DX12 “Will Be Good But Doubt It Will Make Massive Change”- Caffeine Dev

Incandescent Imaging’s Dylan Browne also shares his thoughts on AMD Mantle.

Posted By | On 23rd, Apr. 2014 Under News


Caffeine

Incandescent Imaging’s Dylan Browne went from obscurity to underdog indie developer within a matter of days after launching the Indiegogo for Caffeine, a first person horror title developed on Unreal Engine 4. Given that Browne is primarily developing for the PC, Gaming Bolt thought to ask him his thoughts on the API and how it would change the landscape of games on PC and Xbox One.

Browne stated that, “I think that it will be good, but I doubt it will make a massive change, that being said more performance is better!”

This comes off of quite a bit of skepticism regarding the API. Some developers feel that it will entail an increase in performance for games, particularly on the Xbox One, while others believe otherwise.

Browne also discussed his thoughts on AMD’s own graphics API Mantle and whether it would have the reach – in terms of support for game development – as DirectX. He answered, “As a slight AMD fan myself I would like for Mantle to be adopted and I think that it will perhaps not have the same reach as DX12 will but it seems at the moment that quite a few developers are adopting it and it does provide some very nice performance boosts.”

What are your thoughts on the same? Let us know in the comments and head here to support Browne’s Caffeine on Indiegogo.

This is just a snippet of our interview with Graphine Software and we will have the complete interview this Friday.


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  • Psionicinversion

    “DX12 “Will Be Good But Doubt It Will Make Massive Change”- Caffeine Dev”

    Dumb fool, nvidias 337.5 is a taste of DX12 and look at the big improvements people have instantly gotten… wont make a massive change give me a break.

    • Sticky Notes

      This isn’t going to end well. The point is that DX12 will help boost performance but to what degree is completely hardware bound. Also, Sony is completely free to improve their performance as well. I predict a generation where the next big Xbox One improvement is always right around the corner, but will consistently fall short of the competition.

    • Psionicinversion

      hes talking about PC’s as this game is only going to be released on PC (at some point cus his kickstarter isnt going very well i think) and thats why hes also talking about mantle. I think DX12 may have the edge on mantle it depends what maxwell and pirate islands have if theres any extra in dx12 thats need to be hardware accelerated cus it says theyll be fully dx12 compliant… which i dont get cus i thought dx12 fully worked on current gen of GPU’s.

      Hes not exactly an industry professional hes the only one working on caffeine as a hobby so id take whatever he says with a pinch of salt tbh.

    • Lickmytoes

      why do people always like to bring up Sony when talking about DX12. NO ONE has EVER said Sony couldn’t improve their software as well. Too many ponies are sensitive and feel they always have to justify their singleplayerstation purchases. It’s okay dude. This is a article about PC and Xbox and doesn’t have anything to do with Sony

    • Sticky Notes

      We both know that everything about the Xbox One and PS4 is compared. Everything from game lineups. to sales, to performance etc. The only reason why people are focused on DX12 is because the understand that the Xbox is being outperformed by the competition right now.

  • Reason Freeman

    So a indie dev who hasn’t worked on DX12 and who admits is a fan of Mantle and wants to see it succeed guesses it won’t make a big difference. Okay

    • GamingBolt

      That does not mean he is not allowed to voice his opinion.

    • Edonus

      But his opinion isn’t based off of anything and it gets treated like opposition to the thoughts of people that have worked DX12 and said that it will make a big difference.

      The two points of view are not the same.

    • cozomel

      Brad Wardell’s opinion isnt based of anything but what he thinks. Yet you all treated that like gospel. Talk about a double standard.

    • Reason Freeman

      Except you’re wrong again clown. Brad is actually working with DX12 on a project. Project Swarm.

    • cozomel

      Prove it, moron!

    • dak

      Lets seee if i got this, 3 years i dakan started posting here, you cozomel was trolling i reported him and i reported him RIGHT NOW he has 4 posts here that he calls people stupid and dumb, aka trolling.

      All those years you did nothing, you were never here, then another troll came out calling himself you are flat out wrong, finally xtreme derp, those idiots go to xbox articles and troll and bash it for their glorious ps4.

      They even made fake dakan45 acouunts to impersonate me, you did nothing to them because you are incompetent and i ahd to go to disquss support in order to ban those acounts.

      So after all that time you decide to ban xtreme derp and me, despite that i did not reply to his trolling posts to make an example in order to discourage people from trolling and go back to making money via hits.

      Ok Rashid, i have been trolled on this site for 3 years and my reports did nothing, so i had to be trolled everyday by trolls and see my inbox filled by them and what did you do? NOTHING and now you ban me, do you have any idea how unfair this is?

      I will continue to post with proxy until you ban my acount or ban you are flat out wrong and cozomel.

    • dak

      there we go you got cozomel and datude here insulting people like they did to me and you dont ban them,

      “You know what, i give up, you’re obviously just dumb. Plain, pure, and
      simply and naive and a typical fanboy. And im done wasting my time on
      such stupidity”

      as FAILZ said

      “You still posting on Xbox articles? Don’t you have Knack or Infamous to
      play? oh wait I understand now. Keep posting brainless child.”

      Thats all cozomel does flame xbot articles.

      and datdude

      “He’s suffering the usual delusions of the butthurt brigade.”

      Hypocrite much Rashid,?

    • You are flat out wrong

      Damage control.

    • Demetre HG

      You Zip it Pony

    • You are flat out wrong

      Hahaha, Demetre, you’re very convincing.

    • cozomel

      Right after you zip it, Bot

    • cozomel

      Has Brad Wardell, done a AAA game and has he actually used DX12? We all know the answer to that. Yet it didnt stop every fanboys and their mother from running away with that. The double standard and hypocrisy is amazing amongst you fanboys

    • scotmacb

      Yes he has used it

    • cozomel

      link

    • scotmacb

      Its in his original statment read it again why would he come out and say its great

    • cozomel

      He is just going by what he’s read

    • scotmacb

      What about AMD and nvidia backing him

    • cozomel

      NV and AMD are talking about on the PC, this is the mistake fanboys make. Look im not saying DX12 wont make a dent on X1, but you fanboys need to understand that AMD and NV are talking about the gains on the PC not the X1. Why would NV even be talking about X1? Think about it. They just like the fact that its got console like low level efficiency on the PC. DX12 is not going to make the X1 a powerhouse, but rather show how weak they (PS4 and X1) really are in comparison to the PC. Here is AMD corporate VP talking about how DX12 is basically like what consoles have been doing all along. You keep thinking Dx12 is going to make a huge improvement and are just going to be letdown.

      https://www.youtube.com/watch?v=0tx90c99k0w

    • scotmacb

      MS own words after the forza demo “yes dx12 will make a noticable difference to x1 games and nvidia might be talking about x1 if thats what there asked the x1 uses 1 core dx12 lets it use the other 7 thats a good improvment

    • cozomel

      You know what, i give up, you’re obviously just dumb. Plain, pure, and simply and naive and a typical fanboy. And im done wasting my time on such stupidity

    • Johnny

      Oh yes this guy is completely unbiased. LOL Hmmmm I am sure the guy that part of the mantle team will surely say DX12 is awesome NOT! You do like to make it up as you go.

    • cozomel

      What!? are you ok? He’s sticking up for DX12 but he’s also saying that he mainly likes it because its like a consoles API, which are alot more efficient and therefore can extract the power of the hardware better as opposed to traditional computer APIs. Thereby making my point that DX12 on DX11 isnt going to be as good for the X1 as its going to be for the PC. You have comprehension problems?

    • Johnny

      That’s his analysis of DX12. But go ahead and try and twist it.
      http://www.neowin.net/news/directx-12-a-game-changer-for-xbox-one

    • cozomel

      Analysis, but not hands on. And its the guys on this articles analysis that it wont make that big of a difference. So who’s right? The guy you want it to be? Thats the whole point. None of these guys know yet and is only their opinion right now. Now buzz off, you’re stupid

    • Failz

      You still posting on Xbox articles? Don’t you have Knack or Infamous to play? oh wait I understand now. Keep posting brainless child.

    • cozomel

      Oh yeah, cuz the crap on the X1 is any better. Why aint you playing Tearyfail? Oh yeah, thats right, cuz that garbage has already been forgotten. All hype, crappy substance.

    • GameDev345

      Of course you would pick on him for being a slight fan of Mantle, which he also said ” it will perhaps not have the same reach as DX12″

      And you know, every dev was once an indie dev
      good job being an ignorant fanboy

    • Psionicinversion

      the guy is a computer science student making caffeine as a hobby in his spare time and his kickstarter campaign failed miserably to get anywhere the money he said he needed to work on this full time…. so this game is looking mid to end of 2015 maybe even 2016 cus hes just 1 person. How is he going to have any insight? to port his game to mantle will probably take about half a year if the average time it takes a big publisher is 2 months so he hasnt really got any insight into anything tbh

  • PhilJowns

    Why are you asking every developer about DX12? Especially indie devs. In all likelihood they don’t have access so know as much about it as the general public. Unless you’re talking to AAA or Microsoft devs it pointless as they will likely be the only devs with access to any beta builds of DX12. Go interview the Forza team who actually used it to port Forza to it for PC.

    You seem to have an agenda to downplay the improvements it could bring. Especially in regards to the Xbox One. This is about the third interview you’ve run where devs make vague comments then you just run away with your own assumptions.

    • You are flat out wrong

      Damage control.

    • PhilJowns

      Wow that was a really intelligent argument you wrote. I concede defeat to your obviously superior intelligence.

    • You are flat out wrong

      Maybe you should get less wound up over a 20% CPU boost and easier porting between PC and console, the massive disappointment you will feel will affect you less.

      Cute avatar, by the way.

    • PhilJowns

      I’m not expecting anything I will do the sensible thing and wait and see rather than base my assumptions on vague interviews with devs who have had no actual contact with DX12. Just fed up of the shoddy click bait journalism. I own Xbox and PS4 so I’m not interested in all the fanboy crap.

    • Johnny

      Pretty much that’s most of us.

    • You are flat out wrong

      Well wait for the actual interview coming in a few days.

      No doubt if he claimed DX12 would make the Xbone an 8TF beast you’d be slobbering all over this instead.

    • Failz

      You clearly cant read. its a 50% CPU boost not 20%, there’s a difference between 20% and 50%. Now go back to playing Knack.

    • You are flat out wrong

      Nope. It’s a 20% CPU boost, 50% for PC GPUs because they have access to low-level APIs that have traditionally existed only for consoles. Deal with it. 🙂

    • dak

      flatout wrong is a troll. Ye gaminbolt wont ban him, i bet they are fck buddies

    • Iain Chambers

      Go ask the team that used DX12 to get a Xbox game that runs on lower hardware and Put it on a pc using a titan

    • cozomel

      Seriously, what kind of point was that. If you are MS and are trying to show how good DX12 is, then they should have ported Forza 5 to a equal or lower spec PC than the X1, then that would have showed what its capable of. Not porting Forza to a Titan. The Titan sh*ts all over the X1. It just says to me “bullsh*t” and “hype”.

    • Iain Chambers

      I know its like putting a rocket on a push bike

    • scotmacb

      Thats nothing to do with it they showed how long it took to port how it runs on a titan means nothing it took less than half the time to put it on pc

    • cozomel

      You really dont get it do you? Of course it’ll take a short time on a far more powerful system. Lets it done on a equal or weaker system.

    • scotmacb

      Are you slow why would ms show forza running on a pc 3-4x the power @1080p/60fps they are showing how many man hours it took to port listen to the guy

    • cozomel

      You are obviously to dumb and slow to get the point. Why would they use a far more powerful system to make the point. when they should have used a weaker than the X1 system to make the point

    • scotmacb

      For god sake the pc specs has nothing to do with it you monkey lol if they are showing how long it takes to port to pc why would the type of pc be important when your talkng performance they had graphs for that

    • Iain Chambers

      It didn’t need poring they already had the game running on pc all the launch games would have been running on pc

    • scotmacb

      Nearly every game ever showed at all E3’s are running on pc’s

    • Iain Chambers

      Thats the point they had a PC version running all they had to do was add in the DX12 extensions which should have been easy

    • cozomel

      Not true, most PS4 games were shown running on the dev kits, not a PC. But all of MS’s X1 games were running on a PC. Hence why Ryse, DR3, and KI all ran at 1080p with better framerates and graphics quality then the actual games on the X1

    • scotmacb

      Lol you just make it up as you go along they are all on dev kits to me one of the most downgraded games yet is second son have you seen the before and after video its funny sometimes he has shadows and other times not

    • cozomel

      Ok, you know what, you’ve just proved what a complete and utter idiot you are. And youre obviously just another typical butthurt little child fanboy. I make it up? Im giving you facts, you are just going by the stupid fanboy crap you believe. NOT FACT! and you wanna talk about downgrades. Ryse was downgraded from 1080p to 900p and a 150k polygon main character to almost half that at 85k. DR3 was downgraded from 1080p to 720p, same with KI (1080 to 720p) and Forza 5 also had many assests quality and polygons lowered. All the meanwhile, Infamous wasnt downgraded even one iota. FACT! not just your stupid opinions. Bye fanboy, keep living in your fanatsy world

    • cozomel

      God you’re stupid! bcause a more pwerful system will make it easier and therefore faster to do. Hence, killing the point, you dumb chimp! Now im getting tired of back and forthing with an idiot like you. But whatever, come back at me with the same tired point that i been got, but you obviously cant get mine. Cuz you are DUMB!

    • Psionicinversion

      so to port a game from a dx 11 pipeline to a dx12 pipeline (if thats what you call it) is dependant on hardware? yeah i doubt it is

    • Iain Chambers

      They would have had a DX11 render running Adding in DX12 code should have been bloody easy

    • cozomel

      DX12 pipeline is the same DX11.x rendering pipeline in he X1 now. MS themselves has said this, “Under the hood, Forza achieves this by using the efficient low-level APIs already available on Xbox One today. Traditionally this level of efficiency was only available on console – now, Direct3D 12, even in an alpha state, brings this efficiency to PC and Phone as well. By porting their Xbox One Direct3D 11.X core rendering engine to use Direct3D 12 on PC, Turn 10 was able to bring that console-level efficiency to their PC tech demo.”

      http://blogs.msdn.com/b/directx/archive/2014/03/20/directx-12.aspx

    • Psionicinversion

      yeah but i think hes saying using DX12 makes it alot faster to port games between xbox and PC so when games are built upon DX12 there extremely easy to port between the 2

    • cozomel

      I get that, but im just saying it would have made a better point had they showed it done on a equal or slightly inferior system.

    • Psionicinversion

      i thought the system they ported and ran forza on ran on a 660? im sure i heard they used that

    • Psionicinversion

      i thought they put forza on a system with an nvidia 660 in using DX12

    • Iain Chambers

      It was already running on pc when they first showed the game at the Xbox one announcement and then was running on PC’s at E3

    • GameDev345

      “Go interview the Forza team who actually used it to port Forza to it for PC.”

      Rather than interviewing the people who are paid to promote it, lets wait until they show it working on an Xbox One

  • Kevin Kirby

    LOL Indie developers and he is a mantle fan LOL. DX12>>>indie developer living in mommy’s basement waiting for his ham sandwich

    • datdude

      Are you talking about him, or yourself?

    • ps4lol

      Pure evil

  • Illusive Man

    Sony is already using a highly efficient low level API based on OpenGL. This along with its plug and chug GDDR5 is why so far it has been easier to achieve 1080p. But its not like the XB1 is absurdly behind in performance despite having Kinect and Windows 8 overhead, in addition to a low level but woefully inefficient API aka DX11.2. I honestly do not see the PS4 having having comparatively similar room for improvement as devs are already getting a lot out of it now. DX12 will be huge for both PC and Xbox One.

    • cozomel

      “But its not like the XB1 is absurdly behind in performance despite having Kinect and Windows 8 overhead” And only 12 CUs and 16 ROPS and less texture units, and less ACE and shaders and its segmented memory system with its far slower 68GB/s DDR3 bandwidth and its to small eSRAM, and the list goes on. And if you think that Sony’s API is as efficient as its going to get at the beginning of its life, then boy are you naive!

    • datdude

      He’s suffering the usual delusions of the butthurt brigade.

    • You are flat out wrong

      Thankfully the PS4’s vastly superior hardware and its very talented ICE team means that the Xbone cannot catch up on software alone.

  • scotmacb

    Just use esram the right way like MS said use ddr3 for stuff that doesn’t move alot like the sky then use the esram for fast moving things like cars etc then you’ll get 1080p no problem its the game makers that are doing wrong

    • cozomel

      Oh you mean, like they’ve all already been doing on the 360 for over 7 years now. Its called tiling and its nothing new. And isnt ideal for every situation. You know you are very idealistic and not very realistic, just like most MS fanboys. You think the devs dont already know this? You think that eSRAM is this hard to figure out thing? The problem isnt figuring out eSRAM, its the SIZE thats the problem, 32MB is not enough for 1080p in alot of gaming situations.

    • scotmacb

      Well according to the best programers in the world game makers are doing it wrong 32mb is fine

    • cozomel

      Who are these best programmers in the world, you speak of? Cuz Crytek (one of the beest in graphics) couldnt get it to run at 1080. DICE (also one of the best in the industry) had to settle for 720p. And how about Konami and Ubisoft (w/MGS at 720p and AC @ 900p) and the list goes on. So tell me, who are these “best programmers” you speak of? Youre delusional kid!

    • scotmacb

      Ms have some of the best programmers in the world like making dx12 for game makers like crytek to use and dice the system is still new if you got a big musical keyboard even tho you could play your not gonna know all the buttons straight away you have to play with it a bit

    • datdude

      Go back to school, son. Education is your friend. Get some. And fast.

    • scotmacb

      Ok datdude lol microsoft hasn’t got good programmers thats why their software is in nearly every computer in the world they didn’t just start using some of the things we’re talking about they invented it

    • datdude

      Wow. The gullibility of some folks is alarming. Dx12 will help pc’s more than that xbone. Wake up. Programmers indeed. No software on earth can overcome limitations in hardware.

  • whats is this but nice story i have read more on http://www.dailynewscompany.com but i think u r providing best content ever

  • Dennis Crosby

    Honestly devs who haven’t gotten hands on it don’t say anything about it. Not a lot of developers have gotten hands and an see what it can or can not do so why speak on it

  • Kevin Kirby

    So much BUTTHURT with DX12 coming. It even forced Sony to immediately start posting job adds begging for a expert API software programmer because they fear so much what DX12 is going to do for the X1

    • datdude

      Wow. The delusions of fools never ceases to amaze. This poor slob is getting giddy about the xbone maybe, possibly, being able to output native 1080p, something the ps4 ALREADY DOES, and for less money. It is to laugh. Funny how maybe, possibly is viewed as some kind of coup. Congrats on your coma. Good luck with that.

    • You are flat out wrong

      If Kev wasn’t 13 years old, he’d know that the ICE team has been continually improving PlayStation hardware for longer than he’s been alive.

      I’m sure Soda Drinker Pro will be the first game to exploit DX12.

    • ps4lol

      Mentally ill and pure evil

  • Matt

    DX12 will antiquate Mantle. Not that anyone will be getting the shaft. If Microsoft keep their word and DX12 doesn’t require DX12 cards or OS upgrade and can work with current hardware then the adoption rate will be like a flood from users and devs.

  • Johnny

    LOL yeah let’s ask another dev about dx12 that hasn’t touched it, seems legit. 😉 hahaha hahaha

    • datdude

      Sure guy. I’m sure he know more about it than you do. He’s not the first to make such comments, and he won’t be the last. Sorry if the truth upsets you.

    • Johnny

      Doesn’t bother me a bit really just think it funny because he hasn’t touched it but still says it will have greater reach then mantle.

  • You are flat out wrong

    Another Xbot support group thread. Don’t worry guys, only two more years until your 20% CPU boost and easier porting!

    Xbox One: Just Wait.


 

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