Microsoft’s Repeated Promises of ‘True 4K’ On Project Scorpio Means They Cannot Afford To Deliver Anything Less

The onus is on Microsoft to live up to their word now.

Posted By | On 11th, Mar. 2017 Under Article, Editorials | Follow This Author @Pramath1605


Later this year, Microsoft will launch the Xbox One Scorpio- this will be, they have stated repeatedly, the most powerful home console ever built, a ‘beast’ with a 6 TFLOPs GPU. Notably, this is a summary of what Microsoft’s executives have themselves said about the system at various times ever since its unveil at E3 last year. The Scorpio, we have been told, will be a pretty big deal.

On the whole, it’s not hard to see how the new system might be exciting technology- a 6TFLOPs GPU is absolutely monstrous for any home console (the PlayStation 4 Pro, which is currently the most powerful home console ever built, has a 4.2 TFLOPs GPU), and there is as of right now empirically no doubt that the Scorpio will be the most powerful home console of all time. These are not claims that can be disputed to any meaningful degree whatsoever. If new technology interests you, then the Scorpio should be on your radar.

"It’s not hard to see how the new system might be exciting technology- a 6TFLOPs GPU is absolutely monstrous for any home console (the PlayStation 4 Pro, which is currently the most powerful home console ever built, has a 4.2 TFLOPs GPU), and there is as of right now empirically no doubt that the Scorpio will be the most powerful home console of all time."

However, there is something else that stands out about Microsoft’s repeated claims regarding the Scorpio- their insistence that the console will be the world’s first and only system capable of ‘true 4K.’ By true 4K, we presume they mean achieving 4K resolutions natively on the system, without having to resort to upscaling techniques such as Checkerboard rendering, which PS4 Pro relies on, owing to it lacking the power to render most games in 4K natively. However, there are multiple caveats to Microsoft’s chosen marketing angle here.

Let’s start with the most obvious- first off, the Scorpio is not going to be the only console capable of true 4K output. Even the PS4 Pro achieves that natively, without any upscaling, on at least some of its games. While these games are usually not as graphic or resource intensive, this is already a chink in Microsoft’s armor as far as marketing the new system goes.

However, comparisons with the PS4 Pro are not what I am looking at doing here (even though I am positive that they will, if at least implicitly, be Microsoft’s focal point for marketing the system)- instead, I want to tackle their claims of the system achieving native 4K. Microsoft has repeatedly made associations between Scorpio and ‘true 4K gaming’ over the last few months- at this point, native and true 4K resolution is expected for Scorpio, and Scorpio games.

This… could in fact be a problem. While 6TFLOPs is likely to be enough grunt to allow for most Xbox One games to run in native 4K on Scorpio (remember, Scorpio isn’t going to have exclusives of its own- all games it has must run on standard Xbox One systems too. Running Xbox One targeted games in 4K would definitely be easier than running a game targeted at the Scorpio’s specs in 4K would be), there are bound to be exceptions. In fact, some of the most ambitious games, whatever they are, are probably going to be exceptions here. Even on the PS4, which billed itself as the machine that could play any game in 1080p at launch, there are numerous games that fail to hit that resolution with any meaningful consistency resulting into an outcry upon each of those games’ failure to hit that resolution.

"By true 4K, we presume they mean achieving 4K resolutions natively on the system, without having to resort to upscaling techniques such as Checkerboard rendering, which PS4 Pro relies on, owing to it lacking the power to render most games in 4K natively."

In fact, if you remember, an actual lawsuit was brought up against Sony when it came to light that Killzone Shadow Fall doesn’t run at native 1080p resolutions, as was promised. Customers felt that the marketing for the console and the game had been misleading. And while I am not going to make the argument about that in case of Scorpio, I think it is clear that customers today are far more responsible than they used to be before- they hold companies to their word, they ensure they remain accountable.

This means that, barring maybe a few exceptions, there shouldn’t ideally be a Scorpio game that can’t achieve native 4K rendering. Ordinarily, we would accept that Microsoft will be able to achieve that without issue – 6 TFLOPS sounds like it would be just enough to achieve that resolution natively for most Xbox One spec level games, and Microsoft has some very talented software engineers in place who could program and design a development environment to make the process easier for all developers – but there is some troubling evidence that suggests the contrary may be true.

Some time ago, a report by Digital Foundry (who, as you all know, have an exceptional track record, having accurately leaked the PlayStation 4, PlayStation 4 Pro, and Nintendo Switch previously) suggested that Microsoft is suggesting its own equivalent of Checkerboard rendering for quite a few games and situations in its developer guidelines and recommendations for the Scorpio. Now, again, ordinarily this isn’t an issue- game resolution doesn’t quite matter as much, and as any PS4 Pro owner will tell you, Checkerboard 4K already makes a major difference over existing 1080p resolutions. However, when Microsoft’s entire nexus of marketing the Scorpio so far has been the assertion that it can achieve true, native 4K, then it could find itself in hot waters if that Digital Foundry report holds true.

xbox scorpio

"If the Scorpio fails to hit native 4K for any game, then Microsoft suffers a major loss in confidence and perception. And as this generation has taught us, perception can be everything."

All of which is to say- Microsoft needs to ensure that doesn’t happen. I am sure some games late in the system’s life cycle will fail to achieve the promised resolution. But by that point, I also don’t think most will care. I am talking about the immediate future, the first 18 months or so of the console’s existence- if the Scorpio fails to hit native 4K in most games, then Microsoft suffers a major loss in confidence and perception. And as this generation has taught us, perception can be everything.

In the end, it doesn’t matter to me, nor should it matter to anybody, how many lines or dots on a screen show up when you play a game. But if Microsoft is selling you a piece of expensive gadgetry on a promise that a certain number will without any shortcuts used to achieve that result- well, then the onus is now on Microsoft to ensure that that does happen.

Note: The views expressed in this article are those of the author and do not necessarily represent the views of, and should not be attributed to, GamingBolt as an organization.


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  • Eliezer Barreto

    Phills sais 4k without compromises lolll lets see about that. So they have to make the game like an equivalent of ultra setting of pc games to fufill that promise

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    • Billy

      Take your spam somewhere else. Oh and I reported it.

    • Mark

      I wouldn’t say he meant ultra settings bro, he could’ve easily just meant more stable frame rates at 4k….and he mentioned Scorpio isn’t competing with PC

    • Gamez Rule

      “Scorpio will be capable of rendering in native 4K at 60 frames per
      second without compromises” = Phil Spencer, claimed during the console’s announcement.

      In your opinion what does Phil mean then?

    • Mark

      At E3 I only heard him say “Scorpio will do games in true 4k gaming without sacrificing visuals. Premier VR experiences without sacrificing performance”. I think he just meant native 4k visuals without devs taking out other graphics features just to get there.

      https://youtu.be/s7e5e8nNY3w

    • Gamez Rule

      So to run a games using high-fidelity visual plateau at 4k 60 fps you believe what Phil said to be correct?

      I don’t, but time will tell. As soon as DF state that a game is using ( low shadows ) as an example shows he was not correct.

    • Mark

      Disqus won’t let me respond properly

    • Gamez Rule

      Weird?

    • Mark

      It says “waiting to be approved” lol

    • Mark

      I replied to JJ, so I dont know bro

    • Mark

      Well that article’s headline put words in his mouth, he actually didn’t say “4k 60fps without sacrifice” at E3. I think people are simply associating “true 4k” with 4k 60fps on all games…..Scorpio ain’t that dam powaful!

    • Gamez Rule

      So Xbone has 720p games, and lots of them, ( even some running sub 720p ) so how much power will it take to upscale Xbone’s 720p games to 4k? Is that taking more compute power than what Scorpio supplies?

    • Mark

      Well last I saw it was a very small amount, prolly less than 20. But we gotta remember that X1 gave some devs headaches with it’s ESRAM being split from main. I remember Microsoft helping the res get up to 1080p in a few games. So it isn’t that easy to look at its shortcommings based on GPU only. In addition, some devs have reduced both PS4 and X1 res to push for more graphics…there’s some moving factors for sure

    • Gamez Rule

      Example: Battlefield 1 on Xbone is falling to 720p in demanding scenes, and that is a new-ish title, so how much compute power will be needed to make that game TRUE 4k? Will it be more than what Scorpio holds?

    • Billy

      Windows 10 PC running at 6tf and 256gb/s can run 4K@60fps stable with new MP PC games. Windows 10 is a UWP and so is Xbox One, don’t know why any console would need more to run, unless the games got way more complex. ESRam was good and bad, bad how they used it but good in that it kept gddr3 ram running at higher gb/s. Guess it really depends on the actual specs because we know what can run it, power wise, Xbox has a habit of trying new things so it is down to the hardware and how they set it up.

    • Gamez Rule

      “Windows 10 PC running at 6tf and 256gb/s can run 4K@60fps stable with new MP PC games”

      Yes that’s correct but not when using maxed out settings hence why compromises must be made, so where MS stated *TRUE 4K Gaming* on Scorpio with 4k/60fps with no compromises IMO doesn’t ring true.

      Compromises must be made as a 6TF GPU cannot play all new MP games at 4k/60 fps at max settings. That’s the point I’m making. ( See Link ) http://www.eurogamer.net/articles/digitalfoundry-2017-nvidia-geforce-gtx-1080-ti-review

      Also IMO there is no way that Scorpio could get BF1 running at native 4k / 60 fps while adding extra quality details like we’ve seen added within PS4-Pro.

    • Billy

      You don’t know what my setting where, but if you must know they where almost all maxed out even managed to get more fps than 60 for games that allowed it, however like I said it can run native 4K@60fps so link or no link, there is no real proof that Scorpio cant run Native 4K. Then if you want to show the link you can, again but it dose not show the min to hit 4K or the ideal power needed for 4K no graphs no systems analysis running while running several games to see exactly how much power they need at what 4K@ varying fps so until someone actually runs, I will go off of what I tried to see if 6tf was enough, and it was on both systems the 6tf one was actually at 5.93TF but got 4K@60fps on a lower powered system as well. So maybe you should stop reading, and actually build one for yourself to see, nothing teaches like experience, and I had no motive but my own, no Xbox no PS, PR just me and the hardware and games to see, you should try it, instead of advertising for your own agenda.

    • Gamez Rule

      I’ve been a gamer since Pentium and Amiga days, and have built my own PC many times over the years, so like I stated ( and shown via link ) that not even a 1080-Ti can run all games at 4k/60fps without compromises being made which would affect sacrificing visuals.

    • Mark

      That’s my point of why people shouldn’t get their panties in a bunch if Scorpio has a few games sub 4k; it’s up to the dev to use the GPU how they see it. I, and most others, see the PS4 as a 1080p machine, however, it has some games at 900p. So then, is the PS4 a sub 1080p machine? Imo…no, it’s a 1080p system. It could have 10TFLOPS of power, but if a dev chooses to drop down the res for better fidelity, that is their decision. Not Sony’s, and therefore not Microsoft’s.

    • Gamez Rule

      So after all you posted you still gave no answer to the question “so how much compute power will be needed to make that game ( BF1 ) TRUE 4k? Will it be more than what Scorpio holds?

      Reason I used that game is that title has been updated for PS4-Pro, so really Scorpio should follow suit yes.

    • Mark

      Also, Scorpio will never see low settings. I’ve seen enough PC benchmarks to bet on that. Not even medium. If so, u can always use this post to back smack me later brother. Lol

  • DA-ROOSTER

    The Xbox Scorpio will run most games in true native 4K no shortcuts no checkerboard rendering compared to the PS4 PRO running most games in checkerboard rendering and only a handful of games in native 4K

    • Jimmy DoneGood

      Yeah Ps4 pro is known for fake 4k. Been known since launch.

    • Aenea

      And so will the Scorpio with it’s Sparse Rendering!

    • kevin

      Just like Scorpio will be with its own checkerbor oh sorry sparse rendering lol

    • Aenea

      Scorpio will have two handful of games in native 4k instead, big whoop!

    • Billy

      Well not really big whoop all the games the Pro runs in 4K that have Xbox counter parts, will be on Xbox as soon as Scorpio is released, with the exception of that Pro cant run any 4K games even at 30fps without issues, mainly longer load times and fps drops with other issues. The Pro is great and the new firmware is good but the new boost mode will not work with all games, even the update info says some games will not work with boost mode and that the boost should be turned off so that the Pro runs like a PS4, at this point I am asking, why even have the boost mode then? I love gaming on any system and I think Sony thought they did so good with the PS4 that they fell asleep when the did the Pro, and got lazy, hey it happens, Xbox did it and we got Xbox One. Though because Sony don’t work on making backwards compatible games, they did not know what was involved with changing the power by that much (comparison from the PS4 to the Pro) so for their “boost mode” they did not see a way to work them together, not saying there is not a way, just PS did dose not know how at this point. And the Pro’s 4K is noting to brag about.

    • kevin

      I’m sorry when Sony is sporting two games on the pro which are uc 4 and horizon zero dawn that look absolutely better than anything on x1 yeah pro is something to brag about

    • Yo Mama

      If MS keeps boasting that the Scorpio will be the only true 4K gaming machine, they better run them ALL in native 4K, not most. MS has talked so much crap, there is no “most”. Which is the point this article is trying to make.

  • Direct-XbotMK1 Elite

    Sony never claimed all games would
    be 1080p on the PS4 and they never claimed the PS4 would be the only console capable of true 1080p.

    Meanwhile Microsoft is lying to consumers and claiming that Scorpio will be the only console capable of “true” 4K. They’re also making up bullsh*t terms. There is no such thing as “true” 4K. It is either 4K or not.

    Microsoft is also being hypocritical. Phil Spencer claimed he isn’t targeting PS4 sales and claimed that it isn’t race yet his marketing department is obsessed with the PS4 and Microsoft has done nothing but backtrack and rip off the PS4 since 2013. Albert Pennello was one of the liars who tried to claim there wasn’t much of a difference between the Xbox One and PS4 when we all knew the PS4 was about 40% stronger than the Xbox One. Now Albert Pennello is claiming the Xbox Scorpio will be a huge difference even though the Scorpio is about 40% stronger than the Pro.

    Like I stated from the very beginning Killzone Shadowfall could be considered native 1080p just like the checkerboard rendering the Pro uses. It didn’t use upscaling. Checkerboard rendering can be considered native 4K because it is not the same as upscaling. Just because a game is native 1080p or 4K does not mean it will look clear.

    It’s obvious the lawsuit against Guerrilla Games was a giant joke. Judging by the plaintiff’s comment the plaintiff was some salty Microsoft drone who was upset that Xbox One was being criticized for running games in 720p.

    Higher resolution is better than running the same game at a lower resolution but graphics are not all about resolution. The word “native” is not a black and white term like Digital Foundry makes people believe. Digital Foundry is full of sh*t some times. They generate views by nitpicking and exaggerating every difference they can find. If the Pro can make a 4K game using checkerboard rendering look as good as a 4K game that uses brute force to achieve 4K then that is good.

    It’s also funny how Microsoft and Remedy got a free pass for claiming Quantum Break was 1080p even though it used a similar technique as Killzone. There are also other 3rd party games that are using these techniques who receive a free pass.

    Phil claimed people should worry about playing the game instead of looking at resolution numbers.

    https://uploads.disquscdn.com/images/87cea06744646f2ac17e86ed5522fc99c3de63e0a1448aedcee1e629374acacf.png

    https://uploads.disquscdn.com/images/013311995f10d09a002283e76495cfba5bf2ade51b7b66a7ebb706f96462b43d.png

    https://uploads.disquscdn.com/images/64703b6ed8cc513288cf91a444af9330a352fa2e48763b7d007c2f8d1d2cda46.png

    https://uploads.disquscdn.com/images/6d5c65808f87d1c7da4e3686943f7c41ef1324bfa8773b78c290ab4f1cb642b8.png

    • Luke Skywalker

      True 4k = 4k resolution + 4k assets + 4k textures
      Along with more games being 4k resolution

    • Direct-XbotMK1 Elite

      There is no such thing as “true 4K”.

      A game is either 4K or it isn’t.

    • Holeybartender

      There is native 4k and upscaled 4k,that’s it.

    • Direct-XbotMK1 Elite

      “Native” 4K and “upscaled” 4K are both 4K.

      But “native” and “upscale” have a different meaning depending on what you’re refering to.

      “Checkerboard rendering” and “upscaling” are different things. Upscaling with a scaler chip happens post rendering. Checkerboard rendering happens during the rendering process and improves resolution prior to any scaling.

      Therefore upscaling does not improve resolution detail like checkerboard rendering does. Just because a game has a final native resolution doesn’t mean every part of the rendering process is that resolution. Checkerboard rendering can be considered native depending on your definition of native.

      That is why Pramath is wrong when he calls checkerboarding upscaling.
      That is why Guerrilla Games called Killzone Shadowfall native.
      That is why Sony didn’t use the word “native” in their PS4 Pro marketing. They simply said, “4K”.

    • IanTH

      OK. Let’s just make this simpler. Not all 4k is created equal, would you agree? Like Luke above mentioned, there are many ways things can be rendered and they all have an impact on the final output. You might not like what the short hand has become, but the fact is the accepted nomenclature in the online/gamers vernacular is if it takes shortcuts in any fashion then it isn’t “true/native” 4k, and if no shortcuts are taken…then it is “true/native”.

      Example: Checkerboard is a shortcut, and it takes a lower base resolution and does some trickery in processing to make it look sharper than letting a post upscaler do the job. But you can tell the differences, however minor they may be sometimes, between a fully rendered 4k resolution and a 1600p resolution checkerboarded to 4k. I also don’t find the use of “upscale” to define this as a problem since, at its core, it is taking a lower resolution and making it fit a higher resolution – it isn’t calculating 8 million individual pixels like “native” 4k.

      So I think it is fair to have some kind of terms to denote these things, and these are what are used. If you’d like to put forward a new way to differentiate them with terms that you find more appropriate, I’m open to hearing them.

    • Direct-XbotMK1 Elite

      “but the fact is the accepted nomenclature in the online/gamers vernacular is if it takes shortcuts in any fashion then it isn’t “true/native” 4k, and if no shortcuts are taken…then it is “true/native”.”

      That isn’t an excuse to misrepresent a game. A game that uses special techniques to improve resolution and conserve power for other tasks is not the same thing as using a scaler chip to upscale post rendering.

      A system doesn’t rely on checkerboard rendering because it is too weak like Pramath claims. Checkerboard rendering is used to conserve resources for other tasks. Lets say you’re using a GPU with 10 teraflops. You could choose to run your game at native 4K or you could choose to run your game at 1440p with checkerboard rendering and better textures, polygons, or other visual enhancements.

      Every game could be native 4K on the Pro but there would have to be sacrifices. That is why checkerboarding is used. Many games use techniques to conserve resources but they’re still considered native.

      “If you’d like to put forward a new way to differentiate them with terms that you find more appropriate, I’m open to hearing them.”

      I agree that it is confusing but refering to checkerboard rendering as upscaling is simply incorrect and doesn’t do a game justice. The fact that checkerboarding happens as part of rendering allows it to improve resolution in ways that a scaler chip simply can’t.

      There is 4K that doesn’t use checkerboard rendering.

      There is 4K that uses checkerboard rendering or any other technique.

      Then there is upscaling.

      There is no such thing as “true 4K”. It’s seems like Microsoft gasping at straws by making up their own terminolgy.

    • Luke Skywalker

      – the game can be 4k but the textures in the game are not 4k quality with low quality assets.
      – like a game’s UI running in 4k but the rest is not.
      – are games with their geometry edges rendered at 4k but the rest is not

      sure the pixel count is running in 4k but the rest of the game are not.

      if you believe there is no such thing as “true 4k” then that’s what you believe. I believe that a game running with a 4k pixel count + 4k high detail textures and assets would be more true to it’s representation than the same game that is only running at a 4k pixel count.

    • native or upscaled. its not that hard to get.

    • Aenea

      We used to have 2 choices, native or upscaled, now there’s a 3rd, rendering methods that aren’t upscaling but aren’t native either, it’s not that hard to get….

    • Mr Xrat

      That’ll be what they call it when they try and sell those poor textures in Halo 5 and Gears 4 as “ultra” on Windows 10.

    • J.j. Barrington

      None of that is what “true 4K” means. That’s what you Xbox fanboys have decided to claim it means, so that Microsoft isn’t lying.

    • Gamez Rule

      I see it like this

      If some people believe MS when stating their console offers *TRUE 4K Gaming* which means ( in their eyes ) games will have ( a full 4k pixel count + 4k high detail textures + assets ), what would these people say when P-Scorpio cannot use all those qualities within games?

      Wouldn’t it be classed as *false 4k* like some of these people have stated about PS4-Pro? And wouldn’t that also mean MS have mislead the public with stating *TRUE 4K Gaming* within their advertisements?

      As soon as P-Scorpio uses non native 4k that means it’s not *TRUE 4K Gaming* in my eyes then ☺

    • J.j. Barrington

      Oh, they’ll come up with some other excuse. They always do.

    • Gamez Rule

      Yep, you’ll be seen as correct soon enough☺

      All that power with no true full game exclusives for the console this year isn’t good in my books. I would rather MS release full exclusives for the consoles they already released…IE, I want games for the Xbone I have bought more than a powerful console with no full exclusive games on offer?

      Be good for MS to release some 720p – 1080p games for buyers already using their base Xbones. Instead of MS trying to sell us *TRUE 4K Gaming* when they can’t even support normal games solely for consoles this year?

    • Mark

      Personally I’d wager “true 4k” means native 4k rendering in the frame buffer, and also displayed as such. How do u feel about what “true 4k” is? I’m learning about all this software talk recently, much to learn. I think some PC guys and developers are the ones we need answers from…but even they may differ according to their tastes. U game on PC too?

    • J.j. Barrington

      I don’t do any intensive PC gaming.

      Thing is: there was no such thing as “true” 4K gaming until extremely recently, and even that was only thanks to PR statements by a certain other company. Until that point, it was either native 4K, upscaled, or not.

    • Mark

      Well said and I agree. Thing is tho, how does a gaming company make known to the masses, what differentiates it’s system, from the competition’s claim to 4k? That won’t be an easy thing to do if they simply say “Hey we have a 4k box coming out too”. But then casuals are gonna say, “The Pro does 4k…ur a year late”. Ahaha. What would be ur solution for MS?

    • J.j. Barrington

      To just be honest. It’s not like they’re gonna be able to turn the generation around with it, regardless. They’d be better off leaving the PR spin behind; after all, that’s a part of the reason people aren’t buying their product, too.

    • Mark

      U know what, this ain’t even about MS catching PS4 sales, they’d be morons, they know better. What they’re doing is tryna change peoples’ perception of them, drop a powerful console, so when next gen arrives, gamers won’t automatically go to PS5….they’re trying to reset perception

    • J.j. Barrington

      Which is fine. But the first people to adopt new consoles are the type to note what type of language you use in your PR and marketing. And you gotta win them over before anybody else.

    • quantum

      Did you honestly just say that MS get a free pass? LMAO you must not have read one single gaming article for the past 3 years if that is what you believe.
      Both companies take liberties when it comes to the truth, it’s called marketing spin.
      Did you miss the article about Shuhei Yoshida saying 1080p makes you a better gamer? Does that mean that 4k makes you an even better gamer?

      You can have selective memory all you want and post articles that you have cherry picked to suit your argument. The truth is both companies are in it for your money and will say anything to get it. Just enjoy playing the games.

      BTW I agree with you about digital Foundry, they are full of s&*t at times.

    • Direct-XbotMK1 Elite

      “Both companies take liberties when it comes to the truth, it’s called marketing spin.”

      Where did I say they didn’t? There is a difference between marketing spin and straight up lying and giving false information.

      “Did you miss the article about Shuhei Yoshida saying 1080p makes you a better gamer?”

      I remember that very well. A what he stated was his opinion and wasn’t necessarily wrong. What Shuhei Yoshida was badically saying was that playing a game in 1080p is better than playing the same game at a lower resolution which is a pretty reasonable opinion.

      “Does that mean that 4k makes you an even better gamer?”

      Sure, if that is your opinion. Playing a game in native 4K is more enjoyable than a game in 1080p. If Microsoft said native 4K makes you a better gamer, I don’t think people would care as much.

      The problem with Microsoft and Phil Spencer is that they lie and flip flop. One week they’re telling people to ignore resolution and specs don’t matter. Then a year later they’re bragging about specs. I don’t see Sony behaving this way or trying to tell people specs and resolution aren’t important.

      It’s not new for Microsoft to brag about game performance. They do it every generation. They did it with the original Xbox. Phil Spencer bragged about superior multiplat performance with the Xbox 360. Then with the Xbox One Albert Pennello started damage controlling on Neogaf. Aaron Greenberg and Phil Spencer have also been damage controlling. Now Microsoft is back to bragging about specs.

      Microsoft is the worst at
      running their mounth on social media and it gets them in trouble.

    • J.j. Barrington

      To be fair, Yoshida said the better resolution could allow you to be more precise, and thus a better gamer.

    • Psionicinversion

      hahahah what an idiot. oh looks me playing in 16K before i was totally crap at FPS at 720p but with my 16K i am super duper world leading best FPS player ever. hes a dumb idiot

    • J.j. Barrington

      You’re using “idiot” to refer to the wrong person, apparently.

    • Mark

      I know, thes guys are actually supporting what Yoshida said, smh

    • Direct-XbotMK1 Elite

      Which is a reasonable opinion. I stated a similar thing against framerate fanatics years ago before Shuhei Yoshida even stated that.

      Digital Foundry claimed that higher framerates are better than resolution because framerate affects gameplay.

      I said, “Digital Foundry is full of sh*t because higher resolution makes image quality clearer when shooting at long distances which also affects gameplay.”

      Digital Foundry can be useful but sometimes I get tired of the way they can brainwash less knowledgeable people.

    • Billy

      Your right but that is just commonsense, it is very basic knowledge that more power would give you better res and allow more precise gaming. How ever PC and Console Architectures are different, and most analyst are basing most of what they are saying, on PC architecture. They are complicating the fact that people where questioning if Xbox can achieve native 4K@60fps with Scorpio. I built a PC at 6tf and 256gb/s much lower than Scorpio with 320gb/s and got 4K@60fps locked native, now PCs always use more power than Consoles do to reach the same res. Now I had no issues running new games on this PC and even could of gotten more out of it but I was just proving it to myself, I know there is a video on YouTube of a guy who did the same. So yes a Console can run Native 4K@60fps with 6tf and 320gb/s, and adding more TF or GB/s would give it more ability but come on, this person is an analyst, who are supposed to make things more clear not muddy them up. Saying I need 60lbs of flower to put out a grease fire when 1lb will do, see that is what they are doing, yes it is always nice to have more than what you need but he answered no question about what is really needed. I could of said yes but 12tf and 80gb/s would give you 4K@60fps native and completely stable, and give games what they need to grow. See that is a da moment right there.

      Analyst such as this should be fired, if you want to see real capability of any system you need to know the full specs, do we have those no, we do not. So what should we do next, we speculate we look at the minimum needed to reach what they are saying then look at the idea specs for that they are promising (and it is nowhere near 8.4tf more like 6.5tf) then we look at the high-end of the range of comparable systems because PC and Console architectures are so different comparing to a PC systems is like comparing a car and a truck, yes it can be done to some existent but never compared completely. What this “Analyst” has done is looked at what they wanted, not at what could be done with a system like Scorpio, even with the limited specs we where given someone that knows hardware could get an idea of what the other specs are and see from that. As an engineer, we always add a bit more than we need, we look toward the next step will it be enough not just for now but for later, what is the min I can get away with what is the most, where is the middle, the middle is where most stay over what we need, but under the extensive cost, heck the PS4 Pro can almost do 4K@30fps at 4.2 (just under actually) and the Pro could go up in power if PS/Sony wanted to, just as I am sure Scorpio could go higher, because like an engineer, the custom chips they use are just governed down to the power they want to use, and the firmware updates often raise the power we put in reserve.

    • J.j. Barrington

      What does any of that have to do with what Yoshida said, though?

    • Billy

      Mostly the Point is that, Yoshida saying that 8.4 is needed, or idea, or even would be better for 4K gaming, well it is common since that more power would be better for 4K game, well to a point then it I just wasted power. Yoshida never looks or takes about the min requirements, or looks (or talks about) the difference in PC and Console architectures, or looks the examples of mid range PCs that can do 4K@60fps with no issue, that have less power than Scorpio can give. Yoshida is not really an analyst, because Yoshida is not being objective and looking at the issue from more than just the angle that Yoshida is playing. Anyone can pick a number above 5.93TF (the min that I can get 4K@60fps with no issues with new PC games) and say hey it would be idea to have this amount, and that is what Yoshida is doing, backed with no real fact, and no console examples at all, Yoshida did not even take into account new hardware and new software, and new software which is getting more speed and power from older hardware. I have read the entire thing and used more than one translation app, (I do fine with spoken language but not writing) just to make sure I was not missing anything.

      Yoshida’s whole view point is half done at best and wrong at worst, and to someone that knows hardware it is very apparent, I am sorry you cant see it but maybe like Yoshida your only seeing what you want to.

    • Mark

      1080p has made no one better at gaming bro, c’mon JJ, u dont believe that. Pure PR, lets keep it real

    • J.j. Barrington

      If higher resolution allows for better clarity, and better clarity allows for better precision, then it absolutely can make you better.

      Will it be some massive difference? Probably not. And it’s a wash if everybody else(in a competitive game) is on the same playing field.

    • Mark

      A gamer who plays in 480p will be the same gamer in 1080p even if he plays against lower resolution gamers, because multiplayer is about hand-eye coordination, and other factors. If he plays at the same frame rate as another player but at higher graphics, they’ll see each other at the same time

    • J.j. Barrington

      But if it’s about hand-eye coordination, and one person has a better view(thanks to sharper graphics), does that person not have an advantage?

    • Mark

      U won’t see me any faster, regardless of my detail. Enemies are highlighted in mp games by their color, and their outline. Once u move, I can see u, point blank…

    • J.j. Barrington

      Not faster, but better. Easier to see a long-distance target, for example, with the higher level of detail that 1080p affords you over 720p. Might not matter so much in a game like Call of Duty, where there isn’t much in the way of size to the maps. But Battlefield? Killzone?

    • Mark

      Well in BF1, even if u were a blurry texture across the map, as soon as u move, I could spot u just fine. Ur level of detail won’t matter. What matters is ur color and outline

    • J.j. Barrington

      What matters is that you can see the target; that is most certainly affected by resolution.

    • Mark

      All that I need to see from u is your color and outline, your level of detail is irrelevant. This is why you’ve never heard anyone complain that they can’t see enemies in COD or BF, last gen, or any gen with 480p textures. If they couldn’t see them, it was cuz the guy was camping lol. Developers have always used color and outline as a focal point for your eye to lock onto. I’m in Art class right now, and this is a very old technique used in pictures, paintings, graphics etc.

    • J.j. Barrington

      You’ve really gone in hard on this, even though you’re wrong, huh?

    • Gamez Rule

      “All that I need to see from u is your color and outline / your level of detail is irrelevant”

      Wonder what happens when at 720p he cannot see ANY outlines or details due to low res-, but at higher res- 1080p others players can see everything?

      ““If you’re playing on a 720p HD TV, we’re just scaling the 1080 down, and it looks better than if we had produced that image at 720p. All of the details of the scene are much more visible as a result.”” = Mark Cerny.

    • J.j. Barrington

      Man, stupid people are annoying.

    • Mark

      Ok. Let’s say Yoshida’s right, higher rez means more accuracy. But even u said that if both players are on PS4 (hence the same rez) against each other, the advantage is null and void, cuz neither will be at a handicap. So playing in 1080p still won’t make u a better gamer on PS4. Do u disagree?

    • J.j. Barrington

      That also assumes the same TV, doesn’t it?

      Also, just because the playing field is even- with two people on the same platform at the same resolution- that doesn’t mean you DON’T get better. You’re STILL getting the advantage of higher resolution, allowing for better precision.

      So, yes, I disagree, as you’re still wrong.

      And there’s no spinning it so that you’re right.

    • Mark

      So you believe everybody who plays COD & BF this gen, has higher accuracy than they used to last gen? Would u actually bet on that?

    • J.j. Barrington

      Not WILL. CAN.

      Are you doing this on purpose? Like, are you seriously this unthinking? Having the ABILITY to improve doesn’t mean you WILL improve.

      What are you arguing against here?

    • Mark

      Higher resolution doesn’t equal more precise aiming. As stated above, the enemy hitbox is the same size. Once u move I can see u regardless of ur level of detail. You could hit a blurry texture if it runs in the open lol

    • J.j. Barrington

      Not EQUALS. ALLOWS FOR.

      Now I know you’re just being obtuse.

      You can TRY to hit that blurry texture, but if the hitbox is smaller than the texture you see- because the lower resolution makes it ill-defined- then you can and will miss.

      Higher resolution, aiming at the same part of the head, can mean the difference between missing the target, and registering a headshot.

      But you know all this. And this “discussion” is getting boring. So this is the last you get out of me.

    • Mark

      “The lower resolution makes it ill-defined”. Keep reaching just like u did with this one “1080p vs 720p is the difference between spotting your target”….adios

    • Mark

      For example, I’m lookin at ur personal avatar right now on my phone. I can’t see what kind of shirt u have, or how ur face looks, but I can see your organic outline form, and that you’re a brown man lol. S’all the info I need

    • J.j. Barrington

      Not for a headshot.

    • Mark

      Lol. Not true. If I can see your form, then I know where ur head is lmao

    • J.j. Barrington

      And if your head is better defined on my screen than mine is on your screen, then I have an edge against you.

      There’s seriously no debating this. Better clarity allows for a more precise shot. It’s no different than zooming in with a better quality scope than the competition.

    • Mark

      The scope example would be advantageous for u if your scope was 8x while mines was 4x. But that doesn’t apply here. Your head and my head would be the same size, just yours has more detail and better anti-aliasing. Our hit-box would be the exact same size, so it comes down to who’s faster at accurately hitting the shot

    • Billy

      lol, Mark is right Yoshida just picked a number higher than Scorpio and said this will work better. Yep it would but 6tf and 256gb/s can run a PC 4K@60fps without any issue on newer complex MP PC games, with no issues, even having more power than needed. That is the real issue right what is the min needed, then you want just a bit more so you can grow, but 8.4 on a console so much more than what you need, not just the power but cost. I even doubt the PS5 if made within 3 years will have 8.4tf of power or more than 500gb/s, the cost would be just to high, right now.
      Now as for your outline issues yes, every video game uses outlines, it allows for easier overlays of character on map. As for zooming in I can do head shots zooming in (not that I need to zoom in) and see just fine. Not that the quality issue will be there long because Scorpio will be able to do 4K@60fps and the Pro cant even run 4K@30fps without dropping fps like bread crumbs in a fairytale. No not all games will go to 4K@60fps but most have already confirmed or suggested that they will run improved graphics on Project Scorpio. The Pro however cant even run its “boost mode” on all its games, says so right in the firmware update notes.

    • J.j. Barrington

      Sure, sure.

    • Billy

      “Sure, sure” what part, are you considering that the Pro needs help or that just picking a higher number that the 6tb that Scorpio has promised, is just a ploy by Yoshida. Yoshida that name alone should not be a clue, however his biographical data was not enough to say he is bias toward US based companies. I love hardware and know allot about it, and yes Yoshida is right in principle that games running in 4K could use more than 6TF but his 8.4TF is arbitrary at best, and has nothing to do with how a game can function. You can built a 12TF PC with less than 200gb/s, if you wanted to hinder it, but he only goes into floating point operations he gives no credence to gb/s nor did he fine and prove min for 4K nor prove how 8.4TF (with any GB/s) would be optimal. I read it cover to cover, and it is filled with speculation. As an Analyst, Yoshida did not clear up anything in fact he just muddied up the subject even more.

      Yoshida should of used words like what a PC’s optimum speeds in TF should be, not that, that would of been better but he did not take into account the difference in PC and Console Architectures, Consoles always need less power and it will stay that way as long as games are optimized to run on console hardware. See Yoshida never goes into that. Nor did he find a min, so to show he had a good starting point, then once the starting point is found, it would take 1000s of game simulations on the min and each variation of hardware, while running efficacy apps to see where the Console would need more power and where it would have extra power.

      See this is what I think Yoshida did, he took the Pro and jacked it up as far as he could, beyond the point of bottle necking to see if he could get it to run 4K. You know what I know for a fact it is capable of running 4K@30fps if they jacked it up to 5.5tf or 5.8tf but anything higher than that and the few GB/s it has will be to slow and it will bottle neck. The real question is, can PS get their games to run if they jack it up to that amount. The “boost Mode” already don’t work with all games and newer games are having to be optimized at 2 different levels one for PS4 and one for the Pro, so can they raise the speed even higher and keep games compatible, I know Xbox can/has/will because changing the power of a system and keeping games working is like backwards compatible programing, PS just has no experience in it. Their suggestion in the firmware updates with the “boost mode” is to turn it off so the Pro runs as a regular PS4, so you lose all that extra power the Pro offered. So with poor 4K fps and losing the power benefit, what are the advantages of the Pro, not the VR the VR can run on the PS4. Yoshida is a smart person and has done some good work, I just don’t see this as it, because there is no proof no background and the only, only thing anyone sees when the read it is you need 8.4tf to run 4K, which is wrong by itself but you can run new complex PC games in 4K@60fps with less than 6tf as long as you keep the gb/s up, I myself don’t know the min, but I have done it on PC with 2 different TF, first was 5.93tf the second at 5.52tf, this is new MP games, not old, not simple the GB/s was 256gb/s on the first and the second had to be faster but not that much 272gb/s, I was looking for a min and to prove it could be done at 6tf with 320gb/s (did not have enough parts laying around to test to many variations) but if it can be done with less with no issues then Yoshida has not proven that 8.4tf is optimal. If I was still on active duty and had an entire computer shop to play with, it would be different but even my low-end model only used 73% of its system to run the games and apps together running 4K@60fps, and it was PC architecture not console, so I used more than would of been needed on Console.

    • Gamez Rule

      Yes!

    • quantum

      Some fair points but the fact still remains that you said MS get a free pass. Which you have not replied to. MS have been nothing short of torn a new a£$ hole by the gaming media ever since their laughable xbox one launch.

      If MS are back to bragging about specs I don’t blame them after 3 solid years of abuse about specs. As for damage control, the same people on here who have spent 3 years boasting about higher specs on the PS4 are now changing the narrative saying specs don’t matter only exclusives.

      As a regular on here you can’t deny that. Personally I couldn’t care less since I have no alligiance to any company and have always owned all Sony and MS consoles. But don’t pretend that they get a free pass which is just an outright lie with zero proof to back it up other than a few selective articles.

    • J.j. Barrington

      “Did you miss the article about Shuhei Yoshida saying 1080p makes you a better gamer?”

      “I don’t think any team is just fixated on 1080p, it’s just one of the options…but [1080p] games allow you to be more precise and a better gamer. That’s clearly the benefit.”

      The exact quote. You gonna argue with that?

    • Mark

      Playing games in 1080p made you a better gamer than when playing in 720p? Lol. Ur joking right man?

    • Gamez Rule

      Resolution ( 1080p vs 720p? ) does make a difference within gameplay which in turn allows you to be more precise which could be looked upon as someone being a better gamer when compared to the same game running at a lower resolution due to less details being visible.

      All 1080p details vs 720p details of game scenes are much more visible when running at a higher resolution. This allows you to clearly see the enemy in the fog at distances etc.

    • Microsoft hasn’t said all games are to be 4k either. Also, Phil Spencer has talked in length about the competition between Xbox and PlayStation. He has never said he didn’t care if they win or loose. You are cherry picking statements, then twisting them.

    • Direct-XbotMK1 Elite

      “Microsoft hasn’t said all games are to be 4k either.”

      That is exactly what Microsoft has been trying to lead people to believe. Microsoft has been pushing this “true 4K” bullsh*t for the past 8 months and their console hasn’t even been revealed yet.

    • “trying to get people to believe” is not the same thing as outright saying it. Hence, thats not a lie. But Sony can do the same thing with their Pro statements and you arent on the warpath. you sound like a fanboy with double standards.

    • Direct-XbotMK1 Elite

      “But Sony can do the same thing with their Pro statements”

      Has Sony been claiming specs and resolution don’t matter and then claiming the PS4 Pro is the only console capable of “true 4K” in ads for the past 8 months like Microsoft? I don’t think so.

    • Logan5

      Umm, they can’t claim that because it isn’t capable. Were the Pro capable of native 4K, they’d be saying the same thing Microsoft is saying.

    • sergeantnorider
    • Mr Xrat

      The only thing that doesn’t measure up is your reading.

    • Psionicinversion

      ummm all you ever hear is this game is 4K this game is 4K which is false advertising and is basically to confuse the people (which is like 95%+ of the console user base) into thinking the game is really 4K where in fact most arent

    • “true 4k” remember? why not just wait and see? thats what im going to do. if they are confident, then why worry so much?

    • Bilal Prince-Ali

      are you just stupid or..!? what does “True 4k” mean lool… its 4k across the board meaning ALL will have to be 4k otherwise whats the point it’ll just be the same as a PS4 Pro regardless of if it has more games playing in 4k! it’s either all or bust its honestly as simple as that! lool

    • that has nothing to do with what i said. and you call me stupid?

    • Bilal Prince-Ali

      you’re actually just stupid lool

    • Billy

      Your right the Pro can do 4K@30fps dropping frames like bread crumbs in a fairytale. Don’t get me wrong the Pro was a good try to step up power in a Gen, but PS/Sony don’t have the experience to do that. Stepping up power is like running backward compatible games you have to run a game optimized for low-end hardware on Higher-end hardware this is not easy but Sony/PS has no real experience in doing that, this is why the “boost mode” wont work on all games. The firmware notes on the update says the “boost mode” wont work with all games and to turn the “boost mode” off so that the Pro will run as a PS4, wait so you lose the one thing that most gamers paid for in the Pro the power, gone. I say the one thing most gamers paid for because the Pro can do 4K@30fps worth a darn, not just dropping frames but causing loads where their need not be any loads even on Skyrim a game made in 2011 loads in the middle of battle or out in a field and this is 4K@30fps, and they have plans or 4K@60fps will not work. Now the Pros power they could get more out of it than 4.2tf they could get +6tf but the ram is where they messed that up it is 218gb/s and 8gb of gddr5 ram will not give that much more enough run 6tf and not bottleneck maybe they could get 5tf and get the 4K@30fps working correctly. I built a PC to see the min I could get native 4K@60fps it was 6tf with 256gb/s and it ran easy, I know the Pro could get close but Sony/PS has no experience changing the power that much and keeping games running, now I am sure they will figure it out because it is easy, ok not easy but not hard. With the Pro’s hardware they are halfway there they have a basic hardware compatibility and the OS is almost exactly the same, so all they need to do is take the “boost mode” out and install a program that runs along side the games that wont run in boost mode telling the game that they hardware that is not there and the clock speeds are where they need to be. Xbox dose it with emulation and Scorpio will most likely do it using a combination like Sony/PS should be doing now but instead, they have gotten lazy because the PS4 did so well. LOL Xbox got lazy because the 360 did well and we got the Xbox One with its gddr3 ram and it sucked, now if Sony/PS don’t fix the Pro then that is where it is going to the suck it department.

      The Pro’s ability to do 4K is nothing to brag about, neither is the VR because it is one step from Phone VR, and it uses the PS Eye, and PS gamers have given Xbox a hard time about Kinect and PS VR needs the Eye the only thing that made a difference in pricing when Xbox One and PS4 launched, I just find the cycle funny, everything is connected in gaming, from prices to who sells better to who has the most “exclusives” and the answer is not PS or Xbox/UWP (had to add the UWP because of the Win10 Gaming and Play-Anywhere games) but it is always Nintendo, Nintendo has more “exclusives” than any console year after year, and if you asked them about their “exclusives” they will tell you more is not always better, mostly because the Console Dev pays for them, and boy do they cost not just capital but time, with that time measured in years. This means that the “exclusives” PS has now was paid for by the success of the PS4, and not the Pro, the pro benefits, but we will see the true worth of the Pro in 2019 but if they don’t fix the issues with it, I see a drop in what gamers argue as “exclusives”.

    • youre the one who wants to argue about non-issues and is mad because I dont care about what you have to say, lol. youre a troll and everyone is stupid, lol.

    • Bilal Prince-Ali

      lool… not everyone.. just you

    • Mark

      Even if a developer wants to choose something other than native 4k?!

    • Bilal Prince-Ali

      it WILL and should be an issue…

    • Mark

      It should be an issue if a dev wants to use the GPU differently?

    • Bilal Prince-Ali

      no.. it’s an issue because of the branding and marketting MS have brought forward.. the Dev’s wont get the backlash MICROSOFT WILL! theres a difference.

    • Mark

      So ur still thinking Microsoft is saying every game will be native 4k, even tho they already stated “We’ve no mandate for 4k, so devs can use the GPU how they see fit”. That pretty much GAURANTEES not every single game will be native 4k. You’re being selective here bro.

    • Bilal Prince-Ali

      im not being selective.. i dont think you understand my point properly…. i KNOW and you know and any logical person KNOWS not EVERY game is going to be in 4K… HOWEVER! The way Microsoft is marketing the Scorpio as “The ONLY True 4k games console” means it’s setting itself completely apart from any other 4k games consoles aka the PS4 PRO… Now looking at the Pro it doesn’t do every game in 4k because it’s not powerful enough and for a large enough number of games that ARE in 4k it’s not native it is checkerboarding to make it 4k.. now THIS MEANS THE SYSTEM IS NOT A TRUE 4K SYSTEM! So if a company starts touting that it WILL BE the ONLY TRUE 4K GAMES CONSOLE.. The n you best believe anything less that 4k across the board will get your ridiculed because if it isn’t in allllll 4k then there is NO difference between the Pro and what it can do/achieve and the Scorpio and what it can do/achieve….. Simply saying “yeah we use Checkerboarding to get 4k games too but we have more native 4k games than the Pro” does NOT make it ok or even worth while or justify it being the only true 4k console.. which once again WILL deservedly garner ridicule and scorn.

      Do you understand now..?

    • Mark

      I hear what u mean. But Scorpio will likely do more than simply render games in native 4K, there’s people already doing 4k ultra settings with less than Scorpio specs to date. With 4GB more RAM, 100+ more memory bandwidth, 2 more TFLOPS and very likely a stronger CPU than the Pro, on top of the newest AMD GPU architecture that’ll improve performance even more, do u really think Scorpio will only have a resolution advantage over the Pro?

    • Bilal Prince-Ali

      nope.. the REAL differences i wanna see and think Xbox fans should be looking forward to is better lighting, better draw distance, better particle FX.. stuff like that the resolution should be the least important but people arent cheering for it because all they want is 4k….

      On top of that there aren’t many PC’s doing 4k on the type of AAA games that console has and that claim has been proven wrong many times.

    • Mark

      Listen I agree 100% bro, we want better graphics, not just resolution, even us Xbots. But what u just described (better lighting, shadows, draw distance) is what I was saying; ultra settings, max settings, etc. Those are called settings what you and I described. So I’m saying Scorpio may give us ultra setting ontop of 4k. I could link u a PC setup where some people are getting 4k ultra on atleast 3 new AAA games, with less than Scorpio specs

    • Bilal Prince-Ali

      show me then..?

    • Mark

      Here’s the first link from Dealer Gaming; these 3 games all run native 4K with ultra settings at either 30fps-60fps, at lower specs than Scorpio, except for the CPU, we don’t know if Scorpio has Ryzen or what yet

      https://youtu.be/V7GLtHsDrWk

    • J.j. Barrington

      That’s what they want people to think, though.

      Spencer has said he wanted to win, then backtracked and said it’s not about selling the most consoles. Well, that’s what it means to win, but the sales aren’t important anymore, supposedly… which is it?

    • like i said, he has talked at great length on the subject. why dont you pull up some of his interviews on youtube and see for yourself. and now i am just repeating myself again with answers i already gave you. this time, in my initial comment, lol. so its goodbye again.

    • J.j. Barrington

      Your answers, as usual, are more about what you want things to be than what they actually are.

    • sergeantnorider
    • J.j. Barrington

      Native 4K games exist, so it is. Sorry.

    • Mark

      Where did Microsoft claim Scorpio will run all games in native 4k?

  • Billy

    PS promised gamers 4K res gaming with the Pro and we got what fps issues out the yen-yan but what has happened to PS not a thing, I know they have some games that can do 30pfs ok with 4K but still the fps suck. Yes PS is putting new firmware in the Pro but has anyone noticed that it says that it will not work with all PS4 games, however you can turn the boost mode off and it will work as a PS4, dose no one see that as an issue, that a company any console company can call something in the same console gen, but then say it wont work with all of that consoles games, now yes it will work of you turn off the boost but doing so negates the extra power of the Pro, Dose anyone have issue with this at all or is it just me, because I have read the new firmware updates. So all those games, which games we don’t know, but apparently enough to put a warring in the firmware update, we cant use with the boost on, so why use the Pro, you don’t need it for VR and what you do for 4K (no guarantee it will work on boost mode with all the games) but still with fps issues.

    Yes Xbox better deliver because if Xbox don’t if Xbox did as PS has done gamers would be outraged, maybe we expect more from Xbox than PS or ;maybe it is because they are US based but why do we not put the same consoles on the same set of standards. Why can one get away with glitch fps with 30fps on 4K and the other not, we have all been hard on Xbox exclusives (which would not of even come up of Scalebound hand not canceled) why where we not as hard on Sony/PS when they had light years of exclusives. To me it is a sham that we judge them before we see what they are doing at all but why not judge them the same, I play every system love every system and I do my best to judge them off of what they promise VS what they give, I don’t see why others don’t do the same.

    • Holeybartender

      Sony made the tools but it’s up to the game developers to utilize them. That’s the reason for the warning that not all PS4 games will work. PS4 games have to be upgraded to the Pro but once games are developed for Pro to begin with you will. It’s like backwards compatibility with Xbox,not all Xbox games are backwards compatibile until they program them to.

    • J.j. Barrington

      Sony said all games would be 4K? Did Sony imply all games would be 4K? Did Sony market it as the first 4K console when there was already a 4K console on the market?

      Sony did none of those things, so I’m unsure as to how you think they’ve done anything like what Microsoft is doing here.

  • Holeybartender

    The way I see it is true 4k to Microsoft is like taking a PSone game and making it 1080p.Same graphics,better resolution.

    • Riggybro

      Exactly. And 1.3 vs 6 TF is such a wide gulf. It’s like continuing to release 360 versions when the XB1 is out.

      But there is no way they would dare market it that way though of course. A lot of mixed messaging at the moment as they try to keep everyone happy (old and new customers).

    • charlesdjones1

      I finally gave in and bought a current “next” gen console on black Friday, the Xbox One S, and so far I haven’t been all that impressed. NBA 2K17 looks marginally better than the 2K10 I had on on PS3, Fallout 4 looks like a late generation 360 game, and has more pop up than a Sega Saturn. Tbh, Mario Kart 8 looked way better with zero pop up anywhere and it’s supposed to be “last” gen. Tired of the graphics argument, Scorpio is just more of the same, but you think it’s like going from SNES to the 64 the way people talk.

    • Gamez Rule

      As we all know from the past, power isn’t everything as shown by XBOX and PS2 sales or Xbox 360 and the Wii sales used as examples.

      Games and a good choice of games is what helps make a console popular, and IMO that’s one of the reasons why PS4 is out selling Xbone this gen. P-Scorpio will not change anything as it has no support like Sony has shown with games which we can see via the Xbone base model lack of games.

      Just like PS4-Pro I believe P-Scorpio will not outsell their base models no matter how powerful the hardware due to how this gen already favors Sony and the PS4 models..

    • Mark

      U didn’t see Horizon, BF1, Ryse, Uncharted 4? There’s many games that annihilate what last gen could do graphically

    • Jimmy DoneGood

      Scorpio is the only console that can offer true 4k native gaming.

    • kevin

      That’s not true though because Sony has quite a few triple aaa games on their system that are native 4k

    • One The One

      THAT’s not true.

    • J.j. Barrington

      It is, though.

    • kevin

      Actually it is so go use google and educate yourself since you’re so interested in a piece of plastic you don’t own

    • Mr Xrat

      And yet the Pro’s been doing it since launch.

      Spoiler: “true 4K” is a marketing line like “the power of the cloud.”

    • sergeantnorider

      Actually DF said that most of PS4 Pro’s 4K games are “fake 4K” because all Pro does is render portions of the scene in 4K while the rest is in much lower resolution. Not exactly my idea of “true 4K”.

      https://www.google.com/amp/www.eurogamer.net/amp/digitalfoundry-2017-every-native-4k-ps4-pro-game-tested

    • J.j. Barrington

      Wonderful, but your idea of true 4K is irrelevant. Games in 4K that do not use checkerboard rendering exist on the Pro.

    • Mr Xrat

      Absolutely nothing in your link backs up your damage control, Xgimp. In fact if you look at the article, most games reported as 4K on the Pro are 4K.

      Back to Twitter with you.

  • Hunter

    RIP Scorpio AKA mini pc windowsbox (terrible price, no games, lies lies)

    R9 Fury X 8 tflops
    Deus Ex 4k 13 fps

    Can Scorpio handle this?? No

    https://www.bit-tech.net/hardware/graphics/2017/03/09/nvidia-geforce-gtx-1080-ti-review/6

    • Jimmy DoneGood

      Yeah it can definitely handle it. 4k native power is a given for scorpio.

    • kevin

      It’s really not or they wouldn’t have their little technique trick for developers in the leaked eurogamer document

    • Billy

      Yes it can I built a PC 6tf with 256gb/s and it ran 4K@60fps with no issues with new PC games. Then another guy did it and posted to youtube. The PS4 Pro can run 4K@30fps with some issues like fps dropping and longer load times. But if a PC can do it with less power (because Scorpio should be 320gb/s) than a console can defiantly do it, because PC’s have always used more power to hit the same res as a console dose.
      Now as for your leak it was a non issue the one that had the checkerboarding, thou was not verified, was dated to a whiteboard just after E3 last year, so most like it was meant as the Pro was to bring non 4K games to like 4K res.

    • Riggybro

      That’s interesting because the brand new 1080 ti 11.3 TF is considered *almost* capable of 4K 60 fps.

      On 4K 60 fps the Eurogamer review states:

      “perhaps one generational step away from a complete match, but Nvidia’s new GPU king gets astonishingly close”

    • Psionicinversion

      they generally do ultra setting 4K 60fps on 1080Ti, you can lower the settings on weaker cards to get there. the 1080Ti is definately capable of hitting 4K 60 which is already been proven in lots of benchmarks. It may struggle a bit at standard clock speeds but nvidia cards overclock really well so get it over 2Ghz which should be really easy and it will do it no problem well on the average framerate, minimums will still drop below it but turn down settings by a notch it will be nearly there

    • Riggybro

      Scorpio will use a mix of low and a few medium settings. You know the drill…

      – pop-in draw distance, 2 x anisotropic filtering, Skyrim-like textures, 30 fps.. all to achieve the holy 4K resolution!

    • Mark

      U think it’ll have low settings? Ahaha, no way Riggy

    • Riggybro

      Lol ;o)

      I think it will be a pretty tight squeeze though based on the specs we know it’s not an “easy” AAA 4K with 30fps with room to spare it looks more like AAA 4K 30 fps chopping bits here and there (if they are seriously not going to use any variable resolution tricks).

      It’s still the most powerful console etc etc it’s just I think some are expecting a gtx 1080 ti console for $399 i.e – a miracle

    • Mark

      I hear u bro, some people are dreaming REEEL BIG! Lol. I just want a psuedo PC gaming experience on my console, with settings options

    • Riggybro

      Yeah you’ll get that.
      You got a 4K tv all ready?

    • Mark

      Nope, I’ma try and get a monster 4K OLED 120hz screen in the fall

    • Riggybro

      Yeah I’m finding there isn’t quite a sweet spot yet for an average priced 4K HDR.

      They are either too much $$$ for an excellent one or affordable for a crap one. No middle.

    • Mark

      Lmao. That’s why I told my boy to just wait for the holidays….he’ll thank me later

    • Gamez Rule

      Make sure you look at input lag as my LG-E6V-OLED feels laggy when using it in HDR mode, and that’s why I bought a TV just for gaming which was the KS8000. It’s not laggy at all in game with HDR settings in place mode. The LG has been reported at 64ms and the KS has reported at 21ms.

    • Hiyperion

      Using Tflops as a sole measuring unit is not the best way of representing GPU power. The 980ti has 5.63 TFLOPS of single precision compute power i.e. almost 3tflops less than an Fury X and yet performs better at ultra-presets.

      https://www.bit-tech.net/hardware/graphics/2016/08/23/deus-ex-mankind-divided-benchmarked/5

      Although I would agree that the 4k push/PR is a bad idea to me personally, as visuals will get better and more demanding and it wont be long before the 4k notion will be put into question by the devs i.e. 4k or better visuals.

    • Psionicinversion

      you can actually use TFLOPs comparisons in an AMD to AMD comparison. Only idiots compare AMD to nvidia cus there totally different architectures

    • Hiyperion

      Yeah I know, but the TFlops numerical isn’t the only thing to account for.

      The Fury X has a lower score in Deus Ex @4k because of VRAM limitation and adding more GBs doesn’t equate to more Tflops.

      Btw Vega is completely new arch and the jump will be quite substantial (from GCN to NCU) as per Scott Wasson. So I would argue that comparing the Fury to a Vega based card (if that is what Scorpio is using) is equally nonsensical, to not say anything about the possible other semicustom solutions MS might have demanded for the 4k push.

    • Psionicinversion

      no it isnt but TFLOPs gives you a general idea of the performance leap and thats why you can compare AMD to AMD and Nvidia to Nvidia. GCN to NCU may not be as big as you think. The architecture is totally redesigned but doesnt mean its got a massive performance leap. Fury X runs about 1Ghz, Vega might be running at about 1.5Ghz so that would account for a big leap in performance on its own.

      Theres lots of things in Vega that can potentially give it more performance if coded for properly but on the gfx card front we’ll just have to wait and see because AMD promise big things with its gfx cards and keep under delivering.

      “The Fury X has a lower score in Deus Ex @4k because of VRAM limitation and adding more GBs doesn’t equate to more Tflops.”

      wow really no crap sherlock. I best go and look at the years and years of understanding about stuff because i thought if you added an extra 8GB for example it doubled TFLOP performance!!!!!!!!!!!!!!!!!!!!!!!!!!

    • Hiyperion

      Why so snarky mate?

    • Psionicinversion

      if your referring to the end part its because it sounded like you were being condescending (if its the right word) about the VRAM thing. That is where the HBCC (high bandwdith cache controller) can help. AMD says it can improve performance by upto 50% but thats only if youve run out of VRAM so it can read data directly from the drive/system ram so it doesnt need to be swapped into the VRAM before it can be read.

      Vega also has the worlds first ever programmable geometry pipeline but needs to be specifically coded for. Theres lots of improvements that can add upto decent performance boost but has to be specifically coded for and thats where MS 1st partys can get the leg up on it. 3rd partys wont bother until its more wide spread cus there lazy.

      i got a 1070, first ever nvidia GPU in the 20+ years ive been pc gaming hoping to go back to AMD but it depends on the performance of it and the 4K HDR monitors. Or might go nvidia 1 more gen then go back to AMD once theyve proven themselves.

      Ryzen is pretty good, im getting one of them when the motherboards are available, seeing as im going 4K this year 1080p scores means nothing to me.

    • crazy_black_man-
    • Psionicinversion

      hardly… dunno why youd be against all this anyway cus when the PS5 comes out itll have the same thing if not more if its using Navi in 2019

    • Hiyperion

      Condescending to you? Nah mate, it was more to those that were thinking more GBs equal to more Tflops – I had someone thinking the TitanXP was at 11TFlfops because it had 12GBs compared to “only” 8 GBs of the 1080 and that’s why I wrote that.

      Yeah, I watched the interview and all that was stated about Vega was interesting to say the least, but you are right that they are always ways behind Nvidia. AMD has always been more of a long term investment as their tech is/has been geared towards the future – fine wine and all that. However, with Scorpio possibly being Zen+Vega (and the ps5 Navi+Zen2/3) based, they might get the upper hand for the first time in quite a while.

      I’m planning on getting a high end Vega, but that’s if AMD finally delivers, otherwise I could be going with a Ti or a refresh (if Volta doesn’t drop sooner).

      I was thinking Zen, and now there are rumors of a Zen 2 early Q2 2018 so Im a bit undecided. In regards to the boards I’m waiting to see some high end boards to drop so if I get a 4 core Zen now I can latter replace it with a Zen2 8core (if not more) chip.

      Btw 144Hz 4k HDR is it worth it?

    • Psionicinversion

      ah right ok fair enough. hahah Titan X got more tflops because of more vram,… dayum.

      Yeah AMD’s architecture seems to be far more geared towards DX12/vulkan because of Mantle. But problem is devs are finding it really hard to even match the same performance as DX11 with dx12 let alone getting better performance. Doom with Vulkan over opengl seems like vulkan is superior but opengl is alot slower than DX11 so unless they did a dx11 version its not really comparable.

      Yeah there will be a Zen 2 but its like intel, they drop a new series every year so Zen 2 will be improved version of current ryzen and maybe on 7nm if the process is ready from global if not itll just still be on 14nm.

      Im hoping scorpio is using Ryzen now cus devs will then be forced to code for it properly and that helps me out 😀

      well yeah HDR is worth it. The specs of the monitor is nuts and its 1000nits so right on the limit but your only sitting like 3 feet away from the screen so any bright explosions is going be on the limit of what you can comfortably sit through. Ryan from PCper covered the monitor with the HDR infiltrator demo and he said the massive explosion on it was just on the edge of being comfortable to watch. and with 144hz you arent going need another monitor for the rest of your life hahah 😀 just depends on the price but it is gsync so would lock you into nvidia

    • wobblypops46

      You fanboys! lol Scorpio will launch with the same games that the XB1 has
      plus several new IP’s. On top of that it will have thousands more games
      due to full backward compatibility with the Xbox 360.

    • Psionicinversion

      it wont have full backwards compatibility with the 360 actually where you can play any game because as Spencer has said its not upto him. He has to get permission from the IP owner to allow him to put it on there as the license for the games is only for the 360. So he has to negotiate new deals with them.

  • charlesdjones1

    This is dumb writing.

    • Jimmy DoneGood

      I agree but everyone is allowed their opinion.

    • J.j. Barrington

      How so?

  • Jimmy DoneGood

    The thing that most people should take away from this is that Scorpio will run games better and faster than PS4 Pro. Nothing else needs to be said. That’s the only fact that matters.

    • Aenea

      Indeed, who cares if it’s not native/true 4k at all, it is more powerful so games will look better than on the Pro. if the visual differences are easy to spot, well, that’s something we will have to find out once it releases!

    • kevin

      Yeah from what eurogamer has said the difference between pro and Scorpio is going to be like PS4 and x1 which is to say hardly noticeable

    • Troy Marcel

      really? Have they seen a scorpio actually in person, I wouldn’t trust anything from them.

    • ShowanW

      People think a single wite paper dated from a yr ago is yr ago is the final say.

      When the 360 was designed, the final spec was changed from what was initially there. Epic asked for my RAM and they got their demand answered.

      Things change, and Digital Foundry has to wait and see just like the rest of us

    • Direct-XbotMK1 Elite

      “That is the only fact that matters”

      Yeah, who cares if Microsoft is lying to people?

      Who cares about price?

      Who cares about game library?

      Who cares if the Xbox Scorpio will be topped by the PS5 in 2019?

      Who cares if the majority of existing games won’t be updated for the Scorpio meaning they will still run at lower resolutions than the PS4?

      Who cares if Scorpio uses different RAM, CPU and GPU architecture from the Xbox One S causing issues for devs or compatibility for existing games?

      If you cared about specs that much why have you been defending Xbox One since reveal, Jimmy DoneGood?

    • Billy

      I want to know where you see Microsoft or Xbox lying?
      PS promised us gamers 4K gaming when they gave us the Pro, did we get it, yes but it is questionable at best and at worst they lied, becuses even the 4k@30fps have fps issues and is dropping and extra long load times. Now the Boost they offer with the firmware it says it will not work with all games, but to turn it off so that it can run as a PS4 would, what is up with that, so I have the extra power but no real ways to use it with every game. Sounds like they are compromising to me.

      Price is an issue but it is a upgrade not a necessity (Phil Spencer even said he expects to sell more Xbox One S than the Scorpio as a console) so why would the price be the only thing that matters to me it is the hardware. The Pro hardware could run faster, allot faster but they wont do it because they cant even get boost to work with all the games, yet. So you go the PS4 then got the Pro, equals cost did you care.

      Game Library, this is a non issues I would not trade one exclusive for another not from PS to Xbox not from Xbox to PS, yes PS has more this go around, but that is this go around and if Xbox brings Win10 Gaming to Scorpio that will open a lot of PC games that are Win10 compatible to come to Xbox, you already see a partial move with Play-Anywhere games, so with the why not.

      Scorpio maybe topped by PS5, I will give you that but every gen PS has you lose that game library your so proud of, gone because PS never thinks of backwards compatible games, this is the main reason they cant their boost to work with all games they never have worked on backwards compatible games so they don’t have experience with changing the power of a system while still getting games run, I am sure they will get it but will they care to work on it anytime soon.

      All of your argument can be negated, yes PS has more game exclusives but just a year ago they didn’t, 2 years ago they did not but if you counted game to game who had more Xbox would have because they care about where games have come from, and the gamers who love the older games. It is always fun to go back and play the first few games in a series. The Pro could of done so much more but the truth of the matter is Sony got lazy just as Xbox did when the made the Xbox One, now they are correcting that. I play on every current console, just cant help it I am retired and paralyzed (mortar round, Humvee well the mortar won) so I see each system I try to be open and when I talk I do the best I can to be impartial, don’t always happen but I try.

      The PS4 was great, and the Pro a good idea but have done, the Xbox One half done as well, now this is from a hardware standpoint so no opinion, can and will prove if you want me to but it is long and boring. Truth is we don’t know enough about Scorpio yet nor do we know if it going to be worth it to upgrade to it, but the Pro’s 4K gaming sucks, when PS promised us 4K gaming on it, they gave a min and still even at 30fps it has issues. So because I am me I will get Scorpio just as I got the Pro, so I know it as well as I do the other systems, but to if it will be worth it, really depends on what is in it. So until you know the actual ram, cpu and gpu you cant say who cares. I say that because the Pro should of had simple things in it like a 4K Blu-ray drive, when Sony owns the tech, I mean the S had it in it so why not the Pro, if Sony has gotten that lazy, and to me it is lazy, then they deserve a kick. No one expects PS gamers to go to Xbox nor do they expects Xbox gamers to go to PS, just don’t happen enough for consoles to compete for your business, instead they go after new gamers, so if you don’t care to debate it then make a real argument.

    • kevin

      But if it doesn’t have games to play what’s the point in getting one because power truly doesn’t matter in the scheme of things. Also before you say it yes it has games I know because I own one but I’m talking exclusives because no matter what anyone says Sony is absolutely killing ms in games right now it’s not even funny

    • Mr Xrat

      Xgimp standards getting lower and lower.

      “Highest quality pixels”

      “No compromises”

      Oh well.

  • MiamiBeachMedMan

    I’m very interested to see the physical form and design of the Scorpio…hopefully they do something unique, and get away from the “boxy” look that all their consoles have had, really. I’m not looking for modern art, just something a bit different and unique.

    • Luke Skywalker

      boxy? well it is called an xbox to be fair.
      but I think it’s going to look something similar to the One S, Phil was saying its’ the same team that did the Xbox One did the One S and is doing the Scorpio. it’s not going to look the same but it will have it’s own identity

    • Billy

      they always look like a Box, I wished they would be a bit more original but I don’t think they will.

    • Luke Skywalker

      I honestly don’t know what else it could look like. all I know is that I certainly don’t want an alien looking device in my entertainment set know what I mean

    • crazy_black_man-

      LOL. Because that’s what’s most important to Microsoft. How it looks in your entertainment center.

    • Billy

      That’s the point, every console is box like. Besides if it was say a Scorpion (like a piece of art) then where would it go in an entertainment center. It is just logic, now don’t get me wrong I would love to see something new something that says “hey look at me” but it never happens.

    • MiamiBeachMedMan

      I like the design of the One S, despite it being the typical rectangular device….I hope they do as good a job with the Scorpio as they did with the One S.

    • crazy_black_man-

      So, in other words, noisy fan syndrome again. Brilliant!

  • XanderZane41

    Microsoft never said all games will be native 4K. They actually said that developers will be able to put their games into whatever resolution they choose. So we already know that some game will probably be 1440P or some other resolution. Because devs choose a different resolution, doesn’t mean the game couldn’t run at 4K native. They may have wanted the game to run at a higher FPS. I would expect all of Microsoft’s 1st party titles to be 4K native, but not 2nd or 3rd party.

    • Billy

      I don’t understand why some gamers don’t understand that being capable of running games in 4K@60fps and having games that run at 4K@60fps are two difference things. Console dev’s are responsible for the hardware and Game/App dev’s are responsible for the Software, and it is the Game Devs that set the res (be it at 4K or 1080p) to what they think is best, it cost more to run 4K@60fps because there are more frames and pixels than it dose at 1080p at 30 to 60fps so the rendering takes longer. I love gaming so, because I have time (paralyzed and retired), I learn all I can about gaming, I already knew hardware, so software and how the gaming industry works.

      Gamers need to know that a console being able to run something don’t mean that games devs will push it that far, it all has to do with cost and time.

    • Mark

      Yup

  • Mr Xrat

    It’ll make it for those sad Xbone exclusives with extremely poor textures and the appropriate cutbacks in other areas.

    Expect to hear “sparse rendering” a lot otherwise.

    • Troy Marcel

      The only thing sparse is your grip on reality

    • kee1haul

      haha you can expect to hear ‘checkerboard’ a lot more too.

    • J.j. Barrington

      Don’t think anybody has a problem with that on the Sony side, though.

    • Mr Xrat

      That’s OK, Mark, it’s the best I expect from $399 in 2016.

      Sparse rendering for the beast though!

  • Alistein

    I don’t see MS having much problems with 4k at this time they should be able to run almost all current gen in 4k on Windows 10 which is what Scorpio is primarily based on also I’m sure all Xbox GamePass games will be in 4k. If GamePass takes off it will probably be what’s used to judge the resolution. Also Spencer has said how each developer uses Scorpio’s power is up to them so I will assume any developer that doesn’t go 4k will be making their appeal to customers rather than MS having to bear the brunt of it.

  • Yan Leebar

    Surely the big issue is that all Xbox exclusive games will Be on PC too,and if you care about power you can have a PC far more powerful than project Scorpio rendering the console pointless

    • Troy Marcel

      Yes but how much more will you be spending to get all that power, plus all the updates to that hardware.

    • Billy

      you comment while I was writing mine and shorter, mostly the same point just I love to debate, and berate those who deserve it. I have a top-end PC I built myself and yes it is costly. I can run multiple games on it even in 4K if I want and run multiple borderless screens that operate as one or individual all 4K though, it is wonderful but I love console gamming as well.

    • Troy Marcel

      That’s the joy of consoles the hardware is locked down and is a known quantity as well as being able to bring good specs at a lower cost due to economy of scale.
      It’s those pc elitists that think it’s the be all and end all.

    • Billy

      PC gamers tend to be smug as well, guess it is all that time playing by their self, with no community (Steam has done a lot for the PC community but it is still not unified like on Consoles) I really love gaming, I play on anything I can get my hands on because I am retied and paralyzed, I have all the time in the world. I built my PC and keep it upgraded because I love beating some of those elitist down, but when your hardware is so much better than others the skill factor drops, I have a friend on PC that uses the Xbox One Controller, I put him on a console and he gets killed over and over and over the only reason he dose good on PC is he has a high-end rig, that he paid me to build. He has no skill and because of the speed his system has he dose good on PC but on console where we are all equal he sucks my son 10 years old trashed him in scoring on Halo5 and my son just started playing Xbox, he was on Wii before. I find it so funny, when they cant see the flaws of their own system.

      Yes Xbox One has its flaws and they are bad but as of now they are doing what they can to fix them. The PS Pro is just as bad or worse in some aspects their 4K@30fps drops frames like bread crumbs in a fairytale. (came up with that while reading one to my daughter) Right now Console and Game Devs are killing us with bull $!##, and getting away with it. If Scorpio fails to have a good launch then allot of people there will get fired, and as for the Pro if they don’t fix its issues soon they will have to release the PS5 early and that will hurt them even more. Even with all of that consoles are still a better option than high-end PCs for most gamers, most PC gamers don’t build their own system so to me they are just Want-to-be PC gamers, a real gamer knows their system. The average gamer one step below that just wants to have fun, they don’t care if the res is high end or the fps they just want a glitch free game. I understand that one of my friends stayed with me for a week (his wife was ready to kill him) playing on my consoles and PCs (yes more than one, paralyzed and don’t want to leave the bed some days but if a mortar hits a Humvee which do you think wins) to decide which he wanted to get, good dude but I think he just wanted to play with my VR and my big screen, and my TV is basically an entire wall in my living room, I had to have the wall reinforced to hang it. Kids from church love it to, I have 4 Xbox One S and 4 PS4 Pros (besides my PCs and Nintendo Switch) split between my game room and living room and the kids love to play, parents like it too I cook they come by after church we eat and game and talk, sometimes the parents vs the kids in a game which is fun. The hard thing was getting the ports open for everything, it is possible but if you can afford the extra consoles you can pay for what is needed to open the ports on those gaming systems.

    • Billy

      It is about games, be it on any system, I own them all (the systems that is) PC gaming is fun but most gamers don’t build their own system, so to me they have no right to brag all they know comes from Wikipedia and forums. I love hardware and PC and Console Architectures are different, PC always has the power that is just a fact, but where is your support, yes Steam has done great things making a real community online but game support is with each game dev hardware support is with (who ever you talked mommy and daddy into) who you bought your computer from. Then software issues is with your OS. Then if that was not enough the PC Community is so spread out, one game here another there. Then you have the superiority complex some PC gamers have and for no reason at all, My system is not just top-end but built using military grade hardware and software. (One of the great things about being a Vet that worked with venders and making friends with them) But gaming is not about power, it is about the game and the people you play with, the community we build. Besides it is not any fun to play by your self or with your self, as you well know, guessing by the way.

      Each system has Pros and Cons that includes PC, I love gaming and can debate the merits of each of them and can name the issues with each. Consoles games are just as suborn as PC gamers they love their games they love the community but the real issue is here you think that if you want 4K you should just go to PC, why do you get commission on each person you harass to go to PC, rhetorical sorry. Consoles offer so much in terms of community and support that PC don’t. Yes you get more power and if your willing to pay for it each time new cpu or gpu or ram comes out you can stay on top but Console gamers are all equal, no one gets beaten to death while loading, well unless they hit a bad glitch or have a really, really slow connection, like lower than dialup.

      Honestly it all comes down to what the gamer wants vs what the gamer has time and ability to do. I would never tell a friend that is going to get a gaming system that knows nothing of hardware or Software to get a PC built for gaming because so much could go wrong. I would never tell a Friend that has a limited income to get a PC Gaming PC either, nor would I suggest a gaming PC for a kid. Consoles work best for those people, plus they get hassle free communities and support from any console. Kids love Mario and if someone has young kids I tell them Nintendo until 10-12 that is when kids start wanting to play more adult games. Now between the other consoles like I told my son, is to read every thing you can about them, I play them all so I don’t care which one he picks, and write a report about which one you would like and I will read it and see if your argument is valid. He is 10 so first thing he did was ask his friends what they had and how they liked it, his cousin has a PS4 that he plays all the time, because they live close to him, and he has other cousins that live in TN that live far from him, then he looked at the spec and ask what they meant, not that he understands all of it yet, I did manage to get him to understand checkerboard rendering is halfway between Full HD and UHD but I used allot of pictures. Point is at 10 he decided that a console was better for him than a PC, because of the support he could contact if something went wrong, after he contacted ever support department that is, steam took so long to get back to him he had almost forgot about them.

      So if a 10 year old can see the Benefits of a console VS a PC, why cant you, are you mentally younger than 10, my girl is 9 maybe I should ask her to do the same thing. Or maybe I should ask you to give me the full spec on your PC and harass you when you leave out half the specs, or make up something because there are allot of hardware conflicts that people don’t know about, that is unless you know PC architecture.

      Anyway we can leave it at you prefer PC other Prefer something else and you have no right other than freedom of speech (which I fought for) to tell anyone they are wrong, which he is not, however when you do so I hope there will be someone like me to tell you your as wrong as you think they are.

  • LordCancer Kain

    articles like these miss the point entirely, 4k scorpio native is irrelevant because microsoft is incapable of delivery exclusives. they need to fire imbeciles like phil spencer and they need to spin xbox off into its own division so they can appoint dedicated gaming executives who understand what is necessary to operate in this industry.

  • Davey681

    Wow….so here is what I am seeing between what the Scorpio will offer me vs the PS4 “pro”…..
    Native 4k vs 720p and an upscaling gimmick
    Back compat vs no back compat
    Game downloading service vs PSnow streaming robbery
    1080p TV supersampling and shader upgrade vs nothing
    4k blu ray vs nothing
    Coop and multiplayer gems vs 3rd person single player hack n slash bores with no replay value after beaten…

  • Davey681

    Wow….so here is what I am seeing between what the Scorpio will offer me vs the PS4 “pro”…..
    Native 4k vs 720p and an upscaling gimmick
    Back compat vs no back compat
    Game downloading service vs PSnow streaming robbery
    1080p TV supersampling and shader upgrade vs nothing
    4k blu ray vs nothing
    Coop and multiplayer gems vs 3rd person single player hack n slash bores with no replay value after beaten
    Sony really needs to step up their game. More Single player 3rd person hack n slash games, some running as low as 720p ain’t gonna cut it.

    • J.j. Barrington

      That was pathetically bad.

  • J.j. Barrington

    Resolution is more than just level of detail. And when your enemy is camouflaged as you are- as is the case in MANY games where you’re shooting at someone- the difference between 720p and 1080p(or higher resolutions, for that matter) is the difference between seeing your target or not.

    • Mark

      Resolution has nothing to do with spotting enemies, his color and outline makes the impact. “The difference in 1080p vs 720p is the difference in seeing ur target or not”. Wow.

  • Gamez Rule

    The KS7000 is 144hz with 21ms input lag, and within your price range for that screen size.

    • Mark

      Not bad! But dam I kinda want sumthin new, feel like I want every bit of my money’s worth

    • Gamez Rule
    • Mark

      Yezzir, good lookin

    • Gamez Rule

      I have the KS-8000 setup in the back room for the PS4-Pro and Xbone, and have my older 1080p TV in the games room for the older consoles like PS3, Xbox 360, PS2, PSOne, XBOX, etc.

      But I have seen the KS7000 and it’s a good TV and well worth the money.


 

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