David Jaffe wants God of War: Ascension to be a “hyper violent Legend of Zelda”
David Jaffe, the director of the first God of War game and conceptualizer of the series, has revealed some of the ideas he has in mind for the upcoming and recently announced God of War: Ascension. Some of them are actually pretty good- he wants the game to feature a significant co-op mode, and most importantly, he wants it to be structured like Zelda, but with all the typical God of War violence.
“[I’d] bring in different myths, add a very robust and meaningful co-star (I think lots and lots can be done story wise with co-op play), and look to the Zelda structure as a jumping off point,” he said while in an interview with magazine GamesTM (via NowGamer). “Hyper violent Legend of Zelda? Yes please!”
“That could be cool. I could see that working,” he said about the co-op mode. “I’d love to see player one be Kratos and player two be this stupid annoying sidekick that – for some to be determined story reason – Kratos is stuck with for the whole adventure and in the end, once the main quest is over, Kratos just snaps the poor kid’s neck.”
Sounds like Kratos.
We don’t have any details on Ascension right now, apart from the fact that it’s a prequel to all GoW games. But Sony’s holding a live stream solely for the game on April 30, so that’s all about to change.
Here is what we think Ascension should have to be an awesome game, maybe even better than the excellent God of War 3.