Gears of War 4 Features Unlocked Frame Rate, 4K Resolution Support on PC

Control remapping and 28 different graphics options confirmed.

Posted By | On 23rd, Jul. 2016 Under News

Gears of War 4

The Coalition has offered more information on Gears of War 4 for PC users and much like previous Windows 10 releases of Xbox One titles, it will offer 4K resolution support.

Technical director Mike Rayner told Eurogamer that, “Our focus on PC is to deliver a highly optimized, customizable experience first and foremost.” The Coalition can also take advantage of the disabled vertical sync, which can “offer proper unlocked frame-rate support that gamers expect on day one.”

Along with higher resolution textures, going up to 4K, players will see dynamic resolution support, a benchmarking mode, controller remapping options and 28 different video settings to change (with more potentially coming later). The developer is also allowing the Xbox One version’s dynamic scaling to work on PC to let users balance between performance and visual quality.

“Along with more settings, we’re putting extra time into making it clear what impact a setting will have on GPU/CPU/VRAM so there is a clear correlation between a setting change and its performance impact.

“We will support super-sampling and have come up with a neat system using the dynamic scaling created for Xbox. You can super-sample, let’s say up to 4K, and then enable dynamic scaling and set the maximum amount of scaling you want to allow so you can maintain a very crisp image with scaling kicking in where needed and only to the amount you consider acceptable.”

Gears of War 4 is out on October 11th for Xbox One and Windows 10 with support for Xbox Play Anywhere.

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  • Living While Alive

    See l! This, is how it will exactly work for Scorpio.

    • Mr Xrat

      You only wish, Xgimp.

    • Nintengods

      I remember when 8GB GDDR5 meant everything was going to be 1080P 60FPS according to Mister Cerny.

      What happened?

  • Psionicinversion

    sounds like it could be a very good port for PC. Can always tell how good the port is by the amount of graphical options the devs put in. small amount = lazy port, alot means theyve actually put some time in but this could also be the precursor to allow them to tune the scorpio next year so probably isnt totally for the benefit of pc. Of course all the gfx settings in the world dont mean anything if the game runs like crap though

  • Amiga 4000

    Nice to see newest version 4.11 of Unreal Engine fully exclusive to DX12 in big AAA title. First Gears of War in 2006 was real breakthrough for quality of graphics. I hope that Gears of War 4 will be another breakthrough and help promote DX12 between gamers and game developers. We don’t want DX11 games in 2016 and 2017. We want to all games will be DX12 or Vulkan. I hope that Gears 4 and Forza Horizon 3 (also exclusive to DX12) will create that breakthrough.


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