Epic Games: Unreal Engine 4 And DX12 Will Allow Developers To Squeeze Out Even More From The Xbox One

Epic Games' Ray Davis on the impact of DirectX 12 in games development.

Posted By | On 10th, Jun. 2015

xbox one amd

GamingBolt recently got the chance to chat with Ray Davis who is the General Manager at Epic Games, looking after Unreal Engine. During the interview, Ray explained to us about the benefits of using DirectX 12 along with Unreal Engine 4, and whether it could have an impact on Xbox One’s performance. With Microsoft renewing its push for games on the PC, how will Unreal Engine 4 help developers to get the most out of the upcoming DirectX 12 API?

“The most intriguing aspect of DirectX 12 to me is the notion that it’s a concerted effort to remove as much cruft from between the developer and the hardware itself, which means out of the box we’re able to immediately do more for free, essentially,” Ray said to GamingBolt. “Microsoft has done a great job with the updates, and it’s also worth mentioning that they’ve been a great partner in soliciting feedback from the developers to help guide the future design. Hopefully we’ll see the official launch soon so players can start seeing the benefits firsthand!”

Microsoft’s Xbox One already has a low level API that resembles DirectX 12. What possible benefits will DX12 along with Unreal Engine 4 bring to games development on Xbox One?

“Unreal Engine 4 already does a great job of showcasing what the Xbox One is capable of and with the advent of DirectX 12 we’re excited to see developers squeezing even more out of the hardware. Several internal Microsoft teams are using UE4 for games development so it’s made it incredibly easy to closely partner with them and to ensure that Unreal Engine is a great development tool for the broader Microsoft ecosystem.”

This is a rather interesting statement by Ray, given that there are so many conflicting views regarding the impact of DirectX 12 on Xbox One. After all, we all want our games to perform well, and the continous improvements in Unreal Engine 4 and DirectX 12 will go a long way to ensure this.

Stay tuned for our full interview with Epic Games in the coming weeks. For more, check out what Epic Games has to say about the next Gears of War here.


Amazing Articles You Might Want To Check Out!

Share Your Thoughts Below  (Always follow our comments policy!)



Keep On Reading!

Alan Wake 2 Developer Working on Improvements for PS5 Pro in Performance Mode

Alan Wake 2 Developer Working on Improvements for PS5 Pro in Performance Mode

Remedy is "still researching a few things", though it will "take the team longer than a few weeks for changes ...

2K Launcher Removed From Every Title on Epic Games Store and Steam

2K Launcher Removed From Every Title on Epic Games Store and Steam

The controversial launcher has been completely sunset. Several titles that necessitated its use are now playab...

Dante’s Ring Announced by The Invincible Developer

Dante’s Ring Announced by The Invincible Developer

The disaster combat action-adventure RPG will enter early access "soon", with Starward Industries aiming for 2...

Nine Sols is Out Now on Consoles With New Boss Rematch Update

Nine Sols is Out Now on Consoles With New Boss Rematch Update

Battle Memories allows for fighting any previously defeated bosses again, though you'll need to finish the gam...

Can Grand Theft Auto 6’s Single Player Campaign Do Better Than Red Dead Redemption 2?

Can Grand Theft Auto 6’s Single Player Campaign Do Better Than Red Dead Redemption 2?

Red Dead Redemption 2 set the bar for story and realism in games sky high. Can Rockstar continually outdo them...

Rift of the NecroDancer Launches February 5th, 2025 for PC, Later on Nintendo Switch

Rift of the NecroDancer Launches February 5th, 2025 for PC, Later on Nintendo Switch

Developer Brace Yourself Games is taking more time to polish the rhythm title without "sacrificing our team's ...