Dev on C4 Engine’s PS4 Exclusivity: Microsoft Never Responded With Slightest Bit of Professionalism

Founder and CTO of Terathon Eric Lengyel says Sony treated them “with respect.”

xbox-one_ps4

With each new console generation, there are a ton of developers focusing on bringing out game engines to take advantage of all that power. While it may be difficult to accommodate everyone, it’s a given that Sony has been more open in its approach to catering to developers. What about Microsoft? According to Founder, President, and Chief Technology Officer of Terathon Software Eric Lengyel, they weren’t exactly the model of professionalism.

GamingBolt asked Lengyel about his thoughts on the PS4 in comparison to the Xbox One, and why the engine was only exclusive to the former. Lengyel responded that, “Sony made a lot of good decisions when it comes to the technical design of the PS4. It’s awesome to have a fast, featured-packed GPU that can access a huge amount of fast memory. The Xbox One isn’t a whole lot different, but the slower memory and the irritation of still having something like eSRAM are disappointing.

“C4 is currently exclusive to the PS4 for the sole reason that Sony was much more cooperative than Microsoft when we were first exploring conversion to next-gen consoles. Sony treated us with respect and made sure that we had everything we needed to get C4 running on the PS4. Microsoft did not respond to us in any way that included the slightest bit of professionalism, and that’s just one more thing to throw onto the pile of PR missteps surrounding the Xbox One.”

Considering that Microsoft has had a ton of recent controversies with the Parity Clause for its ID@Xbox program, a lack of 1080p resolution games compared to the PS4, the mandatory purchase of Kinect and much, much more, it begs the question as to how amiable they are to developers these days. What are your thoughts on the same? Let us know below and stay tuned for more coverage on C4 Engine.


  • Georg Dirr

    Microsoft is a corporate profit driven parasite. Sony is a gaming company.

    • Vious

      maybe that’s why they just had to sell 3 buildings
      maybe that’s why they just had to sell of their pc division and spin-off their TV division,
      maybe it’s why they said 1080p makes you a better gamer…..then say their killzone multiplayer was 1080p native…..then here comes the news kz mp is actually half of true 1080p pixel count.

    • Mikeherp Derp

      Maybe you’re dumb as a brick, delusional, and worship a corporation and pieces of plastic.

    • Rich Hutnik

      Actually Microsoft is a software company, and Sony is a hardware company. Nintendo is a gaming company. This being said, it looks like Microsoft has serious lost track of the ball, and Sony is trying.

  • taternuggets

    lol…ok.

  • Mike C

    it was really professional of Sony when they lied and told all us that Killzone Shadow Fall multiplayer was Native 1080P 60fps.

    • Muffin Hands

      It is………

    • Mike C

      its not, 960×1080

    • Muffin Hands

      Ahahahaha. What? Is that even a real resolution? You got a source for this?

    • Mike C
    • Muffin Hands

      I can’t stop laughing.

    • Mike C

      what’s even funnier, is all them fan boys bashing another multiplayer game, Titanfall , when it’s rendering more pixals than Shdowfall multiplayer and that’s just the beta.

    • jfhjkfilyil ryietywqe

      Actually, that is 1080p! :)

    • Mike C

      how is that 1080p

    • Gabrielsp85

      1080p is 1920×1080 not 960×1080, that’s half the pixels of FHD

    • Mikeherp Derp

      Dumb as bricks imbecile. SF multiplayer would run at 20 FPS on Xboner even at its current res, because it’s far weaker hardware.

    • Psionicinversion

      960 x 2 = 1920, so think of sli each card renders a line, this time the GPU renders a line then a copy from a previously used scene fills in the 2nd line and so on thats what there talking about i think, never heard of that in anything before though

    • Jecht_Sin

      It’s quite more complex than that…

      “Shadow Fall uses a horizontal interlace, with every other column of pixels generated using a temporal upscale – in effect, information from previously rendered frames is used to plug the gaps. The fact that few have actually noticed that any upscale at all is in place speaks to its quality, and we can almost certainly assume that this effect is not cheap from a computational perspective”

    • Mike C

      still not native 1080p, also no ones noticed because they thought it was 1080p native and dare not question what they eyes perceive ie it must be good because Sony said it was 1080p native. basically we are talking 1080i.

    • Mikeherp Derp

      It’s native 1080p, no upscaling involved. While a bit deceptive, it’s technically correct.

    • og_dinkis

      1080p. Just not on each frame. So yeah that’s deceptive.

    • Mikeherp Derp

      That interpolation filter that fills in the blanks with previous and expected future frame data isn’t free. It’s between 1080i and 1080p but not as simple as 720p upscaled.

      Either way, it would still run at 15-20 fps on Xboner.

  • incendy

    What games use this engine? I haven’t heard of it?

  • Steven

    quick google search and i found this…..Eric Lengyel is credited on the following games:
    Formula One Championship Edition (2007), Sony Computer Entertainment America, Inc.
    Heavenly Sword (2007), Sony Computer Entertainment America, Inc.
    Ratchet & Clank Future: Tools of Destruction (2007), Sony Computer Entertainment America, Inc.
    Warhawk (2007), Sony Computer Entertainment America, Inc.
    MotorStorm (2006), Sony Computer Entertainment Incorporated
    Resistance: Fall of Man (2006), Sony Computer Entertainment Incorporated
    Jak 3 (2004), Sony Computer Entertainment America, Inc.
    Quest for Glory V: Dragon Fire (1998), Sierra On-Line, Inc.

    • Gabrielsp85

      Of course her a Sony boy, who you think hes gonna trow dirt at?

    • Vious

      wow

    • Mikeherp Derp

      This has what to do with MS’s indie-hostile policies? Oh, you’re just being a malicious and evil cultist trying to attack the dev. Of course.

    • Steven

      I thought it was good to ask questions. Btw im not saying that ms doesn’t have indie-hostile policies but this certain individual has an interesting track record just wanted people to take note of that.

    • John Mumpitz

      what a “surprise”

    • Mikeherp Derp

      About as much a surprise that you have a deranged attachment to Microsoft products and hate anyone who doesn’t want them.

    • You are flat out wrong

      lmao damage control from the Xbots. What a surprise.

    • Steven

      Wrong about what? I wasn’t making a statement just providing information? -.- stop being an a-hole.

    • og_dinkis

      They can’t stop. Its called being a fanboy

    • victornoagbodji

      thanks man. that’s the only sensible thing i have seen in all these replies. data is all we need.

      i would love to see the indies market share data as well. i am curious, i will look for it myself.

  • Gabrielsp85

    what it’s this engine anyways?? never heard of it?? some magic engine for Indies?? The question here is how reliable is and how much money they wanted to license it?? Unity Engine is better anyways, MS have a partnership with Unity and they are even giving away free licences for ID@Xbox Dev’s. Sounds likes someone is butthurt because they are not making money on the platform and the competition is dominating over there (aka Unity)

  • Solid Snake

    Knowingly it’s understood that it’s well warranted to have an healthy collective of talented internal studios to produce excellent exclusive games .You also need to have an healthy collective of multiple platform game studios to produce excellent multi-platform games to maintain a healthy ego system for the gaming industry to continue to properly grow & expand.

    Cheers Gamers & happy gaming!

  • XboxBest

    Xbox One don’t need that C4. All we need is Unreal Engine 4 and Titanfall.
    We couldn’t care less about C4.

  • Rich Hutnik

    I am not surprised by the response above. Microsoft had for the longest time required developers to sign with a publisher that was with Microsoft, or go exclusive on the Microsoft platform. And I had tried to support a user community for an XBox Live game, that had a niche fanbase, and when I called about issues the community had, Microsoft didn’t even grasp that there was a user community behind it. The game is the infamous Game Room. And I eventually had one of the helpdesk folks tell me to talk to one of their ambassadors, who told me to use MAME. Yes, they told me to NOT use Microsoft’s dip into the retro game market, but emulators that fall into the grey market area.

    With all the other fiasco on top of it, added to the rest of this, I ended up losing much respect I had for Microsoft at this point. They flat out just don’t grasp anything BUT moneyhatting, and trying to take over the living room.

    • Johnny

      What’s that corporations caring about their bottom line, you don’t say? Unless you’re Sony then just worry about what division to shrink and what facilities to close. Hahaha hahaha

    • Mikeherp Derp

      Mentally ill deranged plastic worshiping cultist playing spin defense for a faceless corporation against indie developers.

    • Johnny

      You call me mentally ill yet here you sit trolling 3 day old comments? What is the point in that? Your a Sony sock puppet and this is what you get paid to do. Hahaha hahaha hahaha hahaha hahaha hahaha hahaha

    • Mikeherp Derp

      You’re a mentally ill plastic worshipping cultist that hates anyone who doesn’t want MS’s failing consumer products. Your cherished plastic Xbox is failing in sales, indie support, games, and hardware power, so you have to cry and act like a demented fanboy over “sony going bankrupt”. Kill yourself.

    • Johnny

      Your a Sony sock puppet! hahaha hahaha hahaha hahaha hahaha hahaha hahaha hahaha

    • Mikeherp Derp

      Their indie-hostile policies coming back to bite them in the rear is no surprise.

  • John D

    I really cannot wait till all these new engines comes out. All we have now is horrible un optimized ported garbage. AKA Thief and BF4.

  • Thinkaboutit

    My thoughts are that if an article gets posted to n4g then its garbage.

    • Mikeherp Derp

      Brainless cretin

  • thebanditking

    So to summarize, Microsoft is unprofessional and does not care about the average developer. Sounds about right, honestly what this really show is not the the Xbone sucks but that MS internally is a freaking mess.

    • Steven

      I dont think MS as a whole should be blamed, if anything its the xbox division?

    • Mikeherp Derp

      No it’s all those indie developers fault, they aren’t fit to worship the ground Ballmer and Mattrick walk on! Durrr

  • opinion-guy

    Developer is a Sony Fanboy. Just look at their heritage of games.

    Speaks volumes on their objectivity.

    • Mikeherp Derp

      LOL. MS’s anti-indie stance coming back to bite them in the rear and all
      you can do is play delusional spin defense for a corporation.

  • ObsessedGeorge

    What is C4?

  • John Mumpitz

    LOL FORMER SONY DEVELOPER loves sony and hates microsoft. oooh HOW SURPRISING.

    Gamingbolt? You are trying way too hard.
    How much did Sony pay you for this BS?

    • Mikeherp Derp

      Your avatar gives you away, plastic worshipping cultist.

  • lucas

    Microsoft..is just Microsoft, they always make themselves noncontenders..they are just a tyrant marketing companie that sells crap……https://www.youtube.com/watch?v=gBkDvqIGSaE&feature=youtube_gdata_player

  • http://hitman42.tumblr.com/ Tyrelle Watts

    old article but why do you think indie devs should be treated any different? either you have something worth looking at or you don’t. in this case microsoft didn’t find the engine very much appealing, considering you have some cell phone engines that produce better looking tech demos.

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