Frictional Games On PS4’s GDDR5 Memory: No Latency Issues And Not A Bottleneck

Plus, new features of HPL Engine 3.0 detailed.

Posted By | On 30th, Dec. 2014 Under News | Follow This Author @GamingBoltTweet

soma ps4

Frictional Games’ upcoming survival horror game SOMA is going to be console exclusive for the PlayStation 4. PS4 utilizes GDDR5 memory at a bandwidth of 176GB/second. However there are reports that GDDR5 suffers from high latency. So did Frictional Games faced any issues due to that while developing the PlayStation 4 version?

“Afraid I have not worked to closely to the PS4 side to answer that in any detail. As far as I know, we have had no issues,” Thomas Grip from Frictional Games said to GamingBolt. However in a follow up with a programmer from Frictional Games’, Thomas stated that “RAM is not a bottleneck for us.”

SOMA will run on the latest iteration of HPL Engine i.e. 3.0. So what kind of benefits can players expect over version 2.0?

“Tons of new stuff: Terrain, HDR, better script system, and much more. One feature that I think people will notice especially is the streaming, which means there will be no loading screens between levels. Our goal is to get it as seamless as possible so the entire game feel like one big environment that you travel through,” Thomas added.

SOMA will release sometime in 2015 on the PS4 and PC platforms.

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  • Starman

    Says who , the fact that they/you eve had to say that(to prove what????IDK) just go’s to show you , like all the other excuses …..That GDDR5 doesn’t work without all the other necessary components to bring out the best of it …. They’ve been bottlenecking since they announced that over rated PS4 joke …

  • Vance

    I looked at their game….and then I looked at warframe. and warframe looks better and seems to be a much bigger game.
    their game isnt’ doing much to be latency or RAM constraint.
    anyway, it’s good that they’re not having problems but using small indies with small games as “proof” I dont’ think is the way to go.
    this is on the same line as referencing a dev using 8-bit graphics to talk about how powerful the ps4’s gpu is…’s just absurd, for lack of a better word.

  • Ricoh123

    As games get bigger, ps4 will become less capable.

    Unified gddr5 memory is slower and fixed. You can not increase its size.

    The xb1 won’t have this problem. Streaming tiled resources = unlimited ram.

    • jayflow

      Unlimited? You’re joking right?

    • red2k

      Isn’t unlimited but your idea is correct. PS4 will have a bad future if they continue delegating CPU task to GPU.

    • Guest

      Hey moron, explain to me how the PS4 will have a bad future “delegating” CPU tasks to the GPU, when the X1 is even more limited? Are you stupid or something? You think a mere 150mhz clock increase in their CPU speed (which amounts to no more than 10TFLOPS) is going to somehow match the PS4’s more than 533TFLOP advantage due to its superior GPU? Please do tell, explain.
      I tell you, you fanboys just keep showing your ignorance.

    • Guest

      Wow, talk about backwards, as we go forward, its the X1 that is going to have a harder and harder time. Simply because its inferior.

    • Psionicinversion

      Ps4 already used tiled resources actually, was used abit in infamous. It’s nothing new tbh

      Tiling was first used in the powervr kyro gpu’s ithink like 15-20 years ago it just never caught on back then. I owned a powervr kyro 2 wasn’t a bad gpu tbh but the product line pretty much failed I think at least in consumer space.

    • andy

      Only 24 hours left and we get the most hilarious and delirious comment of 2014. Well done, COTY prize goes to you.

    • Michael Norris

      You are a Xdrone for sure lol,also Ps4 will use it’s own tiled resource oh and has twice the Gpgpu over your Xbone.

    • Ricoh123

      You are a Pony for sure lol, first you claim the ps4 has 50% more power, and now you claim it has 200% more power.

      Suuuuuurrreeee !


    • Guest

      And here we have another ms fanboy showing/proving that he knows nothing about what he’s talking about. Just spewing his ignorant fanboy nonsense.
      I got news for you etard, both systems can do PRT (partially resident textures) (or tiled resources as clownsoft likes to call it, to pretend its something different only they do). They both can do it and its nothing special. They both have the same APU, the same CPU, the same GCN 2.0 GPU, only the PS4 has the better GPU and the better RAM architecture and you think they (MS) has some kind of advantage because of that crutch, the ESRAM? Ahahahahahaha. you know nothing. The size of the ESRAM is a bottleneck, PERIOD! Just cuz you can go out of your way to work around it to some extent, doesn’t mean it isn’t. There is only so far you can work around the puny amountof RAM. always making it more limited than the PS4. Not to mention the PS4 has 176GB to 8GB of RAM, where the the X1 only has 68GB to 8GB of RAM and around 150GB to 32MB.

    • Jecht_Sin

      God, but is this the festival of the clueless? Why do you people even post.

  • Edonus

    One thing I like to bring up because the rape media never will because they protect Sony so much is that 176GBs is based on 8GBs of Gddr5 ram. We know factually that the system can only use between 4 and 6 at the most for games
    Thats 132 at the most. Just keepin them honest.

    • Michael Norris

      Eh you are wrong,its more on the line of 156GBPS since the CPU needs 20GBPS.

    • Edonus

      I am not sure what you are referring to. I am referring to the system bandwidth. Total bandwidth of the Ps4s 8GBs gdr5 is 176GBs.

      Only up to 6 of it (pretty much confirmed to be less) can be used for gaming. Thus 176 / 8 = 22. 22 x 6 = 132

      132GBs would be total amount of data a game on Ps4 can use. It doesnt matter whether it is to the GPU or CPU.

    • Jecht_Sin

      Shut up. It doesn’t work like that, you know nothing.

    • Edonus

      I cant tell you are just damage controlling because you didnt explain (in your mind) how it does work. More calling false without a retort.

    • TheWayItsMeantToBePlayed

      You know sweet FA about tech except to repeat damage control for Sony.

    • Guest

      The “rape media”, yet here you are spewing that fanboy garbage without any proof whatsoever, other than believing the garbage the other ms fanboys say. You MS fanboys are the absolute worst. I like how none of you talk about how the ESRAM can only really do around 159GB or the 8GB around 56GB. And “the system can only use between 4 and 6 at the most for games. Thats 132 at the most. Just keepin them honest.” No, that’s just showing your ignorance, just showing your stupidity. And by dumb ignorant logic that means the X1 can only even less.

    • Jecht_Sin

      This is the most clueless post I have ever read. So you think that doubling the RAM you would double the bandwidth?! The PS4 could have 128MB of GDDR5 RAM that the bandwidth would still be the same. the bandwidth is the amount of data it can be copied per second into the RAM by the CPU. It doesn’t have to be the whole RAM, it can always use the same few bytes location to compute it.

      The funniest thing is that according to your logic since the Xbone only has 32MB of eRAM at 200GB/s the real bandwidth would be 200 GB/s * 32MB/8GB. ie. 800MB/s.


    • TheWayItsMeantToBePlayed

      Stop trying to talk about something you have no idea about. 5GB = 132 and Sony only ever talked about theoretical max. RW rate is 130 to 140 at best.

      And stop deflecting to the xbone when the PS4 can’t keep up with midrange PC’s. It’s embarassing watching Sony fanboys thinking they know tech because MisterCernyMedia told them so

  • andy

    Lol don’t see how 176GB/second could be a “bottleneck”. Early PS4, completely exclusive, games like Killzone Shadowfall and Infamous Second Son are pretty much proof of this.
    Don’t think so??? Then name me a game on Xbone in the next 5 years that comes close to the graphics AND resolution of those 2 games lol.

  • jent


    You gotta learn how to conduct an interview and then write it up. I have said this before and I’ll say it again.

    You asked him a question regarding how development was on the PS4 for his game. He replied, “Afraid I have not worked to closely to the PS4 side to answer that in any detail. As far as I know, we have had no issues.” (“As far as I know” is the biggest clue that you are talking to the wrong person.) At this point a proper journalist then asks the interviewee for the name of someone at his company who does work on the PS4 (and presumably not the PC) version of the game. You should never use an expert who admits that he is not an expert during the interview.

    Then you followed up with a question about RAM bottlenecks. You need to clarify and followup with a question such as “Was the speed of the RAM in the PS4 an issue in the development of your game?” RAM bottlenecks can exist both in terms of bandwidth as well as amount. You need to be more clear.

    You based the article’s title on these two bits of poorly gotten information which may not even say what you want them to say. I have to assume you wrote it this way in an attempt to draw in the clicks. In future, if you plan on doing this I suggest you don’t tag the article as News.

    • Guest

      Thank You. All Gamingbolt is doing is showing how incompetent they are.

  • Michael Norris

    Redgamingtech has reported that latency isn’t a issue with GDDR5.

  • TheWayItsMeantToBePlayed

    Most games will scale down to rates like 140GB anyway since they will have to support older PC hardware as most indie games have to.

    I’d still peg it for 30FPS though since the data transfer rate is horrible on anything with 30FPS and pop in everywhere.


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