PS4 And Xbox One are Beasts of Machines, Battle Will Be Won Through Content, Not Graphics
FuturLab’s technical director gives his take on the differences between PS4 and Xbox One.
Much has been said about the hardware differences between the PS4 and Xbox One. At this point, it’s fairly public knowledge that one is a bit powerful than the other, but given that Microsoft is working on optimizing the Xbox One’s GPU, how does it tackle up against its competitor?
GamingBolt recently spoke to Hussain Sheikh, Technical Director at FuturLab about his opinion on the differences between the GPUs in the two consoles. FuturLab has previously worked on the PS4 version of Velocity 2X and are currently working on the Xbox One version of the same game. Given that they have gone hands on both consoles, what is their take on the two consoles?
“We believe that both PS4 and Xbox One are beasts of machines,” Hussain said to GamingBolt. “Both GPUs boast computational speed in excess of 1.3 Teraflops. That is a lot of computational power and we believe that once the developers start utilising the machines to their maximum capacity, the battle will not be won through graphics, but actual gameplay and content.”
That last statement from Hussain makes a ton of sense. In the end, all that matters are the games, and both consoles have some great titles coming up. These include Uncharted 4, Rise of the Tomb Raider and the ever expanding library of 3rd party games.
What is your take on this article? Let us know in the comments section below.