Rise of the Tomb Raider To Incorporate AMD’s New Hair Technology

I am still not sure why this matters, but it does.

Posted By | On 09th, Jul. 2015 Under News | Follow This Author @Pramath1605

Rise of the Tomb Raider (2)

Rise of the Tomb Raider, which launches later this year on Xbox One and Xbox 360, will be incorporating a new, advanced version of the hair technology enabled by AMD’s TressFX. All of this will help Lara Croft have hair that behaves believably in the game.

“We definitely believe the hair technology we developed with AMD was a foundation for the way we believe hair will be rendered in the future video game graphics,” game director Brian Horton said on the official Tomb Raider Tumblr. “And, as pioneers of this–there’s not many people to look at for reference other than films–we have been pushing that technology to find ways to make it even better.

“The hair is now in clusters, so the way hair naturally falls is that hair wants to be next to a adjacent hairs that create shapes. Now, the hair splines can follow these guide hairs and these formerly physics-grown hairs, so it feels a little bit more natural when it moves.”

All of this should help Lara’s hair behave more realistically than hair has ever done in a video game before. For instance, Horton cited an example about the kind of changes this would bring to how hair acts. “When she goes underwater, her hair will float and it’s important- when it comes out of the water–it will feel heavier and feel more clumped and obviously look wet and darker.”

Personally, a character’s hair is the last thing I am worried about when I am playing the game, but for those who feel that this adds to the immersion, this should come as good news.

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  • Starman

    it only matters if sony can do it … and they can’t …so there…

  • TheGloriousFu

    Little details help keep me engrossed in modern games. Witcher 3 is so far the most immersive game to me.

    • Mark

      I luv this game too. Is it not impressive when Geralt steps outta the water drenched? Awesome game man. And the side stories are so gritty, loved the first WereWolf one.

    • onstrike112

      Too bad it was ruined with proprietary technology.

  • PSN is down Ponies.

    Seems only Sony fans are not worried about it.
    A lot salty over this and whether the PS4 version can handle it later on.

  • Mark

    I gotta diagree Pramath, I think 3rd person action games are ideal for showing realistic hair. Gives extra immersion seeing it swing around, especially done right. I read that TressFx applies to all fur & hair in a game too, don’t know if it’s true. Anyone got a link to verify?

  • d0x360

    Hair has always been awful in games so I welcome AMD driving this change especially since tresfx looks better and uses alot less resources than nvidia hairworks


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