DX12 Won’t Change Xbox One’s 1080p Issue, But Devs Will Be Able To Push More Triangles: Witcher 3 Dev

Witcher 3’s lead engine programmer Balazs Torok on DirectX 12’s impact on PC and Xbox One’s performance.

the witcher 3 wild hunt

Continuing our month long coverage of The Witcher 3: Wild Hunt, GamingBolt asked the game’s lead engine programmer Balazs Torok about his thoughts on the upcoming DirectX 12 and whether it will have an effect on the games development scene on the PC and Xbox One, specially the latter for the 1080p issue.

“I think there is a lot of confusion around what and why DX12 will improve. Most games out there can’t go 1080p because the additional load on the shading units would be too much. For all these games DX12 is not going to change anything,” Balazs explains. However he thinks that DX12 may allow to push more triangles but again developers won’t be able to shade them.

“They might be able to push more triangles to the GPU but they are not going to be able to shade them, which defeats the purpose. To answer the first question, I think we will see a change in the way graphics programmers will think about their pipelines and this will result in much better systems hopefully.”

GamingBolt thinks that this may be an architecture level issue, similar to what we had during the PlayStation 3 era. However it is important to note that things are getting better with the latest June SDK update which has allowed games like Destiny to hit 1080p. But whether this was achieved with reduced effects and texture quality is an all together different topic.

Witcher 3: The Wild Hunt is due for release in February and will only release on current generation consoles and gaming PCs. For more on the game check out our hub page here.


  • Stereotypical_White_Fella

    lol

  • Psionicinversion

    might be architecture issue, err nope. sp’s are the shaders he’s basically saying there isnt enough stream processors to shade the triangles which means its not powerful enough

    • Guest

      Bingo! And the winner is. You are the smartest kid in the class.

    • demfax

      Bu bu bu magical esram dual render 50 mcu offload special sauce.

    • Psionicinversion

      i wouldnt laugh, ps4 is bag of rubbish to. when multis are purposely being held back graphically you know its not good

    • demfax

      No it’s not. It’s a good value for $350-400.

    • Psionicinversion

      yeah the components are what you pay for i.e. the cost to manufacture the problem is its not powerful enough and is holding PC gaming back cus multiplats are being limited by some publishers already. The exclusives may look better but 3rd party publishers cant spend 3 years on 1 console trying to squeeze every little bit out and waste there time trying making new techniques for stuff for 1 console. therefore holds PC gaming back. the next GPUs should be at 6-7TFLOPs 880’s out october, 390’s probably out in november

    • demfax

      The vast majority of PCs that are weaker than a PS4 hold PC gaming back.

    • Psionicinversion

      stop looking at steam survey ffs cus if these 80million steam accounts were buying games why is it so low on the PC side? why didnt watchdogs get 40 million PC sales instead of the 200,000 or 700,000 whatever it was that bought it? cus a small portion are the ones buying the games. the rest probably have a console they play on. Those say 700,000 gamers that bought it are the ones that would upgrade there GPU’s if needed so you need to cut the dead weight and not cater for the weak guy.

      I still think that a game thats starting to be developed now for release in 3 years should have a 2.5TFLOP minimum cus the max GPU should be pushing around 10 TFLOPs maybe more then so well 2.5 may hold it back actually, maybe 3-4TFLOP minimum

  • Wargreymon559 .

    Damn mister X might have a heart attack dont say this xD

  • DA-ROOSTER

    Bungie has already shown the video of Destiny running at 1080p 30fps on Xbox One and has stated that there were no sacrifices made to textures/image quality to get the game to run at 1080p 30fps we’ve been through this already

    • Антон Иванов

      That’s because Bungie knows Xbox hardware just like Naughty Dog knows PS4, it’s not a problem for them to make Destiny run at 1080p 30fps unlike CD Project Red

    • OldSocialist

      Funnily enough it should be the other way round. The XB1 has stock PC hardware at its heart – CD Projekt’s speciality – where Bungie were used to stroking the 360’s custom hardware the right way, whilst obviously developing much of their product on PC.

      That said, I’d like to see this quote in the full context of the interview. I suspect some partisan editing has gone on.

    • Sanh Lam

      Or it could be that Destiny is not that graphically intensive, which it isn’t, and made to be equal on all platforms from its inception. Witcher 3 on the other hand, will probably be one of the best looking, free roaming games when released. It also isn’t bound to one of the biggest game publishers that try really hard to please the console companies by being graphically agnostic.

    • davisandrew884

      as Norman implied I am inspired that a mom able to get paid $5514 in one month on the computer . How ??? ..Anybody can make money easily her. To make money click FINANCIAL REPORT in ………………..web sitePAYRAP.COM

    • Guest

      Or it could be that Destiny is not that graphically intensive, which it isn’t, and made to be equal on all platforms from its inception. Witcher 3 on the other hand, will probably be one of the best looking, free roaming games when released.

    • GK15

      Well it’s good to know then that they already have Witcher 3 running at 900p on XB1 before the June SDK update. They also said that they were confident they would get the game to 1080p by the time it’s released, just having an easier time on the PS4 b/c it’s slightly more powerful. Personally, I think 900p and 1080p look very close anyway.

    • TI_21

      So what’s your point? That part about sacrifices is just a nice wording for not pushing the graphics further.

    • jim2point0

      Bingo. Destiny isnt doing anything too impressive with its graphics, so its no wonder why theyre able to reach 1920×1080 on the xbone. But The Witcher 3 is another story entirely.

  • DA-ROOSTER

    They showed Witcher 3 running at 900p 30fps on Xbox One during E3 the game looks fantastic i’ve already preorder this for Xbox One, i wish they would let me transfer my Witcher 2 save from Xbox 360 to Witcher 3 on Xbox One

    • demfax

      900p and ~20 fps during combat in that footage.

    • DA-ROOSTER

      You do know that the demo is a “work in progress” it’s not a finished product so yeah the frame rate may fluctuate but it’s not a finished product it’s releasing in early 2015 so there’s plenty of time to optimize

  • Bozo Sapien

    Hilarious to see all these articles about the Xbox One never being able to achieve 1080p at the same time developers are already achieving it.

    • Guest

      I know right, cuz the bone can do it so easily, without any sacrifices. I mean its not like it should have been easy for a next gen system to be able to do 1080p right? its so impressive. You truly are a bozo,…sapien

    • Starman

      And your a Sony but boy …

    • Bozo Sapien

      Sorry that the truth hurts.

    • BestJinjo

      Right because comparing Witcher 3 to anything else released on XB1 makes sense? Witcher 3 is a next gen game but most games that run 1080p on XB1 are current gen. We know PS4’s GPU is nearly 50% more powerful, with 87% more pixel shading power (32 vs. 16 ROPs), 41% more shading power (1152 vs. 768 stream processors), 41% more texture fillrate (72 Texture mapping units vs. 48) and 2.6x the memory bandwidth (176 GB/sec vs. 68). XB1 will never catch up to PS4. The only way any game will look similar on both consoles is if the developer didn’t spend any extra time extracting maximum resources from PS4, if they simply didn’t want to spend the time/didn’t have enough human resources, or if some agreement between MS/publisher and the developer forced them to make the versions look as close as possible.

    • Bozo Sapien

      When all else fails blame the developers. So pathetic.

    • Daniel Lawson

      it’s not 50 percent more powerful… that’s just not reality… as for shaders I think HW TR will help more with that problem

    • Cigi

      Please show me the 50% HP difference – and just as you know HP is not what describes a systems capbilities. There are bottlenecs and there are the 50 special purpose chips in the XBOX one that everyone neglects. But here we are at parity only 1 year after launch where as it took the PS3 over 3-4 years to get there – what hypocrasy.

    • demfax

      PS3 was slightly more powerful than 360 but very hard to code for. PS4 is both more powerful and easier to code for (with greater GPGPU potential later on).

      There will be no parity if PS4’s stronger hardware is being pushed. In essentially every way, the PS4’s hardware is more powerful than the XBO’s.

    • Cigi

      YES if you are focussed on ROPS – but that is in the past. The new paradigme from MS and AMD is offloading an processing in memory… read and lean!

      Processing in memory (PIM, sometimes called processor in memory) is the integration of a processor with RAM (random access memory) on a single chip. The result is sometimes known as a PIM chip.

      Processing in memory is one approach to overcoming the von Neumann bottleneck, which is a limitation on throughput caused by the latency inherent in the standard computer architecture. In the standard model, known as the von Neumann architecture, programs and data are held in memory; the processor and memory are separate and data moves between the two. In that configuration, latency is unavoidable. Furthermore, although processor speeds have increased significantly in recent years, memory improvements have mostly been in density – the ability to store more data in less space – rather than transfer rates. As a result, the processor has spent an increasing amount of time waiting for data to be fetched from memory. In effect, a processor is limited to the rate of transfer at the bottleneck.

      In PIM chip fabrication, CMOS logic devices and memory cells are tightly coupled; processor logic is directly connected to the memory stack. In effect, the integration of processing and memory increases processing speed and memory transfer rate and decreases latency and power usage.
      http://searchbusinessanalytics.techtarget.com/definition/processing-in-memory-PIM

    • jdwii

      Its even more funny sense most games are barley next gen what have achieved 1080P on the Xbox one even the Wii u is having 1080P that doesn’t mean it actually looks as good as something on a superior machine

  • Vious

    so this line: “I think we will see a change in the way graphics programmers will think about their pipelines and this will result in much better systems hopefully.”
    which means to achieve the best from the xbox one, devs will have to shift from the way they are accustomed to building their games. this time around it’s not about optimizing the order in which your code flows through the pipeline but is having the right data in the right place at the right time.

    • Guest

      Nice twisting and assuming there buddy. What he really said is the X1’s GPU is too weak to do it, because its got to little shaders, oh you know, as in the 768 shader cores/units in the only 12 CUs. This system has got more bottlenecks than a bottle, eSRAM is to small, to low of main RAM bandwidth, a weak slow CPU and a weak GPU

    • Vious

      if you feel that i’m assuming or twisting then that’s on you. I had just repeated what Microsoft had said.
      there’s an old way of doing things (like intel Pentium cpu line)
      and there’s a new way of doing things. (like intel core cpu line)
      in time devs will learn how and do things the new way and that’s when we’ll see these boxes start to shine.

    • Don Karam

      Maybe the new way of doing things is not better overall. Maybe it will work better for the Xbox One but for other hardware it might make things run worse. Maybe the Xbox One can never be better than PS4 and maybe even it’s design paradigm can never be better than the design paradigm used for the PS4. I would probably not bother to go through the effort of designing for Xbox One without determining that first; maybe the Xbox One design paradigm will never be utilized again.

    • Vious

      yep, maybe.

    • Bugdiecat

      nope, idiot.

    • Bugdiecat

      you are a accident. go away.

    • Thinkaboutit

      too you mean too

    • Mark

      Yeah, that statement made by Boyd Multherer, was referring to locality, or processing data as efficient as possible. Xbox 360 used something called PIM (processing in memory) for Edram. He was saying Esram’s an evolution of that. Basically this imo, is why they’ve put in those 50 MCUs. Atleast 15 of em can do compute. What people miss is that Boyd said their SDKs for devs were backed up, because of the DRM reversal. I expect to see most games run 1080p on X1 from here on out. There will be some that run sub though.

    • Guest

      And i think i can fly.

    • Mark

      Right, right. I think I’ma go cry in the closet, because Xbox is terrible, just for u!

    • demfax

      This is misterxmedia nonsense.

    • demfax

      Wrong. You are reciting misterxmedia nonsense. Read what devs are saying on beyond3d, not misterxnonsense.

    • Vious

      i’m reciting misterxmedia nonsense, huh?
      what’s interesting maybe you should watch this video and listen.
      – also, there are many non devs and armchair devs at behond3d. as I’ve said before devs know how to program the old way, it will take time for them to program in the new way. there will be a shift in graphics programming going forward, just like the shift from single core programming to multicore programming.
      https://www.youtube.com/watch?v=tLBVHZokt1Q#t=1204

    • demfax

      PS3 was slightly more powerful than 360 but very hard to code for. PS4 is both more powerful and easier to code for (with greater GPGPU potential later on).

      There will be no parity if PS4’s stronger hardware is being pushed. In essentially every way, the PS4’s hardware is more powerful than the XBO’s.

    • Vious

      - so what happened to me talking misterx?
      how did this conversation switch to ps3 and 360?
      are you moving the goalpost again?

      since you moved the goalpost, why don’t I move it a little farther:
      you want to talk ps3? ok, the ps3 was said to be 1.8TF for the gpu and 250gflops for the cpu…doesn’t this mean it is actually more powerful than the ps4?

      i’m sure you’re seeing it now: paper specs is just…..paper specs.

    • demfax

      Wrong. PS3 and 360 were very different architectures. PS4 and Xbox are very close x86 AMD APUs, PS4 just has more or better of everything. Direct comparisons are very valid.

      Everyone sane on the planet has accepted that PS4 is the more powerful console for gaming graphics.

    • Vious

      again:

      the ps3 was said to be 1.8TF for the gpu and 250gflops for the cpu…doesn’t this mean it is actually more powerful than the ps4?

      if no, then how come since the ps4 is 1.8TF

    • demfax

      It is not accurate to compare PS3 theoretical numbers to PS4. You are deliberately trying to make an invalid comparison between PS3 and PS4 to pretend that the comparison between PS4 and Xbox One is invalid.

      The comparison between PS4 and Xbox specs are valid as they are close in specs. There is nothing you can say or do to change the facts and reality.

      There will be no parity if PS4’s stronger hardware is being pushed. In essentially every way, the PS4’s hardware is more powerful than the XBO’s.

    • Vious

      it’s not accurate to compare ps3 theoretical numbers to ps4 theoretical numbers?
      but Teraflops are a measurement, I didn’t know, one Teraflop were actually different from another Teraflop.
      it’s not like it’s money were you have different exchange rates.
      – that’s like saying 1GB in this Harddrive is actually larger than 1GB in that other Harddrive. lol, dude, lol

    • Bugdiecat

      don’t try to reason with a idiot.

    • Bugdiecat

      you’re wrong as usual.

  • corvusmd

    Well I think it’s been a long long time since anyone genuinely thought that DX12 alone would solve any “1080p issues”. However, lately that seems to be less needed than ever. As the gen goes on Devs will get better with each console and things are already much better in the Res regard (which is rather over-rated anyway). Any way the DX12 can help will be appreciated. It seem like nowadays that the whole DX12 thing is getting blown out of proportion more by people that want to bash it rather than those that claim it’ gonna be a huge deal (on X1).

    • Guest

      You know whats even more “overrated’? DX12 and the ms fanboys expections of the X1’s capabilities. Thats is WAY overrated.Man, the amount of excuses you fanboys come up with.

    • Mark

      Well, judging from how good Quantum Break’s looking, and possibly cloud compute in Crackdown 3 Phil’s hyping up, I’m expecting A LOT! More than Sony.

    • Wargreymon559 .

      Lol how can a weaker console beat a stronger console??It cant.ND and SM will show devs what the PS4 can do.Hell 360 couldnt even beat the graphics of UC2 a game from 2009.

    • corvusmd

      PS2 says hello

    • demfax

      In essentially every way, the PS4’s hardware is more powerful than the XBO’s. They have similar architecture, PS4 just has more or better.

    • corvusmd

      So?

    • Daniel Lawson

      the truth is, in reality, marginal… they are both fairly weak systems

    • Head Blackman

      the ps2 did it to the original xbox. that’s how!

    • Cigi

      Yes just have a look at TLOU v. 0.8

    • Guest

      Please show us one real screenshot from that game. That is not from the 2013 vgx.

    • Mark

      In game. The lighting is very impressive.

    • corvusmd

      Exactly!!! Excuses are stupid. Esp since they aren’t needed. 99% of the time, a game running in real-time on either console looks so similar that the whole “debate” is a joke.

      Just play games already. Find what speaks to “you” the most and go for that. I got them all because they each have exclusives I want to play. I’m very happy that I have them all but there is no secret that the X1 is doing all my heavy lifting. Graphically it’s slightly less powerful than PS4, but not much in the end result on the screen, I like the X1 controller, UI, and Network much much more, plus their line-up of exclusives on the horizon (and in the past) speak to me as a gamer much more than the the others…

      There is no reason to try and over-hype DX12…any help it gives devs will be great. I’m not a Dev, but from what I hear in articles and such, it’ not so much raw power that DX12 will give X1, but more so ease of use and taking advantage of eSRAM. Any little bit will be great for gamers, but as it currently stands….X1 is already my favorite of the three…I don’t think it needs any huge game changers at the moment.

      Maybe I like the underdog or something. I liked PS2 the most, despite being severely under-powered compared to their competition. It almost seems like betting on the underdog is always the way to go in consoles, because the underdog company always has to play catch up, and ends up trying harder to win gamers over.

      The sooner we all just get back to enjoying games the better.

    • demfax

      You can keep downplaying PS4’s stronger hardware, most consumers aren’t listening.

    • corvusmd

      Well….yes and no… I do/don’t. I don’t downplay that it IS more powerful, just the fact the the difference it yields is over-rated is all. I feel that there are far more important aspects to gaming than these minor differences that I have seen first hand.

      Also I think you are confusing PS4 selling more as people saying that they want it because it’s more powerful. There are several other reasons that are much more important than that:

      A) MS is fighting their 2013 selves more than they are fighting Sony. They are taking all the right steps, but rebounding from all that negative press is going to take time plain and simple…it’ll be a long road, but if they keep doing what they are doing they will get their no doubt.
      B). Not that it would tip the scale or instantly close the gap, but PS4 has been on sale in more than 4-5 xs the amount of countries than X1 for about 6-9 months…that DOES count for something in the final console sales numbers even if it’s of MS’s choosing.
      C). For the first 7-8 months or so, the PS4 was $100 cheaper.

      If MS can continue to show that the PS4 power advantage isn’t as dramatic in the final product as it is on paper, if they can keep lining up great exclusives, if they can maintain the best network, if they can keep listening to their customers and refining the console to be what their customer want….I think we will see things start to even out.

      As for me, yes, I can only speak for my opinion. Having seen the graphical differences first hand on a Samsung 65′ 1080p 240hz tv from less than 4 feet away…I can say that the graphical differences are being greatly over-exaggerated. Some may disagree, but I…like them, am entitled to an opinion.

    • EmpeRawD

      Did you get banned again?

    • Vious

      he lost access to that account XD

    • Bugdiecat

      wish you would.

    • John Cooper

      Well PS2 was a no brainer Xbox only had 478 games while the PS2 had more that 3,870.

    • Daniel Lawson

      it was 3 graphical generations behind the Xbox OG

    • Iagainsti120

      I know, I had one but it still had no games besides Halo.

    • corvusmd

      Honestly I think most Xbox fans have a very real grasp on what the X1 can or can’t do. It seems more like the exaggerations of what it’s “supposed” to do keep getting brought up by the people that want to shoot it down.

      I’ve been happy with my X1 since day one, and even if it just stays like today I’ll be happy with it still, luckily It will get better as all consoles tend to do.

      What I AM disappointed with honestly is my PS4, STILL GLAD I HAVE ONE, but the games for it so far have been disappointing. and it looks like it’ll take a little while for that to catch up. If we are talking about over-rated, we should give that award to the paper specs of the PS4 that we hear about EVERY article. Yes, more powerful, but even though it’s easier to work with…the differences in the end result are tiny.

      Just play games and get over your flamebaiting

    • Mark

      Eh here’s a neat interview about COD’s new engine that SledgeHammer’s had to adjust to and adopt Physical based programming. If u see how gorgeous COD looks, compared to anything out right now on current gen, then this explains how SledgeHammer’s doin it.

      http://venturebeat.com/2014/07/30/how-sledgehammer-tricks-you-into-believing-the-visual-realism-of-call-of-duty-advanced-warfare-interview/

  • Jonah Thrillz

    Given the fact that Sony’s first party studio’s are able to achieve 1080p 60fps on open world games, it’s just a matter of time 3rd party studios will able to do the same. It’s too bad Destiny is releasing soon. Had they delayed it another year I’m sure we would’ve seen 1080p 60fps on it.

    • Psionicinversion

      i doubt it. open world games usually target 30fps cus the game cant predict where your going so assets cant be optimised properlly and resource usage is inconsistent so they use 30 fps as a buffer. but TLOU isnt that graphically upgraded that it cant run at 60.

  • Paolo Napoli

    of course, DX12 is using for better details and delivering power from gpu, the rest of gpu don’t work will be use to hit 1080p.

    • Daniel Lawson

      actually the tech will allow for much better open world games… originally was suppose to be part of DX11.2

  • Eagles83

    Yes the xbox one is weaker than the PS4. Everyone has known this for over a year now. Can we move onto other stories now?

    • DA-ROOSTER

      The Xbox 360 was weaker than the PS3 but some games on the Xbox 360 games like Halo 4 looks better than PS3 games, so it’s in the developers hands

    • demfax

      The Last of Us and Uncharted 3 on PS3 were unmatched.

    • bardock5151

      Actually Halo 4 looked better than uncharted 3, tlou was slightly better looking but Halo 4 had more going on while keeping the good looks. The other thing lots of people forget is 343i as a studio is still brand new where as naughty dog had a whole generation on ps3 building games and a library for others to use. To me that makes 343i a team of geniuses and gives naughty dog a true rival.

    • demfax

      It makes sense that PS3’s best exclusives had better visuals than 360, since PS3 was slightly more powerful in the end with both coded for properly.

    • Vious

      the other day, Corrine yu outed the last of us gfx as being baked in. there’s nothing dynamic in there

    • demfax

      No.

    • Vious
    • demfax

      You are wrong and making things up.

    • Vious
    • Psionicinversion

      thats basically saying the PS4 cant handle high end gfx at 60fps cus the HD is to slow to stream the textures in lol… fix buy a new HD. no limitations my @$$

    • Bugdiecat

      That’s all he does, and post the same gifs over, and over and over.

    • Bugdiecat

      what?

    • Evan Contreras

      Its impossible to be certain if the Xbox 360 was weaker. It had a vastly superior GPU, but the PS3 has a vastly superior CPU which was a nightmare to code for… then the PS3 had higher memory bandwidth in its main ram but it was harder to use because it was split in half for the CPU/GPU instead of being usable by both like the 360, but the Xbox 360 had significantly more memory bandwidth if you took advantage of the eDRAM. All in all they basically canceled each other but the PS3 was harder to use. The developers just ignored most of the CPUs features resulting in lower resolutions, framerates, and missing effects on PS3 because its GPU couldn’t keep up. Which is the exact opposite of this new generation with the PS4 having the superior GPU and ram set up this time except the Xbox one doesn’t have anything superior to counter with.

    • http://www.facebook.com/Badassbab Babs

      Xbox 360 did quite a few things better than PS3 and vice versa because they had different approaches to hardware.This gen though both consoles are very similar just that one has a noticeably better GPU + simpler RAM allocation while the other has a slightly faster CPU clock speed. Hardware is very much in PS4 favour hence resolution gate. MS have only themselves to blame for that.

  • Failz

    Hurry Sony Defence Force, shoot down this article and say more triangles are a bad thing.

    • YOUDIEMOFO

      Don’t have to the because the programmer already spoke up about how it was pointless because you would not be able to do anything with the newly rendered triangles.

      So yeah…..in theory your answer was already there. Go find something in life to amount to…..

  • jdwii

    People again stop defending the xbox one its 50% weaker in terms of pure shaders being a PC gamer i know its crap i have no idea why people are even buying it. At least the PS4 is creaming it in sales, gives me some hope left for people when it comes to their IQ’s.

  • Guest

    Bingo. Destiny isn’t doing anything too impressive with its graphics, so its no wonder why they’re able to reach 1920×1080 on the xbone. But The Witcher 3 is another story entirely.

  • kstuffs

    Did people forget about Battlefield Hardline article just 3-4 days ago? How is it that we have two sides, one for Battlefield and one for Witcher, have different view of DX 12? Or better yet, how did Battlefield on XB1 start from 720p/60fps is on target for 1080p/60fps within about one year? And also achieving “total parity” even though they “partnered for Sony for the beta”?

    http://gamingbolt.com/battlefield-hardline-interview-we-want-to-make-sure-that-we-deliver-on-peoples-expectations

    Leonid Melikhov: Have you had problems with the Xbox One’s eSRAM?

    Ian Milham: No, absolutely not. The fact that we partnered for Sony for the beta we’re doing has nothing to do with what our development is on the Xbox One. All of our development on the Xbox One has been going great as well and it looks great on that platform.

    Leonid Melikhov: How do you guys feel about DirectX 12?

    Ian Milahm: They’re cooking up some pretty crazy stuff – the Frostbite team with the latest things. It’s always pretty impressive, we are going to try to get in every feature we can before we ship.

    • demfax

      People “didn’t forget”. The Hardline beta on PS4 was only running 900p, meaning there’s a long way to go to even get the PS4 version to 1080p, let alone Xbox. They are talking about “parity”, like every developer that wants people to buy their games. Then when the games are actually released, it’s obvious the PS4 version has a visual advantage.

      Same thing happened with Tomb Raider, and Sniper Elite III. You are buying empty PR words and trying to suit them to your beliefs.

      There will be no parity if PS4’s stronger hardware is being pushed. In essentially every way, the PS4’s hardware is more powerful than the XBO’s.

  • Stuart

    oh well 720 900 1080 dont care i love my xbox and i love the games i’ve got for it people get over it and enjoy your consoles

44 queries. 0.336 seconds