he had a cloud based platform ready just in time to show off on none other than an XB1, which was designed for this kind of demonstration. New paradigm he calls it.

      I think MSFT already have their solutions as well. They have been doing cloud based demos way before Cloudgine was announced right?

    • Zarbor

      Agreed.

    • Mark

      I haven’t thought about that. Do u think them acquiring CloudGine would be good for the industry? I mean I’ve always appreciated where Microsoft took gaming since 2001, but to be honest I’d like to see other platform holders jump on board…

    • ShowanW

      this is microsoft we’re talkin about… if this takes off they will be aggressive …
      even if they dont aquire cloudgine, they will still throw lots of $$$ to keep desiging for xbox (and possibly pc) cloud based sets

    • archfiendx

      It looks like you’re scared that the “powa of da clowdz” might go to other platforms so you want Microsoft to buy it.

      This is a whole new level of “fanboy”. lol

    • Mark

      Hunh? I’m scared? I just said I’d like Sony and Nintendo to jump on board too, because u know, the more studios that use cloud assist, the more OPTIONS I have to choose from…..u don’t deserve that great lookin avatar u have you know.

    • Mark

      Well I can’t speak for all “Xbots”, but there’s alot of us that knew CloudGine was providing platform tools for studios who wants to make cloud assisted games. However, we also knew Azure was the actual cloud being used for compute to run Crackdown.

      So some thoughts became; 1) Sony’s made no mention of using the cloud in such a manner, and arguably quite the reverse. 2) If they do pursue a cloud assisted game, then it’d probably more expensive and more complex for them than Microsoft, because Gaikai is in way less countries than Azure, and they’d prolly end up renting Amazon’s EC2 servers.

      So, will Sony pursue cloud assisted gaming anytime soon? Personally I feel it wouldn’t be for quite awhile. But of course it doesn’t mean it’s impossible. For now, the Xbox will prove (or fail to prove) the benefits of cloud assist.

    • GHz

      Nicely said. 🙂

    • DarthDiggler

      @Dupree82:disqus

      I replied to you but I am in moderation for some reason. Check back laters. 🙂

    • Mark

      Yeah I hate that ish. It’s like no point of replying.

    • DarthDiggler

      @Dupree82:disqus

      Actually let me screen shot it an attach here. 🙂

    • Mark

      I haven’t got it.

    • Mark

      I got ur screenshot buddy, I’ll reply soon. I like how u posted ur reply as a screenshot.

    • Mike Lebowski

      I agree, nicely done with the pic! Helps so much with the formatting on a 4.5” too

  • GHz

    OMG I cant wait for this interview. Mirrors my belief and the things I’ve said in the past in regards, and now we know it to be fact.

    “Cloudgine is a server-side technology so there is no restriction on clients connecting”

    BUT

    ” Cloudgine allows for emergent, unprecedented experiences that no other cloud solution on the market is capable of, including PS Now”

    AND

    “Experiences, as demonstrated in games like Crackdown 3, otherwise impossible to achieve in a game that was not designed specifically to take advantage of this new paradigm.” <—- That last part…." take advantage of this NEW PARADIGM!!!
    And what was the XB1 designed for? What's the design philosophy behind the XB1?

    • kstuffs

      http://gamingbolt.com/how-does

      “We are enhancing the gaming experience by using compute power and memory that is available server-side. We offload the expensive computations to Microsoft Cloud through our platform and send the results back to the Xbox One for rendering.”

  • MrZweistein

    The explanation why Cloudgine and PS Now are different is much simpler imo: PS Now is a streaming service (from the cloud) that simply streams the presentation view to your client. Cloudgine is a cloud compute service that add compute resources to the client, the game presentation is still running completely on the client. (client = console). Don’t know why those executives makes it more complex than it is.

    • Mark

      Lol. Although u make sense there, it is also true that when Maurizio says “new paradigm”, he’s 100% on point. I’m not sure he was tryin to explain how cloud assist works, as much as he was coming from a developer’s perspective, with regards to how big of a change this is in games developement.

  • Mike Lebowski

    Note to the author. Having an exclusive with one of the creators of a supposedly ground breaking technology warrants more than a few paragraphs and a couple quotes. This article is lacking in content and information. I was hoping for quite a bit more regarding why it matters rather than stating that it does and covering the minimums in the headlines. I’ve always believed that managing expectations is key to avoiding disappointment, but I don’t think I could’ve reasonably pared down enough this time. You just wasted an exclusive that could’ve gone viral considering conventional wisdom on the topic is completely busted. Sad part about this is you’re not even fighting for valuable retail space as you would in any type of periodical. This article is impressive, but for all the wrong reasons

    • Mark

      Well I hear u Mike. We ultimately have to wait n see if Crackdown’s executed at launch successfully. But Pramath and Gbolt are gonna release the whole interview soon.

    • Mike Lebowski

      Well, I think that can be attributed to the author as well. Sounds pretty simple to me after reading one of those posted links. He should be trying to sell it if he helped to create it. I guess we will have to wait for the full interview.

  • HisDivineOrder

    I thought Microsoft said that ONLY Microsoft Xbox One could utilize Cloud Blast Processing. It’s not even a first party technology?

    Ferchrissake.

    • Mark

      Well when Microsoft was mentioning the cloud at launch, I took it as they were highlighting to gamers where they were going in future games and the return on investment they could expect. I don’t recall them stating only the X1 could pull off cloud assist tho. If u find that quote I’d welcome it brother.

    • GHz

      That’s what these zealots do. Invent things so that they can keep believing that there’s a reason for them to keep spreading their hateful rhetoric. They constantly changing their message. DX12 don’t exist, Dx12 exist but won be for the XB1, its on the XB1 but it wont use all of it etc. with the cloud, they 1st said that it didn’t exist and that it was all damage control and PR, and when other companies started to talk about their solutions, then they turn around and said that it’ll be ready NEXT gen. Now that we’ve shown Crackdown, they reverted to saying that it’s all a lie. And the closer we get to the truth about all this the more insane their rhetoric gets.

      Either they’re kids ages 6-9yrs of age or old men in their 40’s who have no real interest in the future of tech & are grounded at the root in the past. Now this new lie, “Microsoft said that ONLY Microsoft Xbox One could utilize Cloud Blast Processing.” The super stupidity never ends.

    • Mark

      Lol! It’s new, AND, it’s Microsoft. That combo is a magnet for sh*t. Haha

    • GHz

      As if MSFT never came and said early on that they were working on cloud solutions where all your devices will have access to the compute services they were trying to explain to us. And what happened? They were called liars. It got even worst when Cerney chimed in and said, “That wont work well in the cloud”
      Now all of sudden they find hope in Cloudgine being a platform not tethered to only one system. How does that work? They want to hear PS4 and cloudgine in the same sentence now. Forget that Gaikai cant work with it. Their hope is now that Amazon or Rackspace or EVEN Azure Cloud will be mentioned in the same sentence with the PS4 & Cloudgine.

    • Mark

      As mentioned before, I doubt Sony’s developing anything with cloud assist in mind. People have to understand, they want to focus on PS Now, and Playstation VR, that is their focus. Microsoft’s unifying all Win 10 devices and investing in cloud assist. I have no problem with people here excited for Sony’s vision, but I do have issue with them telling us and readers why we shouldn’t be hyped for Microsoft’s plans.

      U wanna know how pumped I am just to get the new Elite controller? Very!!!

  • Zarbor

    Why would Sony use it since according to many “the power of the cloud” doesn’t exist and its a joke. Listen to these geniuses, they will tell you the XB1 is inferior and not worth a purchase. Keep telling yourself that one.

    • Mark

      “Teh powah of da cloud”. Remember that? Lol

  • Mr Xrat

    Unfortunately for Xbox fanboys, third parties are unlikely to do so because they prefer controlling the experience they deliver – the total lack of uptake of Azure two years on despite MS pretty much giving away the capability for free shows that.

    Guess they’ll have to find another straw to grasp to.

    • Mike Lebowski

      Where are you getting your info?

    • GHz
    • Mark

      Lmao

    • Mike Lebowski

      Lol, damn dude! When ig got the email with a link in it I opened it up thinking I was getting ready to see a bona fide source of information that just might prove a claim made by a Pony

    • DLConspiracy//

      Well I hope if works for all platforms for online gaming. So hopefully it’s successful so we as gamers can enjoy it anywhere.

  • XbotMK1

    “Sciglio also differentiated between the cloud technology as it is in CD 3 and PS Now cloud streaming service that Sony provides stating that Cloudgine allows for emergent unprecedented experiences that no other cloud solution on the market is capable of including PS Now if only because none of the games on these platforms were designed for the cloud from the ground up”

    He didn’t state any of that nonsense in the quotes you provided. So either you didn’t provide the quotes or you lied and those are actually just your words that you pulled from your rear while missinterpreting what he actually stated in context which also means you slandered him. Personaly I don’t think he stated those words because he is the CEO of a company and I don’t think a person in his position would presume to know what Sony could or couldn’t do with PS Now.

    “The cloud in the case of PS Now is a delivery mechanism but that is all it really is a delivery mechanism. The games are not cloud assisted”

    False. PS Now can be used for cloud assist through optimization obviously because of the server architecture. You either don’t know what you’re writing about or you’re lying just to try to put Cloudgine and CD 3 on a pedestal.

    “This is not like what Microsoft and Cloudgine are promising with CD 3 if it comes to pass would truly lead to the next paradigm shift in video gaming”

    Five reasons why it wouldn’t lead to the next paradigm shift:

    – Fully destructible environments can be done without the cloud

    – A fully destructible open map doesn’t benefit all types of game designs such as The Elder Scrolls Final Fantasy Call of Duty etc. Games have to be designed for this in order to benefit and it could change games for the worse.

    – Cost vs gains. This could turn out to just be an expensive gimmick that developers wouldn’t want to build games around.

    – Server architecture

    – Reliance on the internet

    It seems like you’re just trying to draw in views with these constant Cloudgine articles based off the same interview.


 

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