Naughty Dog Dev On Saving Milliseconds, Lack of The Last of Us PS4 Footage And More

Corrinne Yu on all things Naughty Dog and a screenshot comparison showing the difference between the last and current gen versions.

Posted By | On 16th, Jul. 2014 Under News | Follow This Author @GamingBoltTweet


the last of us ps4

The Last of Us Remastered is only a few weeks away from a retail release. There is some concern within the gaming community regarding the lack of gameplay footage…after all this is a game that most people have played it last year on their PlayStation 3. However according to one Naughty Dog developer, players should experience the game themselves instead of some watching someone else playing it in a video.

“If you can try out real TLOU sweet framerate in mere weeks by yourself,why do you want to watch a guy in an ad show it to you? :),”  Corrinne Yu who is coding graphics and animation for Naughty Dog, tweeted. She also went ahead and revealed that they have worked hard to save those important milliseconds in order to improve performance. “I always play TLOU final build without lock option with no dips.You can see for yourself so soon.We worked hard to shave many ms.”

She finally talks about how PlayStation 4 owners can look forward to more content this year and the next. We can assume that she is referring to Uncharted 4 in this case. “PS4 owners will get more out of their set tops this year and next year. I am so glad to be a small part of it.”

Furthermore a user on Neogaf posted some comparison screenshots to show the difference between the PS3 and PS4 versions of the game.

PS3:

amarec20131030-1947309yedt

PS4:

1405516728-1

PS3:

amarec20131030-195327xafc7

PS4:

1405516730-3

Thoughts? Let us know in the comments below.


Awesome Stuff that you might be interested in

  • Guest

    The lack of footage is probably because Digital Foundry will catch them red handed in a lie.

    • Rooster41

      Agreed

    • Commentonitall

      Normally if it was any other company I would agree with you. However, I have yet to see ND pull any crap like Ubisoft, FROM software or numerous other companies. With ND I have always felt I got exactly what was promised. I will take a wait and see stance on this. ND may be too busy on all their other projects. The game has already been released, so the only thing different is the graphics.

    • d0x360

      It was announced today that it doesn’t run at a stable 60. It has lots of screen tear and frame rate drops so they put vsync in the options menu so you can lock it at 30fps.

    • Not_true

      No such announcement was made. Nobody said “it has lots of screen tear and frame rate drops”. In fact, multiple Naughty Dog developers have explicitly stated that it runs at a solid 60 fps.

      You are literally making things up.

    • d0x360

      You are literally ignorant and blind to the world around you.

    • Not_true

      I’m right. It’s 1080p solid 60 fps, confirmed by multiple Naughty Dog developers on twitter.

    • d0x360

      Sure thing bud.

    • Not_true
    • d0x360

      Yup

    • Michael Norris

      That is bullshit troll,your name tells it all.

    • d0x360

      Yes exactly cause my name…let’s ignore the article with information direct from naughty dog.

      Oh but I’ve had this name since 1995. I guess I should have gotten rid of it cause the numbers…wouldn’t want to confuse any morons.

      Go ahead and search it on psn maybe we can play some last of us on ps4 when it launches.

      ignorant people…this site is full of them.

    • Not_true

      It’s 1080p solid 60 fps, sorry.

    • d0x360
    • Not_true

      An option to lock at 30 fps has nothing to do with the unlocked framerate, and multiple devs have already confirmed it’s a solid 60 fps when unlocked.

      You are making baseless FUD speculation that goes against multiple developers claims.

    • Rooster41

      Multiple developers? Do you know what the word locked means? Any developer that offer locked 30fps as a option does this to lock the frame rate meaning the 60fps isn’t sustainable so they offer a alternative, if the 60fps was solid they’ve wouldn’t offer a 30fps locked 30fps option

    • Not_true

      I’m right. It’s 1080p solid 60 fps, confirmed by multiple Naughty Dog developers on twitter.

      30 fps is offered to players who are more comfortable playing at that framerate.

    • Michael Norris
    • Rooster41

      Dude take off your PlayStation blinders
      if a developer offers a locked 30fps alternative it clearly means that the 60fps isn’t sustainable

    • Michael Norris
    • Rooster41

      Lol the article clearly stated that only the cutscenes are locked at 60fps;the rest of the game isn’t
      lmfao

    • Not_true

      Completely wrong. Multiple Naughty Dog devs have explicitly confirmed it runs at a solid 60 fps. Which means almost no drops from 60.

      30 fps is offered to players who are more comfortable playing at that framerate.

    • Not_true

      You were lying and wrong about The Last of Us Remastered solid 60 fps framerate even after I corrected you multiple times.

      You are constantly wrong and spreading lies, FUD, and hatred about Sony and PS4. Admit you were wrong..

    • Антон Иванов

      The most important word is “probably” – good for you

    • Not_true

      https://twitter.com/cgyrling/statuses/484003562351886336

      https://twitter.com/Neil_Druckmann/status/489492701482848257

      https://twitter.com/Corrinne/status/489418484212711424

      https://twitter.com/Corrinne/status/489416608205385729

      Multiple Naughty Dog devs have explicitly confirmed it runs at a solid 60 fps. Which means almost no drops from 60. Is it really that hard to believe a PS3 game could run on PS4 at 1080p 60 fps?

    • d0x360

      Yes so they add a 30fps vsync option because…no reason? Jesus man use some damn common sense. Think. Use brain. Stop being ignorant. Sony aren’t gods. Ps4 is not an ultra powerful box of magic its a mid range PC.

    • Rooster41

      Maybe you can get through to him cause he’s not listening, he’s swimming neck deep in the PlayStation bullshit

    • Not_true

      You are name calling and spreading baseless FUD in the face of a mountain of evidence that states The Last of Us Remastered runs at 1080p and a solid 60 frames per second. You are wrong.

    • Not_true

      It’s very possible for PS4 to run a PS3 game at 1080p and 60 fps and devs already confirmed it.

    • Not_true

      You were lying and wrong about The Last of Us Remastered solid 60 fps framerate even after I corrected you multiple times.

      You are constantly wrong and spreading lies, FUD, and hatred about Sony and PS4. Admit you were wrong.

    • d0x360

      ” To answer the question everyone’s been asking, frame-rate isn’t locked to 60fps, but The Last of Us Remastered does spend the vast majority of its time at the optimal refresh. Problems can kick in during busy combat scenes, and just like the PS3 version, particles and transparent effects in particular can take their toll – the first confrontation with a fungus-spewing Bloater sees frame-rate hit a minimum of 48fps.”

      You left out some bits. I wasn’t wrong. I said it wasn’t going to be locked 60fps which means unless you play at 30fps there is screen tearing at some points.

      I never said it was going to look bad, I never said it wouldn’t hit 60. I said it wouldn’t be constant 60.

      So get a life.

    • Not_true

      Wrong. What you actually said:

      “They aren’t showing it because its got tearing like crazy”

      “The frame rate dropping below 60 has to be happening pretty often for them to add a 30fps mode.”

      You were wrong. It has almost no framedrops from 60 over hours of playtime according to Digital Foundry.

      Also note how multiple posters (including you) insult me in this article despite me not doing the same.

    • d0x360

      OK I’ll admit I was wrong that it doesn’t happen often but based on the article that was what Eurogamer hinted at weeks ago. I have no problem admitting to a mistake.

      So yes it doesn’t drop ALL THE TIME. It does however drop and since its not locked at 60 it does have screen tearing. So I was both right and wrong. It isn’t a stable 60, it isn’t “rock solid” and it has screen tear.
      I will unfortunately have to play it at a locked 30fps because I hate screen tear with a passion.

    • Not_true

      “To answer the question everyone’s been asking, frame-rate isn’t locked to 60fps, but The Last of Us Remastered does spend the vast majority of its time at the optimal refresh. The game holds its 60 fps lock well for the vast majority of its duration.”

      http://www.eurogamer.net/articles/digitalfoundry-2014-vs-the-last-of-us-remastered

      Stop spreading fanboy lies, FUD, and hatred. You are wrong and malicious.

  • It’s not serious to promote the game without footages… We will not add games like this in http://Owlgames24.com/

  • d0x360

    They aren’t showing it because its got tearing like crazy unless you go into the options and enable vsync and then it locks it to 30fps.

    So they can either show it off running unlocked with a frame rate that goes up and down and has tearing or they could show it with vsync enabled at 30fps.

    Either way they aren’t hitting the 1080p/60 target they have been talking about since day 1. Lest anyone think I’m making this optional vsync up, I’m not. Google it. News came out today

    • Not_true

      Wrong. Multiple Naughty Dog devs have explicitly confirmed it runs at a solid 60 fps. Which means almost no drops from 60. Is it really that hard to believe a PS3 game could run on PS4 at 1080p 60 fps?

      You are lying, there is no news at all about TLOU Remastered running without v-sync at 60 fps.

    • d0x360

      Oh look it’s you. Try again friend. It’s true.

    • Not_true

      There is no confirmation whether it runs with or without v-sync at 60 fps at this time. You are lying, no official Naughty Dog or Sony source has claimed this.

    • d0x360
    • Not_true

      That is Eurogamer author Wesley Yin-Poole’s speculation. It is not a confirmation by Naughty Dog. Furthermore, the word sync isn’t anywhere in the entire article. You are imagining things that don’t exist in that article.

    • d0x360

      read the damn article. Naughty dog gave them this information Jesus Christ you are an idiot

    • Not_true

      All Naughty Dog confirmed in that article was the existence of a 30 fps lock. They said nothing about v-sync or unlocked framerates. You are imagining things that don’t exist in that article.

    • d0x360

      READ THE ARTICLE

    • Not_true

      I’ve read it correctly, you’ve misread it.

    • Not_true

      “To answer the question everyone’s been asking, frame-rate isn’t locked to 60fps, but The Last of Us Remastered does spend the vast majority of its time at the optimal refresh. The game holds its 60 fps lock well for the vast majority of its duration.”

      http://www.eurogamer.net/articles/digitalfoundry-2014-vs-the-last-of-us-remastered

      Stop spreading fanboy lies, FUD, and hatred. You were completely wrong and malicious.

    • d0x360
  • MrSec84 .

    Lol for all those saying TLOUR isn’t a locked 60FPS:

    http://www.dualshockers.com/2014/07/16/the-last-of-us-on-ps4-yoshida-can-i-dream-of-60-fps-druckmann-solidly-cutscene-fps-clarified/

    “Yoshida: “Can I Dream of 60 FPS?” Druckmann: “Solidly”.

    These PS4 screen shots are a night & day improvement over the PS3 game, the difference is huge.
    The fact this runs at a locked 60FPS, at 1080p is a testament to what Naughty Dog does.
    They are setting the baseline for what should be possible on PS4.


 

Copyright © 2009-2015 GamingBolt.com. All Rights Reserved.