PS4/Xbox One GPU-CPU Computing Speed Limitation Is Scarier Than Consoles Running out of Memory

“There was a time when even 512Mbyte of RAM made us the happiest people on the planet.”

Posted By | On 05th, Sep. 2015 Under News | Follow This Author @GamingBoltTweet


The amount of memory and computation speeds are two of the most important factors in deciding where games technology will be going next. However the amount of innovation and growth for CPU processing speeds is far less than what we have seen for modern GPUs. Current gen consoles feature a mid-level GPU and decent amount of memory but their CPUs are pretty under powered compared to a mid-level PC hardware out there.

Developers may run out of memory on consoles given that a few modern PC games already require a recommended 16GB memory. But according to NeocoreGames’ Producer Zoltán Pozsonyi, the limitation of GPU-CPU speed is a tougher problem compared to memory ultimately running out on consoles.

“There was a time when even 512Mbyte of RAM made us the happiest people on the planet – actually before that even less seemed to be more than enough. Programs tend to eat up as much RAM as the given hardware has – 5-6 years from now we’ll see hardware requirements which will far exceed the 8GB limit of the current generation of consoles, simply because the high-end PCs will have a lot more than that,” Zoltán explained to GamingBolt.

“At the end of this cycle the 8GB [memory] might seem tight, but it won’t have to make such a huge difference between the PC and console versions of a game. The limitation of the GPU-CPU computing speed seems a lot scarier at the moment.”

Given that we are still in the second year of the PS4 and Xbox One’s life cycle, it’s too early to judge the kind of limitations developers will face in the next few years. With new graphic APIs and the advantage of being an open platform, PC gaming is an at all time high but the consoles are not too far in terms of user experience and features, most notably Microsoft who has already improved the Xbox One’s processing power using the cloud. Regardless, we will see how it all pans out.


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  • freekface

    Cloud is the only way forward for the PS4 and Xbox Ones underpowered CPUs.
    MS already have theirs in place and we should start seeing the results when the Crackdown 3 beta launches.

    The only other option is to ready new consoles but I doubt if either company will be to keen on that so early in their cycle.

    • Guest

      Wow, another r’tard who thinks the cloud is actually going to help these systems. First of all the cloud is only good in some ideal situations and second of all just wait til all the real world desynchronization issues kick in.

    • Tech junkie

      Open world mmo’s will be done on dedicated servers streamed to your home console with post processing taking place on the console. Microsoft already has the patents for the technology. It also requires 80% less bandwidth than any current game streaming technology. It’ll be a few years before home internet feeds catch up enough to allow a stable experience but it will be the future of gaming. Bandwidth caps are also a hurtle.

      P2P will be obsolete when this gen retires.

    • freekface

      Have you got someone who looks after you who you can show your comments to before you post them ?.

      Nice multi upvotes, no confidence in your own post.

    • gordo100

      What happens when there’s server maintenance? Or people’s internet speed doesn’t meet the requirements? Or those people that don’t have access to xbox live on there console, the cloud is only a solution under specific parameters which not everyone fits into.

    • Tech junkie

      First off there are millions of servers for a huge number of tasks in place today. They often need maintenance. Other servers simply take over.
      In the case of a mass shut down, it happens, Destiny shut down for 6 hours the other day. The world didn’t end. People didn’t not buy the game because it was down for a few hours.

      There was a time where not everyone had a color TV, not everyone had
      cable, not everyone had internet, these numbers are growing smaller and smaller by the day. Tech and access to it constantly evolves.

      Dedicated servers are the future, not today, but the tech needs to start somewhere. Microsoft has a huge head start implementing the technology.

      No not all games will be played on servers, but the big RPG’s with evolving worlds will have to.

      If you don’t have access to it that will be your problem, Most do. Look at game maps, Microsoft often posts them. Most game play takes place in major city’s. People without access are a non factor when the main customer base has access.

      You are stuck in the past. Tech evolves and changes everyday

    • gordo100

      Point taken, but the problem of server maintenance and down time would still remain, it would seem like a backward step to not be able to play a game at all or not to it’s full potential because problem x happened at Microsoft or Microsoft, just imagine the rage from gamers if most games used Cloud servers and another Sony attack occurred and it was down for month, what do they tell people who paid a lot of money to play these games but now either can’t or have a vastly inferior experience, it seems very risky to bank it on technology that isn’t local is my point.

    • Tech junkie

      Destiny is already a game that can not be played locally. If their servers are down the game can not be played in any fashion. Granted the processing is done on the console the game is an online MMO that requires servers to run.

      Online gaming will be the future. Not all games but the big ones will be to big to compute locally.

    • gordo100

      For the odd game here and there and MMO’s ofcourse but using this for every game will frustrate and alienate a lot of people I think, we can agree to disagree I at least thank you for having a proper intellectual argument with me opposed to the other 90% of keyboard mashing idiots.

    • Alec Farrugia Cachia

      When there is server maintenance they seamlessly switch over to another server, this is something that Sony can’t do, that’s why PSN is always down, also the minimum internet speed is 2mbps, unless you’re still using dial-up then you will be fine

  • john doh

    Good thing MS has a plan with cloud computing.

    • Alec Farrugia Cachia

      Good thing Sony won’t be able do the same

    • VoidWalker

      why is that a good thing?

    • rudero

      Right! I would rather have the hardware that is capable now, when I spent the money, vs the need to wait three years to do a beta on a game.

    • Tech junkie

      Games are already using the tech. PS4 is not capable of anything Xbox isn’t. The only thing PS4 has on Xbox is DDR5. which is about $20 more than the DDR3 in the console. Microsoft literally has a multi-billion dollar network in place to support dedicated servers.

      Before we get into a tangent I’m well aware PS4 is capable of slightly better resolution. I have 4 computers in my house capable of better resolution than the PS4. Its is not some new technology only available to Sony. Microsoft messed up not spending the $20 per console. Kinect requirement ruined that. Investing in dedicated servers was not a mistake.

      The Azure network is a huge and only available to Microsoft.

    • rudero

      Have any good console games that show where the cloud is amazing tech for a game that makes the purchase worth while to this point? Perhaps instead of getting defensive for a well known over blown pr group such Microsoft, we go with what is proven tech and happening now with current consumer money. Funny how we bring up the pc when talking graphics and not tech. If pcs are so far advanced, why is this tech happening now? Being they are more capable on every front? I am still waiting to hear the size of these maps and how many players are on the maps before this tech is anything great. Battlefield represents a great destruction engine and that is with a huge player count.
      See, with Microsoft, consumers are tired of investing into their promises that have fallen short every time.
      Yes, the future is going this way but, when and results are nothing but speculation currently.
      The differences in console strengths do matter when they cost the same. No matter how fankids try to spin it. It matters. Thanks to microsofts marketing dollars for last gens AAA multiplat advertising where they convinced tons of consumers that the best version is worth more when costing the exact same on another console.

    • Tech junkie

      Forza’s AI is the best of any racing game. They have made adjustment for the upcoming game, but it is a result because of the dedictated servers. Titanfall and its rock solid online play is a result of dedicated servers.

      Games up to this point have not used it to its full capacity. However Forza 6 is putting it to greater use. Halo 5 online multiplayer will bring a new standard in online FPS . Lag will be a result of your connection not the random host selection.

      PC has had dedicated servers for years. No single company has invested at this scale partly because the Azure network it is connected is was designed and built for far more than just gaming. Xbox is taking advantage of the infrastructure which includes servers dedicated to Live.

      Crackdown 3 will be the first game to demonstrate its capabilities. From what I’ve read about crackdown its online destruction engine is unmatched by any other game. I’ve played battlefield it’s still pre programmed response. It’s not evolving and specific. It took 7 servers to compute the map on crackdown. More than even the best high end gaming PC can compute let alone the sad computing power of both the Xbox and PS4. They are limited to 8gb of ram. 16gb will be PC gaming standard before this gen retires.

      Future has to start some where and this is where it starts.

      I’m no fankid or even a kid for that matter. I have a great understanding of tech at an engineering level. My job requires it.

      Funny that you bring up marketing. When Sony contiuosly compromises the art and the game for marketing numbers.

    • rudero

      I could hear the slurping of you on Microsoft. Good god.
      So out of all that, the answer is no. No there is no example. Ok. I, and MANY other consumers shall wait till they actually provide. Remember, there are still a huge amount of consumers sitting there with a kinect in their houses. Fool me once, shame on me, fool me twice, shame on you.
      I can not even play halo master chief collection with my son with out laughing at the horrible co-op split screen with screen tear, massive lag and low fps I can not imagine a server will make it better with a longer signal time.
      Congrats on your likes. Like I said, I am enjoying my purchase now in full.

    • Tech junkie

      I guess the difference between me and you is I embrace new tech. I use my kinect every single day. Something’s it’s not as seamless as it should be but voice commands, the ir blaster and facial recognition even in the dark work mint.

      I enjoy all tech. I try to get into any beta I can to try it out finished doesn’t matter too me.

      Of course accused of being a fan boy because I respect the technology. Because I can wrap my head around the potential

      Yes 343 dropped the ball with halo but the fact that you think servers have anything to do with co-op split tells me you have no clue how dedicated servers work.

      Your entire rebuttal is based subjective or has nothing to do with the topic.

      Just remember this convo in 10 years when all big games take place on servers.

    • neddy

      Azure is actually available to anybody willing to pay for it, similar to Amazon Web Services. Even you could write an application that uses it.

    • Tech junkie

      I’m aware. That is the purpose of it. Do you think Microsoft is going to let Sony use it?

    • neddy

      Yes. These companies have competitive products but they also use a lot of each other’s technology.

    • Tech junkie

      For example?

    • neddy

      Sticking to the gaming world:
      -Sony invented Bluray. Xbox one has a Bluray drive/player.
      -Microsoft owns a portion of Immersion (a force feedback company). Sony licenses technology from this company.

    • Tech junkie

      Not quite 1 and the same but I guess it is potentially possible that Microsoft would allow Sony to use the network.

      Could you imagine the fan boy war that would result. I say do it just for the internet entertainment.

    • Nick

      why couldn’t they?

    • Tech junkie

      Microsoft already has the Azure network in place. Xbox Live piggy backs on this network. Servers are already in place all over the world. Sony doesn’t have the infrastructure in place. That infrastructure is not in Sony’s budget, considering the huge cost and given Playstation is the only division of Sony not bleeding money.

    • Nick

      I know what your saying, but they could buy someone out or collaborate with someone, they could d it

    • Tech junkie

      Not really, to my knowledge I don’t know of any other company with the level of infrastructure Microsoft has. I don’t think partnering up with Microsoft is going to happen. Sony simply doesn’t have the bank. While PS4 and the Playstation division have been very successful it is currently carrying a company that is failing as a whole. Sony is bleeding money and selling off divisions like it’s going out of style. They simply don’t have the assets to invest in the network or buy a company that does. Best case senario somebody buys Playstation from Sony. It won’t be Apple they are getting into the console race. Possibly Google as Sony has had some ventures with them and TV’s recently.

      Stand alone. I don’t believe they have it, while 25 million consoles is impressive. It hasn’t profited Sony the billions required to start a network that could compete with the Azure network. I’m sure they have got started with PS Now. That too is a side venture not playing out for Sony like they thought.

      Only time will tell and I can only comment based on what I read. What I do know is Sony is a hardware manufacture and Microsoft is a computer company. Both are very obvious when you compare the 2 consoles.

    • Alec Farrugia Cachia

      Sony doesn’t have the money to do that and no other company has such a sever structure

    • SuperTidosho

      Yeah, and the $380 million they spent buying Gaikai to rebrand it to PS Now is overpriced subscription based junk compared to the new free backwards compatibility on XB1, it cost MS peanuts, and costs gamers even less if they have the 360 discs 🙂

    • Edonus

      Sony doesnt have the infrastructure (too expensive but maybe they could rent a small less stable option).

      The software (if they by some chance get the infrastructure currently the tech MS is using is proprietary to them because only they make it, Sony would have to make their own which or wait and copy and even a copy of this tech would take 2 years extra at least).

      Last but not least Move Engines, you cant change hardware. The data move engines allows the X1 to take an internet connection and multiply its abilities. MS knew they were going to do this Sony wasnt thinking ahead ( this pretty much renders the Ps4s abilities to do cloud computing on the X1 level crippled).

    • AndrewLB

      The server network Microsoft has setup is unimaginably huge. Sony can hardly give dedicated server support for their first party games, so good luck with them doing proper cloud computing.

    • kushinakingcloud10

      Sony got it all

    • Alec Farrugia Cachia

      They don’t have over 800,000 dedicated servers or 70 billion dollars

    • kushinakingcloud10

      microsoft dont either

    • Guest

      Good thing you are actually stupid enough to believe that.

    • Demetrius Radford

      good thing theres crackdown 3 to prove it lol

    • ImOnaDrugCalledSheen

      And sheep like you to believe it.

    • Demetrius Radford

      Sure do

    • Reddz Foxx

      What rock have you been living under?

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    • super6646

      A “I am not a total fool” rock. Even I believe cloud computing is useless this generation.

    • SuperTidosho

      I agree. Cloud computing is only as good as your internet connection. Like the Xbox One Game DVR for example. Game data is constantly being streamed to the “cloud” as you play for instant capture, which is stored in the cloud. I keep getting massive out of sync issues with clips I record and save to OneDrive. I switched to a faster ISP with fibre, the issue went away.

    • Alec Farrugia Cachia

      You only need minimum 2 mbps for it

    • AndrewLB

      There are many aspects of 3d rendering that are very processing intensive due to tons of calculations required for things like physics events that the resulting data block is quite small, and its exactly these types of things that the cloud can be used for. As long as whats being calculated doesn’t result in huge amounts of data being sent, the cloud can do it just fine. Obviously i’m not talking about having cloud computers do actual rendering because that would take massive bandwidth.

      There are too many zealots out there who spend every waking moment repeating ignorant crap they read some fanboy site, and if they put even a quarter of that time into learning about how graphics technology works, they’d realize the cloud can and will make a difference.

      Go take a look at Crackdown 3 and try and claim the cloud does nothing.

    • Alec Farrugia Cachia

      They said the same thing about online play 15 years ago

    • Dirkster_Dude

      You lack understanding of the Internet if you think cloud computing is a new thing. It has been around almost as long as the Internet itself. Anytime you do a Google search, use Windows Update, buy something from Amazon, eBay you’re using some form of Cloud Computing. So the fact that the Internet is now considered fast enough and Microsoft has a plan to use it for gaming is a good thing. So maybe you shouldn’t throw the word stupid around so easily.

    • Jecht_Sin

      The internet is NOT fast enough for real time Cloud Computing. And most likely it will never be. To help running a game at 60fps the Cloud must deliver the results in a 16.67ms time window. To any console connected. One must have the Cloud servers sitting under his or her bum, better if connected with fibers, for that to happen

    • bardock5151

      Meanwhile, in the real world…. A game is due to release later next year, which… Tada,… Uses cloud computing..

    • Sloth

      This is nonsense you speak of! MS must be using some kind of dark magic.

    • Nick

      he is talking about real time cloud computing, crackdown is just off site physics computing

    • AndrewLB

      Off-site computing is EXACTLY what MIcrosoft has referred to this as. Nobody here is claiming that games are being rendered in real-time on a cloud server for you to play at home. Is this the new argument being used now since Crackdown 3 proved everyone wrong? F’ing sad.

    • Tech junkie

      PS Now exists does it not, it is 100% cloud computing. Microsoft has new tech that uses 80% less bandwidth than any current streaming tech. Some processing is done in the console. Faster internet is coming everyday. 10 years ago that fastest internet I could get was 3mbps, now I’m on 100. Residential is already seeing gigabit connections, by the end of this gen Servers will work in combination with the console.

      P2P will be obsolete when this gen retires for any AAA title. Halo 5 is going to make dedicated servers the standard for online FPS. IMO, Titanfall already has. Going to P2P after playing Titanfall on dedicated is painful at best.

    • Dirkster_Dude

      To make the contention that every game needs to run at 60fps is fallacy. As one example: real time cloud computing is what happens when you do a Google search or buy something online. Google has over 50,000 servers computing in real time to determine which search results you will receive as soon as you click that search button.

    • Alec Farrugia Cachia

      And Microsoft has over 800,000 dedicated servers for this game

    • AndrewLB

      Cloud computing allows the offloading of processor intensive tasks such as calculating debris trajectories from an explosion because both the request and return data sets are very small. And no, it doesn’t have to do this in the amount of time it takes for rendering one frame of sixty per second. You clearly know nothing about how graphics are rendered because ignorant crap like that is the cookie cutter logical assumption made by critics. But just because it’s the most logical assumption, doesn’t make it a fact. Perhaps you missed Crackdown 3? How is the impossible working on that game?

    • SuperTidosho

      Storing basic webpages on FTP servers in the 90’s/2000’s was technically cloud computing. It’s just the fatcat execs trying to re-invent the wheel to make themselves look good with their “new” technology to sell stuff.

      It doesn’t wash with me, I’ve been a techie longer than most of these younger “execs” have been alive. They are laughable.

    • Cenk Algu

      Jesus cant believe such people do still exist:)

    • ImOnaDrugCalledSheen

      Bad thing you’re depending on it.

    • 2econd gpu unlocking

      +12
      We will game on

  • 2econd gpu unlocking

    PS4 is the one with a much weaker CPU,
    A much slower 1.5GHz with less ops versus our more powerful 1.75Ghz with more ops.
    We are worried with Sony forcing parity to hold us back.
    #No2forcedparity4weakPS4CPU.

    • Guest

      Oh please the X1 has the much weaker CPU at 1.4ghz with less ops vs our more powerful Sony’s turbo charged 1.6ghz.

      We are worried with M$ forcing parity to hold us back.
      #No2forcedparity4weakX1CPU.

    • Tech junkie

      Please tell me you don’t believe what you typed

    • Cenk Algu

      Hello ignorant boy:)

    • Psionicinversion

      your worried about parity??? games are already being downgraded because of BOTH consoles. should be PCnoparity

    • 2econd gpu unlocking

      They are wrong , we have 1.75Ghz.
      We checked and we have been told Sony CPU does not do any turbo mode

    • IrritableGamer

      Ignorant fanboy. MS overclocked the CPU in the XB1 – duh!

    • Jecht_Sin

      It’s 1.6GHz… Making the Xbone CPU 9.4% faster. And since they are about 100GFLOPS that counts for 9-10GFLOPS more.

      The PS4 GPU instead is 40% stronger. 1.84TFLOPS vs 1.31 TFLOPS. For a difference of 530GFLOPS. You really want to compare?

    • DLConspiracy//

      Just to point out. The difference between 1.84 and 1.31 tflops is 53tflops. Which is actually less than 29% more power. So I don’t know where people get this 40% number from.

    • Nick

      man your pic makes me laugh every time I see you comment!

    • AndrewLB

      They’re ‘low information gamers’ and easily fall for the good ol’ “tell a lie often enough and people will begin believing it”. It’s a Barack Obama tactic.

    • 2econd gpu unlocking

      Our GPU alone is 2.6TF when Double pumped with DX12, one of our GPU cores is now a virtual core. We agree with the 2nd GPU physical core been locked out all generation.

    • TheChosen

      The PS4 has no CACHE, which makes the Xbox Ones CPU MUCH faster than PS4s which only has the old, latency-critic memory. while the Xbox One has the fast eSRAM to help it out with graphics, when the DDR3 ram cannot deliver fast enough

  • Mr Xrat

    lmao Xbots. By the time your precious cloud (online only) is viable on a large scale the next gen consoles will be out. Keep hoping.

    • Psionicinversion

      yeah then the xbox will humiliate the PS5 by being many orders of magnitude more powerful through cloud enhancement

    • freekface

      Oh look it’s “REVOLVER OCELOT” using his multi’s to spurt out his usual nonsense and then using his Upvote Bot.

    • Tech junkie

      Do you have a grasp on the size and infrastructure behind the Azure network? The network Xbox Live piggy backs? Sony does not have the budget to for that kind of infrastructure. Microsoft not Xbox has been building it for years. Playstation is the only division of Sony turning a profit. While the PS4 is successful and doing very well. Sony is not in the same league as Microsoft. Playstation being a division of Sony, Xbox being a division of Microsoft.

    • Avery Chandler

      I find it funny that Sony is way out of microsoft’s league in money at least, and despite that, they are doing much much better out of the box this gen. Microsoft has finally learned from their original arrogance and are shuffling “new” things onto the table to hopefully win back their fanbase. Competition is good for us gamers though am i right? I predict that next generation microsoft will try to demolish the ps5 in specifications while implementing and marketing their form of cloud technology as by that point cloud generally speaking will become mainstream tech. Though with what sony has offered with such little capitol with the ps4 i could only imagine what they could do if they had 80 billion as well.

    • Tech junkie

      I feel for Microsoft because they are quite literally always ahead of their time and people say they are behind the times. The ideas are good, the technology isn’t there yet and the product fails to launch. They were the first to release the tablet. The iPad succeeded some years later when the hardware got to where it needed to be. They were first to have a smart watch years ago. Huge fail.

      Xbox was also the first console to introduce online gaming to a console. The original PS2 did not have an Ethernet port it wasn’t unit the Xbox was released with it when an adapter was released.
      People said it was dumb for Xbox to have a subscription online service. Now people are on board with it because the benefit is now apparent. Cloud processing may be seen as irrelevant now. It is the future and 20 years from now people are going to be like how was the PS4 so successful without dedicated servers.

      I really feel the Xbox One is a head of it’s time, some what misguided(I’m looking at you Don Mattrick) and failed to market a product in away people wanted. It was too much at once. Hardware being the biggest fail. They tried to do too much while staying competitive in price. $20 per console would have got DDR5 into it and completely eliminated any performance complaints compared to its competitor.

      I for one am for a console that I can buy a disc and install it just like a PC. People didn’t realize this is what they wanted in 2013. Going into holidays 2015, 50% of console video games are sold digitally with no chance of resale. It’s predicted that number will reach 75% in the next 2 years. At least with M$’s plan you could sell your disc still. If it was next gen and this system was offered it wouldn’t have been a big deal. Thanks to the huge backlash we will likely never see that kind of option. Which IMO was a good compromise.

      As far as STB and game console together. Apple just announced the new Apple TV supports gaming controllers. STB/Livingroom PC/Consoles are the future. Enough Said.

      Microsoft could easily flex it’s wallet and put Sony into the ground. However they also want to have a viable profitable business. Sony was once the electronics King. They slowly became an electronics joke with Samsung and others taking the crown. The Playstation brand has brought them back up. Without innovation they will fall behind again.

      Sony 100% pushes disc based media because a huge part of Sony is producing the discs those games go on. By getting behind killing disc’s in consoles they would be hurting one of there only profitable divisions.

      All the major game producers want DRM, I don’t blame them either. Company’s like Gamestop make millions from these companies IP. I will never buy a used game for that reason. If the money goes to the game producers the budgets will get bigger and the games will get better.

      Bit of tangent, just my opinion. People call me a M$ fan boy cause I defend them. I’m a gaming and tech fan boy that appreciates any kind of innovation. I love Alpha’s and Beta’s.
      Microsoft should really change the name to the Xbox Beta, cause it ain’t done yet.

  • Jason V

    Actually the X1 has a slightly faster CPU. But the PS4 is more powerful due to a better GPU and DDR5 memory. Cloud can only take care of calculations and free up the cpu a little. It will never make the game look better as all that is done on the console. All the cloud does is free up some computing from the hardware. We don’t even know how much yet? All it is atm is a marketing tool for gullible people to think it actually it is actually going to make games better

  • Jecht_Sin

    The PS4 is already running a large great open world game like MGS5 at 1080p/60fps. With time more API optimizations, better techniques and the use of Asynchronous Computing will come.

    Sure that is the HW one gets for less than $400 and obviously the consoles can’t compete with the PC, which is virtually limitless. But RAM limitations are much more awful than a weaker processing power. Just look at what happened with Skyrim on PS3 because of those damned memory leaks (among the gazillion other bugs).

    • bardock5151

      The PS3 was the problem. Skyrim was fine on every other platform.

    • maxinthefax

      i agree with you, but “can’t compete with the PC, which is virtually limitless”
      NO, you are limited buy your HW spec and what the current gaphics card that is made for you to buy so the limitless comment i don’t agree with and the hassle that comes with it.

    • AndrewLB

      You do know what Acynchronous computing is right? And that by using the GPU to perform CPU tasks, your frame-rate or graphics quality will be dialed back a bit?

      And quit with this BS about PS4 being $400. It costs you $50/year for online gaming, and with a 6-8 year product generation… your real cost is $700-$800.

      You can buy a gaming PC with well over 2x the Tflops as PS4 for that price. In fact, you can build a PC for $400 that will beat PS4 across the board. BEHOLD PEASANTS!! The Potato Masher will bestow enlightenment to all! Praise Gaben!
      https://youtu.be/SRuvMDxBGEw

    • TheChosen

      The problem is => MGS5 is not COMPLEX at all. I don`t see 100s of enemies there, do you? Not much physics going on..Just a pretty bland, empty Openworld-game.

      Even Witcher 3 is MUCH MORE demanding than Metal Gear Solid 5 is! I also don`t see much destruction going on in MGS5.

  • spideynut71

    ” Developers may run out of memory on consoles given that a few modern PC games already require a recommended 16GB memory”

    That makes no sense, and is laughably false. In fact, no modern PC game even requires 8GB of RAM, let alone 16….not to mention VRAM is far more important for PC gaming anyway, as long as you meet the min. requirement of RAM.

    • AndrewLB

      Minimum system requirements for Star Citizen is 8gb. Recommended will be 16gb i’m sure.

      Try running a game with a lot of mods and you’ll easily get past 8gb.

    • spideynut71

      I run Skyrim with ENB Series, 4K textures, and 220 mods…and the game doesn’t use anywhere near 8gb of RAM ever. i7 2600K OC’d to 4.3, GTX 780ti and 16gb of Corsair Vengeance 2133MHz.

  • omarcominyo

    If devs just ignore the PC version of whatever game they’re making they’ll be just fine but trying to compete with an ever developing platform is a losing battle! Just concentrate on what the consoles can do, not what the latest graphics cards can!!

  • John Henri Rivera

    The devs work with that they have, look at what the PS3 launched with vs the last cycle of games. Still had the same 512mb. Will it be tougher yes, but it won’t make things impossible.

  • Fayxz

    please name a ps4 exclusive that is 1080p 60fps locked?

    cant?

    xbone has forza 5/6 and gears of war UE

    • omarcominyo

      Any console game could be 1080/60P if they stripped away enough assets like they did with forza, gears UE is 30fps too

    • Fayxz

      you mean like killzone mp? sub hd and could only hit 40fps?

    • omarcominyo

      You’re clearly a fanboy and I’m not so I’ve no desire to say anything else to you to be honest, go argue with the other fanboys! I should’ve known I couldn’t have had an adult conversation with you just by reading your 1st post, my mistake!! *For the record I own both a PS4 and Xone(and A PC) and played and liked both forza 5(and have pre ordered 6) and GOW UE*

    • Fayxz

      no not at all a fanboy, i’m just trying to state that both consoles have to make sacrifices to achieve results. They are not high end pc’s but achieving 1080p 60fps with next gen graphics is a big achievement. Not one sony exclusive has been able to do that.

    • omarcominyo

      That’s because Sony puts graphics in front of gameplay(in fact most console devs do thinking about it) which I think is a mistake, I’d rather have 60fps with less assets or a lower resolution even than 30fps with slightly better shadow effects or whatever(or at least have the option to like I can on PC)

    • Fayxz

      I think 900p 60fps is the sweet spot this gen. resolution is over rated, i’d rather have better effects than increased pixel definition. 900p still looks great on a 1080p screen

    • omarcominyo

      I was happy when they announced how cheap the new consoles were going to be but I still expected them to be capable of 1080/60P! I’d honestly rather have paid £100 more for each of them to have that capability! Sorry for before, these places are just so full of fanboys!!

    • Fayxz

      its cool yeah i agree that I would’ve paid more for a more powerful
      system

    • AndrewLB

      It was the fastest APU AMD could build at the time. I don’t think their latest APU’s for PC are as fast.

      nVIdia was smart to stay far away from these consoles. AMD makes very little money per APU and their production takes up a lot of their 28nm fabrication allotment. I said it two years ago, and I’ll repeat it again. These consoles are going to put AMD into bankruptcy.

    • TheChosen

      You forgot:

      On PC there fastest AMD APU is ~3 Ghz and up. Not slow 1.6 Ghz!

      And: Since its a REAL desktop-cpu it has a UNLOCKED bandwith of about 60-100 Gbyte/S, well AMD jaguar is locked to a max bandwidth of ~30 Gbyte/s.

    • TheChosen

      Thats how it will be for most games this gen.

    • Lostbytes

      “Just a few days ahead of the official release, The Coalition’s Rod
      Fergusson has confirmed the main campaign runs at 30 frames per second. Fergusson goes on to state that only the multiplayer component runs at double the original frame-rate, since the team wanted to “push visuals further in single-player.” Check your facts………

    • omarcominyo

      https://www.youtube.com/watch?v=6v_O0c_Kif0

      I have, have you? 55 seconds in, 30fps with drops, I’d have preferred 60fps with less assets personally

    • rudero

      Single player is 30fps

    • neddy

      Um…Resogun.

    • TheChosen

      That is an Indie-game. And it only runs this good because => no Openworld. No complex game. Just a few explosions on screen. Wow…

      I have seen that in 2010 allready. It doesn´t wow me at all. Ist just comparable to Nano Assault Neo in graphics and explosions…

    • Mr Xrat

      Sorry little Faisal, GOWUE is 30fps with drops and Forza had to look like an early 360 game to get it to 60.

    • Alec Farrugia Cachia

      Please tell me you don’t believe what you typed

    • Mr Xrat

      It’s all true. When is Flopza finally getting anti-aliasing?

  • Victor Velazquez

    VERY, VERY STUPID article. Just opinion not actual facts..

  • Dennis Crosby

    As the generation goes forward optimizations will happen to make more things possible. Also with the help of new API’s and 1st party help we will be fine.

  • Thad Vanity

    “most notably Microsoft who has already improved the Xbox One’s processing power using the cloud”

    I lol’d all the way to the bank with that one…….

  • Hvd

    games will always be made for consoles.thats how its always been and how it will always be.these consoles will be around for 8 years at least.so just enjoy you crappy ports like batman..lol

  • async2013

    Really good thing Microsoft have Azure to do all that computing so you can save your games in the cloud. Nothing else. My God how gullible are people to corporate BS

  • BroVissimo

    Scary?? The earth will shake, cities will burn! This is hilarity. Memory is allocated and deallocated as needed. Working on consoles is nice because the limitations actually cause you to think about how you put your code and content together, because you have well defined boundaries. Canvas size doesn’t determine the intricacies and beauty of the painting, it’s the artist that does.

  • Asmodai

    The solution to the weak CPUs in the consoles is Asynchronous Compute. That’s why Sony put the 6 extra ACE units in the PS4, the “volatile” bit, etc. As for the new PC APIs they’re really only new to PCs. The low level API that the PS4 launched with (GNM) already does what they bring to PCs. Finally Cloud Compute is not an Xbox exclusive feature. There is nothing special in the Xbox One for it to do Cloud Compute better than any other device. It’s just that MS is hosting Xbox Compute for free to Xbox developers. That isn’t stopping game developers on other platforms for using Cloud Compute though:

    http://venturebeat.com/2015/09/02/amazon-launches-aws-c-sdk-designed-for-game-developers/

    If you look there it even lists Naughy Dog as using Amazon’s cloud compute… Naughty Dog is a Sony owned studio that exclusively makes PlayStation games… it also happens to be the home of the PlayStation ICE team.

    • TheChosen

      You cannot put just everything what you have in calculations- on the GPUs. Lol. Given your logic there would be no CPUs anymore.

      Unfortunately GPUs are just DUMB. They can`T do branching (foreseeing what happens next), they can´T do complex AI (just easy ones, and multiples of them like seen in Assassins Creed Unity), and they fail everywhere.

      You cannot just run complex games on a GPU. Sorry for you.

      And not every developer is INTERESTED in putting 500 Mio. dollars in the development of consolel, just because they cpu of it is as weak as a todays 2.5 Ghz-smartphone…

    • Asmodai

      Did you reply to the wrong post? At no time did I say “just put everything on the GPU” or anything of the sort. Also GPU compute units CAN do branching so you’re wrong anyway.
      No one is saying do everything on the GPU, even if you could that would be stupid because then you’d be wasting what CPU resources you do have. The fact is though that current games aren’t using all the GPU hardware because there are 8 Asynchronous Compute Engines on the PS4 (2 on the Xbox One) that are largely doing nothing and games tend to be CPU bound. You don’t have to move EVERYTHING off the CPU, just some things. Each task you move from the CPU to the GPU reduces the bottleneck of the CPU and help utilize the formerly unused parts of the GPU.
      This hasn’t been done very much so far because DX11 and down don’t support Asynchronous Compute and the PS3 and Xbox 360 hardware don’t either. A lot of developers have still be targeting the prior gen consoles as well as Windows PCs so they couldn’t really heavily utilize Asynchronous Compute. Devs seem to finally be dropping last gen console support for new AAA games and DX12 supports Asynchronous Compute so the situation is about to get much better.
      At launch only the PS4 had the API and hardware to support it (GNM), the Xbox One had a crappy launch API that’s been fixed over time in updates and still only has 2 ACEs compared to the PS4s 8. AMD cards on PC have the hardware but until DX12 lacked the API to use it. NVidia cards, which are more popular on PC, lacked the hardware since the APIs didn’t support it anyway. Even on the PS4 it’s easier to program in high level APIs then it is to use low level so the early games used the more DX11-like high level GNMX API instead of the more powerful low level GNM API. We’re finally at the point now where devs are comfortable enough with the APIs, the last gen support is being dropped, and new APIs on the other platforms will allow the hardware of the PS4 to be fully utilized.


 

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