Naughty Dog: PS4 Has Allowed Us To Push The Scale of The Environment In Uncharted 4

Naughty Dog’s Ricky Cambier talks about the hardware advantages of the PS4.

Posted By | On 12th, May. 2015 Under News | Follow This Author @GamingBoltTweet

uncharted 4 ps4 1

The Uncharted series has always been a benchmark franchise for the PlayStation platforms. The first three games in the series showed players the true potential of the PlayStation 3 and there is no doubt that Uncharted 4 will once again push the graphical boundaries on the PS4.

However, Naughty Dog admits that they are still working on the PS4, figuring out what it’s truly capable of. “We’re still trying to figure out exactly what we can do with [the PS4],” Naughty Dog’s Ricky Cambier said in a interview with GamesTM. He then goes on to explain how the hardware has allowed them to do much more compared to the previous console cycle.

“From a design perspective, it’s given us the opportunity to push the scale of the environment so you’ve got choices in the combat setups that are incredibly vast. So we can put that in when we want to. Like Josh points out, on the design side, as well, we can really get the player into a mood: so yeah, there’s still times we’ll push the player into a very intimate combat space – if we want to layer on extra pressure for an escape sequence or something – it just gives us a wider variety of trees, density, variety, foliage, background environments and how vivid and detailed they are… it gives us all that to play with.”

Cambier further explains that the new technology has allowed them to deliver more emotionally believable characters. “[The new tech] lets us emote more, with all the ‘bones’ we can put onto [character’s faces] – you pan round the camera to look at Nate’s face when he’s climbing and you see him grimacing and all this kind of stuff… we’re pushing the detail on a macro and a micro level that I think people are really going to respond to.”

Uncharted 4: A Thief’s End is due next year after it was delayed earlier this year.

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  • Starman

    They said the same thing about ‘Infamous:2nd Son’ ,lol..spare us of the hype(smoke-n-mirrors)

    • Psionicinversion

      Infamous SS did push the boundaries very well…. Of boredom. I’ve played some boring crap in my time but that game excelled at making me not want to play it

  • Psionicinversion

    Finding out what we can do with it…. Throw out in the bin, leave naughty dog like everyone else and make a game for the true platform of power… PC

    • Tha Truth

      LOL, oh dear. Desperate PC peasant garbage in here crying again. It must hurt that Naughty Dog’s games have blown all of the cheap, unfinished, last – gen, peasant trash on the PC out of the water on Metacritic over the years.

      PC weasels keep crying over their pathetic dead platform.

    • Psionicinversion

      hahahah yeah yeah, i bet ND WISHED it could work on the PC…. they wouldnt have any problem getting UC4 to 60fps then. I feel sorry for them that will have to work with garbage hardware now and in the future

    • Mark

      Although I’m not much for the “wars” on here, I agree. Naughty Dog would melt faces if they had a PC exclusive………with DirectX12 or Vulkan!

  • CAN-

  • Noctis Pendragon

    Why don’t they tell use the numbers or bones and polygons .

    • Psionicinversion

      because itll get downgraded

    • Nintendo Fan 4 Lif3

      Naughty Dog isn’t Ubisoft

    • Psionicinversion

      They downgraded TLOU from initial reveal. Graphics and AI

    • Nintendo Fan 4 Lif3

      I don’t remember that actually. Maybe AI but never saw anything about that for graphics. Any sources?

  • William Perdomo

    Naughty dog the best developers ever end of story. Rock star too but they screw it with cloud crap online for gta5.


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