Spec Ops: The Line Took Five Years to Develop, “Couldn’t Justify its Development”

Yager put its heart and soul into the third person shooter which performed below expectationsl

Posted By | On 21st, Jul. 2014 Under News


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While we didn’t expect to see YAGER Development creating a sequel to its psychologically impactful third person shooter Spec Ops: The Line, it was still somewhat surprising to see it working with Deep Silver on Dead Island 2 at E3 2014.

Speaking to Gamestar, the developer revealed some new details on their shooter and how it failed to sell despite a long development cycle. “The title, which inspired people to write whole books on their confrontation with Captain Walker and his descent into madness, could not justify its development.”

Spec Ops: The Line took five years to developer and finally found a publisher in 2K Games. The latter reported that the game’s sales didn’t meet expectations but thankfully, it still found a compelling new project to work on with Dead Island 2. The studio is also working on Dreadnought, a sci-fi aerial armada action game. Stay tuned for more information on both games in the coming months.


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  • Guest

    It’s a shame. I thought the games was rather good. Story ending was a h*ll of a twist.

    • Nintendo Fan 4 Lif3

      yeah kinda left me polarized.


 

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