RIDE Developer: PS4 Favors Raw Bandwidth With GPU, Xbox One Depends On Clever Use of eSRAM

“Our PS4 and Xbox One versions are almost identical at a healthy frame rate, that’s quite a result in a world of upscaled or letterboxed games.”

Posted By | On 24th, Mar. 2015 Under News | Follow This Author @GamingBoltTweet


ride ps4 xbox one

RIDE  is Milestone’s first title for the Xbox One and the third for the Sony PlayStation 4. Given that the developer has worked closely with both hardware, GamingBolt recently asked the the game’s director Andrea Basilio about his take on the differences between the GPUs of the PS4 and Xbox One.

“Without going in too much detail or touching aspects covered by NDA, I can tell that the two architectures are vastly similar, with the PS4 favouring raw bandwidth with the GPU and Xbox One relying more on the clever use of the eSRAM,” Andrea said to GamingBolt.

However, Andrea believes that the real trick  is acknowledging the differences and working towards an optimized solution. Due to the the development team’s effort, RIDE now runs at a healthy frame rate on both the consoles.

“But this is all hardware gossip, let me say, real world games may or not encounter bottlenecks on both machines in different areas. The real trick is knowing the differences and not basing the whole result on a strong point that might be missing on other platforms. Our PS4 and Xbox One versions are almost identical at a healthy frame rate, that’s quite a result in a world of upscaled or letterboxed games.”

Recently, we revealed that the PS4 as well as the Xbox One version of RIDE will be running at 1080p and 30 frames per second. At one stage, the Xbox One version was running at 900p but with the help of Microsoft they managed to bump it to 1080p.

It seems that the gap between PS4 and Xbox One is indeed narrowing due to Microsoft’s consistent SDK updates for the console. RIDE launches this week on the PS4, Xbox One, PS3, Xbox 360 and PC.


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  • Deeboy

    There is no gap just devs that have not updated their engines or games not being fully optimized. If there was a gap because of hardware you couldn’t fixed that. Period.

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    • Guest

      Yeah, keep telling yourself that, keep lying to yourself. Of course there is a gap and as a matter of fact, im going to do the same thing you do and just go by what I think, rather than the facts and believe that there is not only a gap, but a big huge gap.

    • Deeboy

      Do you talk about yourself all the time? If so. Seek help!

    • Guest

      I guess you do, cuz why would that even cross your mind? I guess you’re crazy, cuz you’re definitely dumb. You’d have to be to sweat a loser and weak system like the X1. PS4 is crushing it.

    • Deeboy

      LOL. I’ll let your comments do the talking.

    • Guest
    • Deeboy

      That was funny ten years ago. Lololol. So original.

    • jent

      The dev in the article above disagrees with you Guest.

      “I can tell that the two architectures are vastly similar”

      That doesn’t read as big huge gap to me.

    • Guest

      Of course they are vastly similar, they both have the same exact CPU and same GPU architecture and are both APU’s with 8GB of RAM. So of course they are similar, but that doesn’t mean they perform the same. I mean these guys just hit 1080 on the X1 and had to call MS to do it. That was a 44% res difference right there. That’s a pretty big gap and a much bigger than anything we saw last gen and those two systems were vastly different. And you think they are pushing the PS4? they had to called MS just to “push” the X1 to 1080p to get it to match the PS4, you think they called Sony to further push anything?

    • jent

      You or I have no idea the work they did to optimize their game for PS4. You have no idea besides one statement about how much help MS provided. You are making assumptions based on little evidence.

    • Psionicinversion

      just wait, PS4 is going to get left behind

    • jent

      You should stop this Psionicinversion. You love your console, he loves his. Let him. The argument is getting rather circular at this point.

    • Psionicinversion

      I havnt got an Xbox one… but i do think DX12 is going to propel all MS platforms forward

    • Guest

      You think like a r’tard, so you’re as wrong as can be. X1 has already been using DX12s capabilities.

      Forza Motorsport 5 is an example of a game that pushes the Xbox One to the limit with its fast-paced photorealistic racing experience. Under the hood, Forza achieves this by using the efficient low-level APIs already available on Xbox One today. Traditionally this level of efficiency was only available on console – now, Direct3D 12, even in an alpha state, brings this efficiency to PC and Phone as well. By porting their Xbox One Direct3D 11.X core rendering engine to use Direct3D 12 on PC, Turn 10 was able to bring that console-level efficiency to their PC tech demo

      http://blogs.msdn.com/b/directx/archive/2014/03/20/directx-12.aspx

    • Psionicinversion

      FM5 isnt on DX12 though hahahaha you are stupid

    • Guest

      Really, cuz that blog from MS says otherwise. So HA! HAHAHAHAHA!!! You’re beyond stupid. Even when the facts say otherwise. You still try and lie.

    • Psionicinversion

      Does it specifically say the X1 is running Dx12?

    • Guest

      Here, read it real slowly and then read it again, “Under the hood, Forza achieves this by using the efficient low-level APIs already available on Xbox One today” in other words they ported FM5 to the PC quickly back before March 20th, 2014. By using a X1 like low level API, DX12. I see comprehension is not your strong point. What are you a little kid?

    • Psionicinversion

      i wouldnt say 4 months to port thing as being quick to be honest but go on keep reaching

    • Guest

      Where does it say that it took 4 months? Keep reaching.

    • Psionicinversion

      pretty sure they say it in the video, i watched it like 6-9 months ago pretty sure it was 4 months. You know where they had forza 5 on nvidia hardware running at a presentation there

    • Orion Wolf

      Nope, whats written on the blog is this:

      “By porting their Xbox One Direct3D 11.X core rendering engine to use Direct3D 12 on PC, Turn 10 was able to bring that console-level efficiency to their PC tech demo.”

    • Psionicinversion

      he cant accept when hes wrong

    • Guest

      In other words, DX12 is based on X1’s API. What don’t you get?

    • Psionicinversion

      console level efficiency, i.e. low level, thats console efficiency DX12 is bringing stuff not in X1’s API so will enhance the GPU through efficiency

    • Guest

      Hmm, selective comprehension eh? Not the signs of a intellect. Reread it and this time try not to inject into it want you want it to mean.

    • Orion Wolf

      What he fails to realize is that dx12 is an API for entire ecosystem and not just the x1.

      Not only will dx12 bring “low level” or console like efficiency to PC, but new features that aren’t (fully) available in any modern GPU. Dx12 was pre-alpha when F5 was being made, so T10 decided to use a dx11.x based engine.

      How would they even make a dx12 based engine before dx12 even came out? By having 1/8 or less of all the features and causing innumerable issues? Yeah that does sound like a good plan. /s

      This isn’t GNM where you have a group from Naughty Dog praising themselves and bragging about their own API and its amazing capabilities. GNM was created for the PS4
      and that’s it, there were no Intel, AMD, Nvidia etc. helping in the creation of GNM or saying how big of a leap it represents, but they did exactly that with dx12.

      MS has an entire division working on dx12 and a (extremely) large amount of resources at their disposal. Sony on the other hand has what? The ICE team devs? The same devs that since the unveiling of the dx12 have been trying hard to downplay it and were patronizing
      MS with “it looks rather familiar” in hopes of bringing themselves and their API in the limelight for a brief moment… almost forgot what else they had, another
      expected loss… no surprise there.

      Clearly the GNM is superior to dx12 /sarcasm

      Btw

      http://www.redgamingtech.com/playstation-4-to-recieve-massive-performance-boost-rumor/

      “Who knew ice could perform. future improvements are completely Bananas.”

      “If the number you are giving me is true, than it really is game over Xbox One,”

      Funny I remember every single ps fanboy telling me an API update won’t do sh*t for the x1.

      They still claim (as apparent by the most notorious ps fanboy on here) dx12 won’t bring any improvements – as in 0.

      But the ps4 API getting “improvements that are completely bananas” is almost unquestionable.

      And yet, we’re the crazy ones.

    • Psionicinversion

      Yeah thats the thing Dx12 wont do anything for the xbox where an API update for the PS4 is ;like magic in a bottle, its ridiculus… i think if Uncharted 4 does get to 60fps, they will hide it like crazy but the delay will be to write parts of uncharted in assembly which is extremely fast but very time consuming development wise. and nothing else will match its speed hahaha. Sony… you want UC4 like graphics and 60 fps ooo yes please… learn assembly and code it in pure machine code… stupid never going happen

    • Orion Wolf

      You do realize that the blog is talking about dx11 to dx12 porting right? X1 to PC porting to be exact.

      “Now, Direct3D 12, even in an alpha state” the article was published in March 2014, 4 months after F5 was released.

      According to spencer the first dx12 games are (possibly)
      going to appear end of this year.

      So how exactly did Turn10 use dx12 to make F5?

    • Guest

      What port of them using the X1’s API don’t you understand? DX12 is derived from the X1’s API, not the other way around. But all you dumb fanboys have fallen for the PR hype. MS is telling you right there. ”

      Forza Motorsport 5 Tech Demo – console-level efficiency on PC

      Forza Motorsport 5 is an example of a game that pushes the Xbox One to the limit with its fast-paced photorealistic racing experience. Under the hood, Forza achieves this by using the efficient low-level APIs already available on Xbox One today. Traditionally this level of efficiency was only available on console – now, Direct3D 12, even in an alpha state, brings this efficiency to PC and Phone as well. By porting their Xbox One Direct3D 11.X core rendering engine to use Direct3D 12 on PC, Turn 10 was able to bring that console-level efficiency to their PC tech demo.”

    • Orion Wolf

      Metro redux dev:

      “I don’t really get why they choose DX11 as a starting point for the console. It’s a console!”

      Why would T10 say their core engine is based on 11.x and not 12? Why port it from dx11 to dx12 if the game engine is already dx12 based?

      Because dx12 was not yet finished. You don’t use an unstable pre-alpha API to build a game.

      We’re not talking about GNM, mate. DX12 was in development for a long time, not as an extension of a console API, but as an API for an entire ecosystem.

    • Demetrius Radford

      but Dx12 isn’t about being low level. tis about being more efficient in how the cpu and gpu communicate

    • jent

      You have no idea what subset of DX12 capabilities the Xbox One had in its current API. You have no idea if developers are using the tools made available to them. Unless you are a Turn 10 developer you are making assumptions you cannot possibly know.

    • Jen Jackson

      agree. he’s aka that guest boy just a troll. who have no life but to spam the comments with hate. we need to flag him.

    • Guest

      haha, yeah, just like your thoughts.

  • Psionicinversion

    Full DX12 game engines are going to obliterate sonys console, by catching up to it so much its virtually indistinguishable to the naked eye. RAW power vs RAW optimised software… PS4 is turning into the PC and PC dropping to low level and dominating

    • Sticky Notes

      Interestingly I heard that DX12 compatible cards come in 3 teirs with the 3rd tier being the most compatible with all DX12 features. You see this in some of the newer cards coming out. This is the Full DX12 you seem to be talking about. Which will be for PC… which isn’t a part of this conversation.

    • Psionicinversion

      how do you know its only for PC? cant see MS spending 3billion on an APU for it not to be full DX12 compatible. Just because its only coming out now on GPU’s means nothing espceially since AMD hasnt really released a GPU since 2013 anyway

    • Sticky Notes

      Sorry man but the burden of proof is on you to prove something exsists. Not mine to prove it doesn’t exist. How do you know that the GPU in the Xbox is something other than what it appears to be – a weaker version of the GPU inside of the PS4.

    • Psionicinversion

      im not saying its more powerful than PS4 because it cant be but it may be fully dx12 compatible, fact is nobody knows yet because they havnt released all the information. alot of it is still under NDA. Having seen the slides from presentation from AMD the 3 big things which are multithreaded command buffer, fine grain asynchronous compute scheduling but they arent announcing the last one yet. I think that one might come at computex in June when they announce the 390/x so until then still got to sit on it.

      But id say its fairly certain that MS’s apu can use it all

    • Guest

      It would be asinine to develop the (direct)Xbox One alongside DirectX 12, at the same time, and not design the apu to take full advantage of the api.

      **IF** that is not the case I will go into a perma-facepalm.

    • jent

      He is basing his arguments on tweets from Phil Spencer. Paraphrasing here but he said something like, “We knew what DX12 was doing when we build the Xbox One.” This statement implies (rather strongly) that Psionicinversion is correct. Unless you think Phil Spencer is lying or being purposefully deceptive (which I guess you are entitled to believe).

    • Lennox

      There is no other cards out that are HSA complient like what’s inside the X1. Those PC cards haven’t even come out yet. But its inside the X1. You do the math.

    • Psionicinversion

      most AMD APU’s are HSA compliant or at least compatible. true full HSA APU’s will be hitting soon might be with Carrizo, would be mental if MS APU was a Carizzo grade APU though haha

    • Lennox

      As of right now, older cards are compatible, but not taking full advantage. Even AMD had no knowledge of everything the AMD car inside the X1 is capable of. They said that in an interview. So I know for sure the X1’s AMD cards are more capable for HSA than AMDs older cards.

    • Psionicinversion

      yeah, just got wait and see what bombshells MS drops later when they lift there skirts and reveal all!

    • Psionicinversion

      yeah for PC guess what happened with the Xenos GPU i.e. the one in 360??? first chip capable of hardware tesselation PC didnt get that for like 2 years after. shock horror

    • Lloyd

      Lol! yeah, because Sony is just gonna let DX12 “obliterate” them, right? Sony have updated the PS4’s SDK and API’s a few times already, in fact they’re working on a big one for the summer – the ps4 will always have the upper hand technically, just let it go. The most important thing is the games, not which game could be most technical pushing; just look at the order 1886, looks jaw dropping, though the gameplay is as fun as moving a chess piece

    • JerkDaNERD7

      Hate to burst that bubble, but Sony’s SDK’s are only for Sony and it’s not as sophisticated if anything. As you said it’s all about the developers and Sony has them. But are they financially viable to create amazing title for the rest of this gen? Well we’ll see this coming E3.

    • Psionicinversion

      Yeah they are financially viable becuase they have no choice, its all out with playstation or there company will be in even dire straights on the consumer electronics side at least

    • Lloyd
    • JerkDaNERD7

      “..lighting techniques to generate “baked lighting data” as well as providing an interactive path tracer for lighting artists…”

      Yeah, complexity in Sony’s terms of complex. Come back when they’re going to implement Voxel Global Illuminiation or Voxel Cone Ray Tracing. .

      http://www.ign.com/boards/threads/so-could-the-x1s-secret-sauce-be-voxel-cone-ray-tracing.453362563/

    • Psionicinversion

      i dont think the game is jaw dropping at all. Its quite good but far from jaw dropping.

      A big API update that amounts to nothing i bet, or maybe AMD has been helping them out with there API on the low level side seeing as there engineers are crap.

    • Lloyd
    • Psionicinversion

      blah blah blah… remember when PS4 had an update that gave it 100x more perfoamnce?? that amounted to nothing

    • JerkDaNERD7

      Well I wouldn’t be that extreme. At the end of it all it depends who has the best developer. Sony “potentially” has that. But so far for the PS4 at least, it’s not looking too good. Unless they surprise us at E3 because last year was terrible! We all know why they’re having issues, it’s nothing to hide or defend. They’re financially unstable.

      But I do agree with you on Dx12. Dx12 is going to be a huge player in PC and XOne. That’s a kind of duo you don’t mess with especially if coding for it to maximize it’s full potential is ONLY exclusive to WIndows 10 devices. So you can only imagine, developers on PC taking full advantage of Dx12 for major titles will only be able to port it to XOne. Whaaa? Yup, Microsoft monopoly in a way , …but it’s all legal. ;D

    • Psionicinversion

      yeah but at the same time its saving developers alot of money by easily porting the game, just have to see what happens with it. Would be so funny to see the balance shift where PC and xbox getting better more stable games and PS4 getting more unstable games hahaha sony fanboys heads will explode hahaha. But at the same time the speed of porting between PC and Xbox means more dev time on the PS4 so all in all its balanced i reckon

    • Guest

      I knew you were a fanboy. You phony f’ck, it was so obvious. But the X1 has yet to even get close to the PS4, the POS is still far behind. And it just hit 1080p on this game, LOL!!!! And that’s after MS helping them. You think they optimized this game for the PS4? Please! And DX12 is garbage, just like all the other DX’s and is just being hyped and just because a few select synthetic benchmaks on the PC show it doing better doesn’t mean anything. Lets see the real world benchmarks. Bet you it wont be the same. But you’re definitely a idiot and a sucker who falls for this crap.

    • Psionicinversion

      for single GPU performance id say upto 20% like mantle…. but for multiGPU the sky is the limit because no CPU can be clocked high enough to properly feed 2+ GPU’s

    • Guest

      So your impressed by a 20% increase when its on MS side, but when there is a 44% res difference or more between the X1 and PS4, you are not impressed? Typical fanboy clown.

    • Psionicinversion

      20% increase for PC GPU’s is massive because of the inefficiency from DX11. Think about it the 390x is rumored to be outputting 8.6TFLOP’s 20% of that power is like 1.7TFLOPs of wastage, seeing as it will never get close to the metal it maybe more like 30% so 2.5TFLOPs of wastage with DX11.

      Its a lot, but res difference between X1 and PS4 doesnt mean anything when people are gaming at 1440 and 4k on PC. those differences are minimilistic tbh

    • jent

      Wishing that DX12 will do nothing for Xbox One will not make it true. Wishing that DX12 is garbage will not make it true. There is plenty of freely available evidence that DX12 is pretty good and might actually benefit PC and Xbox One gamers.

      Using language to degrade Psionicinversion does not prove him a fanboy. Using sales numbers to belittle his console of choice (which I am guessing is the Xbox One ) does prove 2 things. You appear to be a PS4 fanboy who thinks that other console’s struggles by definition makes yours better. It also proves how little you are willing to engage in a civil conversation.

    • Guest

      Ok, first of all, I don’t own a PS4, so there goes that theory. and 2.) I do not think that if a console struggles that make the other better. So throw that crap out the window. And Psionic is a fanboy. FACT! Period! End of!

    • Psionicinversion

      i have a PC and PS4 lmao and i still see the xbox as the superior console

    • Guest

      And I have a PC and a X1 and still know for a fact that the PS4 is superior to the X1. And the PC spanks them both.

    • Psionicinversion

      why is PS4 superior? i cant see it at all

    • jent

      If you think the X1 is so bad and you own one, why not just sell or return it? Why did you purchase it in the first place?

      I bought the Xbox One because it had the feature set I was most interested in. Just like you I was well aware of the differences between it and the PS4. I also own a gaming PC but I have decided to mostly game on the Xbox One because I tired of the constant upgrade cycle I needed to endure. It got to a point where every two years or so I would need to upgrade a major component (most GPU) just to keep up. The consoles (at least historically) have given gamers a way out of that cycle.

    • jent

      You don’t have to be a PS4 owner to be a Sony or Playstation fanboy. However the vehemence you go about trashing the Xbox One makes me wonder why you bother. So that leads me to one of the following conclusions:

      1. You are a PC Master “racist”, which makes absolutely no sense because you are trashing DX12 left and right, which everyone knows will definitely have huge upsides for PC gaming. Or…

      2. You are a Microsoft Hater, which also boggles my mind since the vast majority of games are written for Windows. (See above number 1.) Or…

      3. You are someone who just likes to argue or put others down. Or…

      4. You are a Wii U owner who feels entirely left out of the debate, which is strange since you would also be trashing the PS4.

      I am sure there are others I am missing. By the way, I have no idea if Psionicinversion is a fanboy or not. He doesn’t meet one of my definitions of a fanboy which includes a pathological desire to denigrate the other side in a debate to score points.

    • Mordarkeen

      Lol. Xbots . The PS4 doesnt need help to make it a great console.DX12 wont make a turd like the X1 not be a turd. Sad that you are always waiting for that one thing to magically transform the x1 into what it should have been with more power for games and less cameras and gimmicks that look next gen to slow people and xbots.

  • Michael Norris

    I wonder tho will this game use a dynamic frame buffer since Xbone can’t really do 1080p w/o a crutch.My current Pc runs it at 1080p/+60fps oh and it isn’t a very good looking game.

    • jent

      It does 1080p on many games without a crutch. Perhaps you should explain what you mean by crutch.

    • Guest

      The just hit 1080p, thanks to MS’s doing. Otherwise would have been 900p. The system does not do 1080p “fine”, it struggles too. You are giving the system more credit than it deserves.

    • jent

      It seems true that some developers have needed help from Microsoft (who presumably know the platform best) to reach 1080p. Not all of them have, some have more skilled programmers than others. Such is always going to be the case. Many console–>pc ports have been lousy because the programmers are not skill enough, don’t have the time, etc.

    • Lennox

      What about when the PS4 sacrifices shadows and Anisotropic Filtering to hit 1080p? Effects that are present on the Xbox One versions. Is that not cheaping out?

    • Psionicinversion

      thats because it hasnt got enough bandwidth. Of course sony cheaped out on the bandwidth and now its costing them dearly

    • Guest

      Yet, its got more bandwidth than the X1. MS cheaped out big time. And its been cost them. Hence why they are losing so bad.

    • Psionicinversion

      the PS4 hasnt got enough bandwidth seriously. its got a 256bit bus right? why cap it off at a crappy 179GB/s of bandwidth when the CPU to use upto 30GB/s of it crippling it. It should of been over 200GB/s then they wouldnt have any issues. MS is fine as its APU is more HSA than PS4 as PS4 doesnt have full cache coherency which is part of the HSA spec whereas MS does

    • Guest

      Really? Is that why Sony is a HSA member? Hate to break it to you but PS4 is fully cache coherent. and MS can only achieve 100 to 150GB/s to 32MB not to its 8GB of RAM. You really do not understand this stuff?

    • Psionicinversion

      Tiled resources dude, sony is screwed, that is all

    • Guest

      PRT dude, look it up. And you just keep showing your ignorance.

    • Psionicinversion

      GDDR5 isnt that good for Tile resources because the latency is really high whereas the eSRAM has virtually 0 latency because its embedded into the APU, unlucky

    • Guest

      Really? Is that why TR is in DX12 for every gfx card on the PC that mainly use GDDR5. Keep reaching kid. Keep making sh’t up.

    • Psionicinversion

      yeah but thats only because its part of DX11.2, and tell me how many games use it??? i think its between 0 and f’ck all

    • Guest

      “and tell me how many games use it??? i think its between 0 and f’ck all”
      Exactly, yet you think its so great when its hasn’t been done yet. Talk about gullible. You are being the PR, the hype.

    • Psionicinversion

      I think the Xbox will be dependant on a game engine utilising Tiled Resources to get decent performance boost wheras they could just turn it off for PC version and we use raw horsepower

    • Psionicinversion

      also seeing as 11.2 was exclusive to windows 8.1 its got used no where

    • Guest

      And you think DX12 will be used by everyone? The number of people that have access to DX12 vs everything else already out there will determine that. Good luck!

    • Psionicinversion

      windows 10 is free, win 7 support has ended becuase its after 5 years, 8 will be going the same way

      Besides the main barrier to entry in upgrading OS is the cost. Now its free theres no reason not to upgrade

    • Guest

      Cost has never been the barrier as people do not buy these OS’es, but rather the computer that comes with it and then if they want to upgrade they pirate the OS. you know this. Who buys the OS?

    • Psionicinversion

      They do buy them if they want to upgrade the OS. Not really only more computer savvy people may pirate the OS. General people may just take it to the computer shop and get them to upgrade it or if there ok with computers do it themselves even if all they have to do is stick the disc in and click upgrade. But you know…

    • Guest

      Yeah, ok, keep telling yourself that. Nobody upgrades their OS, they just buy a new PC/laptop

    • Psionicinversion

      I upgrade my OS

    • Guest

      I don’t, I didn’t upgrade to Windows 8 and Windows 10 is the same thing. I’ll pass on that. Nobody likes W8.

    • Psionicinversion

      I like windows 8 its awesome… people say oh but i dont liek the modern UI…. i never see it anyway. Only time i see the modern UI is when i search for something mostl;y to open a program becuase its faster than finding the icon on my desktop. Seriously theres nothing wrong with it. Getting windows 10 about 2 months after it releases give em time fix the bugs in it

    • Guest

      So in other words, you prefer the Windows 7 layout, nice! Like I said, NOBODY LIKES W8. Btw, I have W8 on the virtual machine and I do this to leanr the OS and not get left behind. But for regular use. screw that crap. And if W8 is any indication of MS’s work as of late. Then I wouldn’t have such high hopes for DX12. I mean just look at how impressive the X1 turned out.

    • Psionicinversion

      yeah but MS OS’s are always tick tock arent they… Vista crap Win 7 good , win 8 people think its crap so win 10 will fix it and be good besides Windows 10 automatically configures the OS layout based on device type like PC you never see the modern UI, arm tablet/WP uses modern UI, surface Pro’s hmmm thats a toughy maybe just the desktop.

      AIO’s maybe a mix. So windows 10 gets rid of what you dont need. So its good

    • jent

      I have had Windows 8 since it was in beta. I think people gave it too much criticism. I liked Windows 8. Anyway, your basic point is invalid since it is untrue.

    • Jen Jackson

      i like w8 too. that guest little boy is here just to troll. i see that now.

    • Psionicinversion

      tbh he may like win7 more like a lot of other gamers, just a shame hes actually wrong about win 8 haha

    • Jen Jackson

      dude why you here fighting over a game system you dont like ? if you dont like it then go somewhere then. i hate peoples like you, who think yall are keyboard warriors. you dont like it then go. stop all this fighting.

    • Mordarkeen

      Lol no.

    • Marc D

      XB1’s eSRAM has a bandwidth of 206GBs per second.

    • Guest

      If X1 had more bandwidth than the PS4 than it would do higher res easier than the PS4, but it doesn’t. It struggles all the time, hence why even this game they just managed to get up to 1080p. The system is pathetic, it struggles to even achieve 1080p.

    • Psionicinversion

      so PS4 is so powerful on dying light some of its settings are below PC’s lowest settings. Get used to it cus its not changing

    • Guest

      When did I say that PS4 was so powerful? You have a real complex there. Talk about assuming. Just because I am pointing out how weak the X1 is, doesn’t mean I think or said that the PS4 is powerful. Get your facts straight. But you are definitely a dumb little defensive kid. And p.s. the PS4 is still running the game better than the X1.

    • Mordarkeen

      Keep comparing PS4 to PC because. X1 doesnt even rate. Sad how xbots need pc to fight their battles now.

    • d0x360

      You have no idea how hardware works so stop. Please. a better spec here or there doesn’t make a better system. The ps4 has power but it has weaknesses. Its unbalanced where the xbox is “weaker” but has balance. It isn’t such a single comparison and you people who rely on pure paper specs are dreaming. No games on x1 are currently optimized for x1. They are dirty ports.

    • Mordarkeen

      Lol wow. So your saying had said games been optimized multiplats on x1 would be 1080p and be identical to PS4s version?

    • d0x360

      Mmmm smell that fanboy. Did I say that? Nope. Allow me to simplify as I wouldn’t want to insult your mighty ps4.

      Each console has strengths and each has weaknesses. Cpu bound tasks perform better on Xbox so if for example a game is cpu limited like assassins creedcreed unity it will look and run better on xbox. Vice versa for gpu bound games.

      The point of balance and optimization is pretty simple. If you don’t optimize to a platform you waste performance. Most games aren’t optimized for either BUT the ps4 is incredibly straight forward so thats fine there but the xbox one has nuance and in order to achieve equal results it takes more effort, it takes custom code.

      Deficiency in the gpu of the xbox which are SMALL compared to the ps4 can be made up for by taking advantage of the extra cpu core, the higher clock speed of those cores and proper use of the embedded ram on the gpu.

      Is ps4 more powerful on paper? Yes. It is easier to get better results? Yes. If a game was properly optimized for the xbox one could it looks and run every bit as good as a ps4 game? YES.

      you can disagree with me all day long thats fine. I work with hardware every day. Numbers on a spec sheet aren’t what determines final performance at the end of the day.

      Does any of it matter? Nope. First off pc crushes these consoles with zero effort but more important than anything is games. Xbox has them. Ps4 just doesn’t right now as far as exclusive titles go. Its hype, all hype. So instead of getting into a pissing match over power why dont you demand better software from Sony. Its a better use of your time because this whole its got teh powah argument… It’s stale

    • Mordarkeen

      I wouldnt call Bloidborne hype. I just got it and its worthy of all the high marks its received and is now, the best new next gen game out now. What games has the X1 rekeased recently that are console exclusive that even cones close to BB?

    • d0x360

      Bloodborne is pretty good and is the best ps4 exclusive which is actually kinda sad. A single good exclusive…amazing.

      Unfortunately for Sony its another souls game so its a niche title. It won’t sell. Most gamers don’t like games that difficult and obtuse.

      Listen..I don’t care. I’m building a pc today with $2900 worth of parts so really I don’t give a damn about arguing over consoles anymore

      You win. Sony is amazing. Enjoy you 30fps games. Later today I’ll be running alien isolation at 4k 170 frames per second. Ttfn.

    • Mordarkeen

      You do realize its very early in the PS4s lifespan and alot more amazing games and exclusives will be released over the years.

      I guess if the only other alternative from the PS4 is deciding to spend 2900 vs 400 for a graphic upgrade and not being able to play all the game i can at least right away with the PS4 then more power to you.

    • d0x360

      Dude its year 2 and time to stop making excuses.

      BTW I just run alien isolation at 4k resolution with everything on ultra at 176 frames per second. So nice. Shadows of Mordor 4k 119FPS. The ACTUAL future of gaming… The platform to stand behind…felt great.

    • Mordarkeen

      Good for you. I enjoy console gaming and use PCs for actual work. I would rather have my PS4 and Wii U over a PC any day.

    • d0x360

      I enjoy console gaming too. Thats why I have a Wii, wiiu, xbox one, 360, ps3, and ps4 hooked up to my tv.

      Only a fool.however would ever pick a console over a gaming PC for gaming.
      Its ford vs Ferrari friend. An argument you can’t win. Pc gaming isn’t what it used to be. It isn’t days of drivers and configs. Its click and play. Simple. As easy as a console with more features and more power.

    • Mordarkeen

      So your not a fool for wasting all that money on consoles you dont play games on?

    • Mordarkeen

      Sorry Bloodborne delayed my response

    • Marc D

      PS4 is only selling so well because of the Sony Defence Force hype train that took off after the disastrous showing of Xbox One at E3 2013, before the DRM and no game sharing was reversed. The PS4 has literally one great exclusive game, Bloodborne. While the XB1 has Sunset, Horizon 2, Ori, and soon Quantum Break, Halo 5, Scalebound, Forza 6, Gears 4 etc.
      I personally play my XB1 all the time, but my friend who has PS4 hardly ever plays it. He actually still plays his PS3 more than his PS4.

    • Guest

      How about all the games that have had all those “missing features” added back in? Like how DL had the AF and LOD upped along with adding extra dynamic lights. All while adding what to the X1 ver? Nothing, zero, zip, zilch. Also, how the frame drops while driving in GTA 5 being patched to a solid 30fps, however the X1 still dropping in frames in firefights and while driving. And FC4 having extra lighting added in? And there are other games. See its all just about time. These devs are simply just not putting the same amount of time into both systems therefore overlooking these things. As proved by them adding them in later. Also, Ninja Theory says they are looking into the DMC AF issue. Or Capcom improving the framerate in RE:R2.

    • Failz

      Yet Killzone SF run at sub par 720p, you talk about struggling consoles well this my little fanboy is struggling at its best. At least MS don’t promise then Lie to you about there game specs.
      Both consoles are mediocre when it comes to hardware. PC gaming is the way to go if your looking at raw 1080p+

    • Marc D

      Remember that AAA Sony launch title that was 1080p 60fps? Me neither. Remember that AAA XB1 launch title that ran at 1080p 60fps? Yeah, me too…

    • Mordarkeen

      You enjoy your launch title. I will be playing brand new console exclusives like Bloodborne. X1 just shows us that MS has no idea who their core consumer is if their idea of next gen is kinect, and gimmicky features so they could get the suckers who go MS because its MS. Then reality hit when everyone realized the specs werent on par with the competitions. PS4 came right out of the box ready to go, didnt need dozens of patches or programs just so multiplats can get close to PS4 standards. Meanwhile Sony knows theres plenty of room for improvement and devs havent maxxed PS4.

    • Marc D

      “..not as powerful as the competition..” LOL The XB1 is loads more powerful than the Wii U which is one of its competitors. Also, lately the XB1 has been reaching parity with PS4 more frequently so it stands to reason that there will be even less of a gap after DX12 developed XB1 games hit.

    • Guest

      So far these two systems (especially the x1, are complete and utter letdowns).

    • jent

      My Xbox One has met or exceeded my expectations. I am sorry that yours has let you down.

    • Guest

      That’s cuz you’re easily satisfied. I don’t think that a next gen system just barely hitting 1080p/30fps is something to be excited about.

    • jent

      I get excited by all the things the console can do, not the console itself. It plays games which run well and are tons of fun to play (as does the other console), it integrates will with my TV, it allows for pretty seamless voice command, integrates Skype, and allows me to multi-task. All of these features give me reason to be satisfied. Sure I would love for the console games to output at 1080/60 across the board, but I am pretty sure most will reach that bar given time for developers to make use of all the new and evolving tools including DX12.

    • Maxcer Maxcer

      not hard to impress when your coming from 8 year old tech that’s inside a xbox360

    • Mordarkeen

      So your idea of a next gen console is an initially overpriced, still underpowered multimedia/cable box that has last gen resolution and inferior versions of multiplats? Dont forget that INTEGRAL piece of garbage the kinect that early adopters paid an extra 100$ for it only to disconnect and forget days after purchase.

    • jent

      My experience with my Xbox One is different than yours I guess. My Xbox One has graphics far superior to my Xbox 360 ever did. It has features I really value. Multiplatform games play well (I don’t really notice the graphical differences sitting on the couch however slight they may be.) Kinect works great for me and is one of the biggest upsides of the console. I use it all the time.

    • Psionicinversion

      hahah no man, the full power of xbox is unleashed on this game

    • Guest

      X1 is garbage!

  • hardcoregamer88

    PS4 wins this will never change just has much better hardware….

    http://www.cinemablend.com/games/PS4-Clobbers-Xbox-One-Ubisoft-GPU-Benchmark-67877.html

    • Psionicinversion

      X1 has a higher number of dancers so beats the PS4

    • Guest

      The PS4 does twice as many dancers (1600 vs 800). The PS4 is destroying the X1. But I see you cant accept reality. Nice!
      http://www.cinemablend.com/images/sections/67867/_1413434492.jpg

    • Psionicinversion

      thats not dancers lmao thats GPGPU performance… different benchmark

    • Guest

      That’s dancers. Listen kid, Im not going to waste my time talking to you if you are going to be this disingenuous. You cant be that dumb,…are you? Do you take any meds?

    • Psionicinversion

      Yeah i read it wrong…. wonder how much my current 4TFLOP GPU can achieve or my 7.5TFLOP GPU when the 390 lands can fill maybe….. 5000 dancers, 6000 pffft

    • Guest

      MUAHAHAHAHAHHA!!!!! Deflection!!!

    • Psionicinversion

      hmmm i think its higher because of the 8 ACE queues becuase 12CU vs 18CU should be 50% higher but its 100%

      every AMD GPU comes with 8ACE queues now well since 290/x for fine grain compute like PS4 has so ooooo wonder if AMD GPU’s will start dominating Nvidias because i think they still use 2 ACE queues

    • Guest

      8 Asynchronous Compute enignes and 64 queues. Plus don’t forget the volatile bit and Oinion+ bus.

    • Psionicinversion

      the onion bus is a load of technical crap tbh. Nvidia will be unifying the PC ram types with pascal and cannonlake with nvlink. GPU to CPU bridge should be about 80GB/s, atm its about 12-16GB/s i think. The GPU can see CPU ram CPU can see GPU ram so data doesnt need to be copied.

      Virtual unified memory, should be proper boss.

    • jent

      Why do you feel the need to resort to this kind of personal attack? Make your points and move on.

    • hardcoregamer88

      But it doesn’t the dancers just like all games are being offloaded to the GPU.

      When they are offloaded it isn’t comparable, in this case the PS4 wins easy with games being developed for the platform on x86 architecture.

      So when under CPU load you get 98D – PS4
      and under CPU load you get 113D – X1

      Games where developed on this old method last generation
      giving them nowhere near PC performance.

      But in this generation games are being developed heavy on the GPU bringing much more performance.

      So when under GPU load you get 1600D – PS4

      So when under GPU load you get 830D – X1

      Both systems now on the x86 architecture now rely on GPGPU for the bulk of there performance.

      Which is why the XboxOne has been losing the performance race….

    • Psionicinversion

      Well its about time… imagine the performance increase on PC when using the GPU to process stuff, its going to blow the consoles away completely

    • hardcoregamer88

      That’s what DX12 is and Mantle on AMD, PC’s never had the capability of developing on the level of consoles.

      They don’t have the optimization to do so and that mostly comes from the fact that many gamers on PC all have different hardware.

      DX12 and Mantle also OpenGL 4.5

      http://www.extremetech.com/gaming/187796-opengl-4-5-released-next-gen-opengl-unveiled-cross-platform-mantle-killer-dx12-competitor

      Will now allow PC’s to get more out of there hardware not all but much more.

      Console’s will still have more coding to the metal options then PC following the release of these new SDKs….

    • Psionicinversion

      Vulkan is opengl 5 though, the new GPU’s come with opengl 5 support

      PC will never have to the metal coding because the PC is open you cant allow programs direct access to the hardware because it gives malware whole new attack vectors, control the hardware control the software and your system

    • Fay_Z

      ‘much better’… shame to see that the comparisons of multiplats still looking identical

    • jent

      Just so you know, the author of that article is about as unbiased as a Republican at a Planned Parenthood convention. William Usher is the sorriest excuse for a “journalist” I have ever witnessed. The information in the article is interesting but his conclusion is vastly affected by his own admitted bias. Read some of his old stuff and you will see.

    • He is the sole reason I refuse to visit Cinemablend. Usher ruined the entire site for me. If I ever see someone link an article from the site, 10/10 it’s an Usher piece – which as telling as anything ever needs to be.

  • otherZinc

    @Gamingbolt, ask Andrea:

    Why is Ride only 30fps?

    Why is Forza Motorsport 5 running:
    1080p 60fps Locked, at Launch!

    • Mr Xrat

      Because Forza Motorsport 5 looked like a PS2 game.

    • CJ

      Do you have a screenshot of a PS2 game and Forza 5 to compare?

    • Marc D

      Bad troll. Go play GT4 on PS2 and see how terrible it is compared to FM5..

    • You Are Flat Out Wrong

      So like DriveDud then oh wait that’s not 60FPS

  • d0x360

    Everyone likes to bash the x1 and its slower gpu but there is a reason that esram exists and devs need to start using it properly. Part of the blame lies with Microsoft not having proper SDK tools. Once games are truly optimized per platform Tue difference between the 2 won’t be quite as big as people think.

  • GotNews4Ya

    Xbox One and Xbox 360 versions are Delayed..

  • Joni Gabriel Huima

    Too bad the main problem with graphs is Milestone itself.
    Looks like some updated emotion engine graphs,.,.,.


 

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