Hitman Will Use DirectX 12 And AMD GPUs To Deliver Better Visual Performance

There you have it.

Posted By | On 11th, Feb. 2016 Under News | Follow This Author @Pramath1605


Hitman_01

We’ve long suspected that the upcoming Hitman will be utilizing the DirectX 12 API for its PC version in some way- and now, we know for sure. With Hitman, IO Interactive will be utilizing and leveraging DirectX 12, via some unique hardware found in AMD cards, to deliver a better graphical experience.

Hitman will leverage unique DX12 hardware found in only AMD Radeon GPUs—called asynchronous compute engines—to handle heavier workloads and better image quality without compromising performance,” AMD and IO Interactive said in a press release. “PC gamers may have heard of asynchronous compute already, and Hitman demonstrates the best implementation of this exciting technology yet. By unlocking performance in GPUs and processors that couldn’t be touched in DirectX 11, gamers can get new performance out of the hardware they already own.”

This makes Hitman one of the first major AAA games to utilize Microsoft’s new, next generation graphical API.

Hitman will launch in March, on Xbox One, PS4, and PC, and it will continue to receive free new episodes over the course of the year.


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  • Michael Norris

    Both consoles have asynchronous compute Ps4 just has double the amount the same as a R9 290x hopefully this will become the norm to extract more power from the gpu. I have a Nvidia card so i don’t know if this will even matter or not for that.

    • Truth™

      Nope. POS4 will continue to struggle with 30FPS. No 7th Core or Async Compute can save it from being garbage 🙂


 

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