Scalebound Will Be A “Large, Rounded Experience” With Customization and Loot- Kamiya
But then, why not focus on those parts in the game’s public showings?
Scalebound was sone of the most anticipated games for Xbox One when it was first revealed- after all, a brand new Platinum Games developed exclusive title for the console, helmed by legendary director Hideki Kamiya? What’s there not to hype?
But the game hasn’t really demoed well, and the poor showings at Gamescom and E3 have deflated a lot of the hype that there was for it. Does Kamiya not worry about the game not coming off well in these big game shows, that are his best shot at generating some hype?
“The video that we showed here at E3 and the video that we showed at Gamescom kind of have the same intent, and it’s to show combat with your dragon,” Kamiya said. “They’re combat at different scales, but it’s the same intent. What we’ve been doing for 10 months is making the world big. So, building all of the encounters, all of the loot, the customization, all of the things that are going to make it a large, rounded experience. And what we’re working out right now is figuring out the best way to present that to people so they understand how broad the experience is.”
On the one hand, I can understand wanting to show combat with your dragon- I mean, that’s the kind of thing that appeals to a western audience. But on the other… when that clearly hasn’t gone down well once, why would they bother doing it a second time? Maybe they should be showing off more of the game’s variety, to try and get people on board with the game as an RPG?
Scalebound will launch on the Xbox One and on Windows 10 PCs next year.