Doom 4 on PS3 could have more data than PC and 360 versions- John Carmack

Posted By | On 27th, Jan. 2012 Under Industry News, News | Follow This Author @Shubhankar2508

It’s no secret that id Software is working on Doom 4, and now that they’ve got Rage out of the way and in the market, they’re focusing all their time and resources on Doom 4.

John Carmack, in an interview with Merlininkazani, talked a little about Doom 4 and what we can expect from its different versions.

Carmack says id could probably put more content  on the PS3 version of Doom 4 than the PC and Xbox 360 versions, basically because of the Blu-Ray’s space capacity.

“The videos are just using the normal game data,” he said, when asked if the new videos of Rage were made using the Super Texture Pack he recently talked about and if the same will be used for Doom 4,” he said.

“There is a decent chance we will fill the PS3 Blu-Ray with more data than we ship on DVDs for Doom 4, but we will have to see how much trouble it is maintaining two complete builds of the data.”

He also mentions an unique streaming tech for the PC that could provide more detail, but he is not sure whether he wants to take risks with it. It’s logical that it will take a lot more server and bandwidth requirements and id is not sure whether they can commit to it.

“I would love to let the PC stream extra detail over the net when needed, but that would take a significant server and bandwidth commitment that I’m not sure we can make.”

We don’t have any specific release date for Doom 4, but it should be out within the next couple of years, considering that it’s been in development for a long time now.

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  • I don’t think listening to what John Carmack as to say is worth it.
    I think he doesn’t know his graphics anymore or he’s too old to be a graphics king. He’s more like the legendary graphics man.

    he said a lot of things about ps3 being more powerful than xbox 360 and also saying xbox 360 does better things than ps3.
    also saying that unlimited graphics is not possible:/

    • ME

      Carmack is very talented coder IMO. He’s very good at thinking outside the box and creating engines that end up standing the test of time. However, Id as a company is a very lack luster development studio who hit big with doom and have been riding Carmack’s coat-tails every since trying to reclaim that achievement. Not one game has come from the studio since Doom (some argue that Quake would fit this spot, but I say Doom was better than Quake, oh and wolfenstein while good was slaughtered by doom) that has shaken the world as a game and not an engine.

      When Id was doing stuff like Quake 2, people were impressed with the engine. Valve ran with the Quake engine (I believe the Q1 engine, modified with bits of the Q2 and their own tweaks) and thus we got Half-life which most people remember because of the game, not the engine. Quake 3, it was all about the engine. Doom3? Yep all engine yet again. Had it not been for such a forward thinking engine, Doom3 wouldn’t of been such a big thing. Since Doom3 though, Id has REALLY begun to slide with their titles. Quake 4 was easily forgotten, Quake Wars was a sad POS and then Rage came out… to mixed reviews. In the end most reviews praise the engine and graphics it provides as key points… but again we get mediocre story and ambiance amid a decent engine with solid mechanics.

      Sadly… Carmack’s engines have helped Id continue through the years. Without him they prob would of been under by now.

  • Mahmut abi, bunu görüyorsan bil ki derece olayı artsın diye yazdım. Seviliyorsun 😀

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  • charles2029

    Blu-rays can hold more, but 360 releases generally outsell PS3 for multiplatform games.


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