Crytek: 8GB RAM Can Be Easily Filled Up, Will Surely Be Limiting Factor on PS4/Xbox One

However, Sean Tracy says that it’s not all about the raw power of the consoles.

PS4 Xbox one

While the PS4 and Xbox One wowed developers and consumers alike with their copious amounts of RAM – the PS4 more so since it sports 8 GB GDDR5 RAM in a unified architecture – it’s not as though it’ll be difficult to fill up. In fact, that time may come sooner than later according to Crytek’s US Engine Business Development Manager Sean Tracy.

We recently interviewed Havok’s head of product management Andrew Bowell about the 8 GB of RAM in both consoles and had been informed that artists will have no trouble occupying it all. Does Tracy also believe there will be a shortage of RAM in this generation as well?

“I would have to agree with the viewpoint that 8 gigs can easily be filled up, but also keep in mind that developers don’t necessarily even have access to all 8 gigs of it. For example the Xbox One retains some of the RAM for OS purposes. Since technology, as Ray Kurweil states, progresses exponentially, we will soon find that the computational requirements of games will quickly hit the ceiling of a few gigs of ram. We already had to manage quite intensely our memory usage throughout Ryse and this will be one of the limiting factors surely in this generation.

“As hardware gets stronger the complexity of scenes can be increased and the dynamism within them. However, with that said it’s not the raw power alone that will allow for photo-realistic graphics but technology that intelligently scales and utilizes all that the hardware has to offer.”

So again, it will come down to who best optimizes their games for the hardware that both the PS4 and Xbox One offer. It may be a few years till developers are confidently using all the power a system has to provide but it remains to be seen how they’ll go about achieving the same. What are your thoughts? Let us know in the comments below.


  • ME3X12

    If any of you have any clue about future tech X1 is FUTURE PROOF!!! The industry is heading into using Tiled Resources for textures and doing so you can use massive amounts of high detailed textures with very little of memory usage. X1 is setup perfect for this. The 32mb of esram is designed to do this really well. The only power limitation really is resolution but who freaking cares the X1 has a really good advanced custom upscaler chip that upscales the games to 1080p anyway so it’s fine. With DX12 and the esram in the X1 in a few years it’s going to be plenty of ram for games when they are using Tiled Textures on a consistent basis.

    • Cinnamon267

      Tiled resources won’t be used twice of MS first part devs. Even then yew know of no one actually using it. Things like Megatexturing and Virtual texturing on the other hand? Maybe. Even then again we only know of a few studios using it.

    • ps4lol

      It’s just insane straw grasping by a clueless microsoft fanboy.

    • StefTS

      Sadly no one is going to put the time and effort in for 99% of games.

    • ME3X12

      Actually not true it will come into play in a few years the only reason we aren’t seeing it yet is because we are stuck in last gen still and they are still making 360/PS3 ports and those systems just can’t do it. Once we stop seeing games on those systems we will start seeing all true next gen graphic engines.

    • ps4lol

      Factual PS4 Hardware Advantages: +6 CUs, +560 GFlops (44% greater), +16 ROPs, +6 ACEs/CQs, better GPGPU support, better performing CPU, and faster unified memory. PS4 OS may also have less overhead or reserves.

      Both Sony and MS have world class coders that will extract every bit of performance out of their consoles with their drivers/APIs/SDKs. The difference is PS4 simply has more powerful hardware to work with, so it will always stay ahead in graphics performance.

      Every console has a power budget that can be put towards resolution, framerate, or visual effects. PS4 has a higher total budget than Xbox. Therefore Forza 5 would run better on PS4, and Driveclub would run worse on Xbox.

      PS4 will have better performing games for the entire generation as it has more powerful hardware, you can’t overcome a hardware gap with better drivers/SDKs. Any game running on Xbox One can be run with better framerate/resolution/visual effects on PS4.

      Even if Xbox had a far more powerful CPU and 10000GB of 10000 GB/s memory, it’s ability to render graphics is STILL limited by the weaker GPU. There’s no getting around the weaker GPU, there’s no free lunch.,,

    • DMoney

      Copy/paste the same response one more time? I think I missed it…

      You are making some ridiculous assumptions about game developers that will never hold true, like that they will maximize every game for each platform on which they are publishing the game.

      Greater horsepower doesn’t necessarily mean more effective, and rarely means more efficient. The X360 proved that MS can evolve over time and continuously improve their product, while the PS3 proved the opposite for Sony (my blu-ray player has a nicer dashboard than my PS3). The XB1 is prepared for hardware-driven tiled resources when/if developers choose to utilize the technology – which would result in significantly less RAM needed to process – back to the original point of this article.

    • ps4lol

      Factual PS4 Hardware Advantages: +6 CUs, +560 GFlops (44% greater), +16 ROPs, +6 ACEs/CQs, better GPGPU support, better performing CPU, and faster unified memory. PS4 OS may also have less overhead or reserves.

      Both Sony and MS have world class coders that will extract every bit of performance out of their consoles with their drivers/APIs/SDKs. The difference is PS4 simply has more powerful hardware to work with, so it will always stay ahead in graphics performance.

      Every console has a power budget that can be put towards resolution, framerate, or visual effects. PS4 has a higher total budget than Xbox. Therefore Forza 5 would run better on PS4, and Driveclub would run worse on Xbox.

      PS4 will have better performing games for the entire generation as it has more powerful hardware, you can’t overcome a hardware gap with better drivers/SDKs. Any game running on Xbox One can be run with better framerate/resolution/visual effects on PS4.

      Even if Xbox had a far more powerful CPU and 10000GB of 10000 GB/s memory, it’s ability to render graphics is STILL limited by the weaker GPU. There’s no getting around the weaker GPU, there’s no free lunch.

  • Corey

    um….yes….duh.

  • xbot-joe

    “in a unified architecture”

    You say that as if only the PS4 had this! Xbox has been using this since 2005 in both the 360 and the Xbox One.

    Such Sony Pony fanboys…..

    • Bobbbbby5

      Blast processing

    • Jecht_Sin

      It isn’t unified when you have an eDRAM or eSRAM, you clueless Xbot.

    • http://www.facebook.com/pages/Wesley-Fick/184346154999538 Wesley Fick

      The Xbone’s CPU and GPU can both write to eSRAM, but only when it’s most efficient to do so. Both consoles still have cache coherency and are HSA-compliant.

    • ps4lol

      Xbox One’s CPU has no direct access to ESRAM.

    • http://www.facebook.com/pages/Wesley-Fick/184346154999538 Wesley Fick

      Correct, but CPU access is possible through a workaround that uses the main system memory. And the GPU can access cache-coherent memory in the CPU and even put that into the eSRAM itself.

    • ps4lol

      Which is extremely slow.

      Meaning PS4′s unified memory is better suited to HSA and hUMA-like tasks without ESRAM to worry about.

      http://en.wikipedia.org/wiki/PlayStation_4_technical_specifications#Graphics_processing_unit

    • http://www.facebook.com/pages/Wesley-Fick/184346154999538 Wesley Fick

      Even if access to eSRAM is slow or needs workarounds, that does not draw from what I was commenting on, that it’s still a unified architecture. AMD defines that as the CPU and GPU sharing the same main memory pool (sans partitions) with cache coherency, which is what we have in both consoles. We can leave performance issues out of the discussion for the moment.

    • ps4lol

      While you’re technically correct, the ESRAM is a fly in the “unified memory” ointment.

    • Phunny420

      Sooo, he’s right. You’re wrong lol

    • ps4lol

      Neither of us are wrong, you have no clue what you’re talking about.

    • ps4lol

      Clueless

  • Jecht_Sin

    Hey, I’ve got an idea for Crytek. Just learn how to develop a good game engine, will ya?

    • Bobbbbby5

      They have one already. It’s called CryEngine.

  • YOUDIEMOFO

    This guy StefTS is attempting to call me out because I have 65gb of RAM?!?

    What is wrong with people these days??! Says I’m lying that I have it and it’s not possible because of bus width…..

    Get out from under a rock and you would realize that you can actually have more RAM in a PC than that.

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