EA CTO: Xbox One and PS4 Benchmarks 8 to 10 Times Superior Than Current Gen

Removes any need to ration system resources for game engines.

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EA is rather high on the next generation of consoles, as evidenced by their exclusive partnership with Microsoft for the Xbox One. However, CTO Rajat Taneja recently posted on Linkedin that both the Xbox One and PS4 are a boon for development in general.

“Our benchmarks on just the video and audio performance are 8-10 times superior to the current gen. The compute capabilities of these platforms and the data transfer speeds we can now bank on, essentially removes any notion of rationing of systems resources for our game engines.

He also praises both consoles commitment to Cloud computing. “We’ll really start to see more examples of true cross-device play. Sony showed off the ability through their cloud gaming functionality to allow gamers to play high-end console titles on the handheld Vita product.

“The architecture of both the Xbox One and PlayStation 4 present more opportunities to take your game from TV to smartphone to PC, with seamless ubiquity and experience gaming at any time, in any way on any device.”


  • goat

    “Our benchmarks on just the video and audio performance are 8-10 times superior to the current gen.”

    So, where are these benchmarks?

    • Daniel Lawson

      Propriatary benchmarks no doubt meant to measure the true throughput of the console rather then rely on theoretical limits

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