Gears of War 4 Features Unlocked Frame Rate, 4K Resolution Support on PC

Control remapping and 28 different graphics options confirmed.

Posted By | On 23rd, Jul. 2016

Gears of War 4

The Coalition has offered more information on Gears of War 4 for PC users and much like previous Windows 10 releases of Xbox One titles, it will offer 4K resolution support.

Technical director Mike Rayner told Eurogamer that, “Our focus on PC is to deliver a highly optimized, customizable experience first and foremost.” The Coalition can also take advantage of the disabled vertical sync, which can “offer proper unlocked frame-rate support that gamers expect on day one.”

Along with higher resolution textures, going up to 4K, players will see dynamic resolution support, a benchmarking mode, controller remapping options and 28 different video settings to change (with more potentially coming later). The developer is also allowing the Xbox One version’s dynamic scaling to work on PC to let users balance between performance and visual quality.

“Along with more settings, we’re putting extra time into making it clear what impact a setting will have on GPU/CPU/VRAM so there is a clear correlation between a setting change and its performance impact.

“We will support super-sampling and have come up with a neat system using the dynamic scaling created for Xbox. You can super-sample, let’s say up to 4K, and then enable dynamic scaling and set the maximum amount of scaling you want to allow so you can maintain a very crisp image with scaling kicking in where needed and only to the amount you consider acceptable.”

Gears of War 4 is out on October 11th for Xbox One and Windows 10 with support for Xbox Play Anywhere.


Amazing Articles You Might Want To Check Out!

Keep On Reading!

Warhammer 40,000: Space Marine 3 Announced

Warhammer 40,000: Space Marine 3 Announced

Saber Interactive and Focus are at the helm again, promising a new campaign with "bigger battles, more action ...

Atomfall Studio CEO is in Awe of Organisational Complexity Needed for Big Game Development Studios

Atomfall Studio CEO is in Awe of Organisational Complexity Needed for Big Game Development Studios

CEO Jason Kingsley spoke about how the thought of needing levels of "organization of organization" must be min...

Norse is a New Tactical Strategy Game Published by Killing Floor Developer Tripwire

Norse is a New Tactical Strategy Game Published by Killing Floor Developer Tripwire

Norse will take place in dark age Norway, and will put players in the shoes of young warrior Gunnar who must s...

Once Human Gets Dedicated Trading Zones in Latest Update

Once Human Gets Dedicated Trading Zones in Latest Update

Players will be able to put down new Special Vending Machines in the Manibus, Evolution's Call and The Way of ...

No Rest for the Wicked, Ori and the Blind Forest Developer is Now Fully Independent

No Rest for the Wicked, Ori and the Blind Forest Developer is Now Fully Independent

After some time negotiating, the studio was able to secure the rights to self-publish its Early Access title N...

Avowed Director is “Very Happy” With the Reception But Can’t Offer a “Really Firm” Success Metric

Avowed Director is “Very Happy” With the Reception But Can’t Offer a “Really Firm” Success Metric

"All the folks I've talked to at the studio level and the Xbox and Microsoft level have been happy with the re...