The Division Underground’s Dungeons Detailed: Directives, Random Layouts and More
The Underground is full of random challenges.
The biggest appeal for players of Underground, the first paid expansion for Tom Clancy’s The Division, will be the new Underground Dungeons. If you’ve played Diablo 3’s Greater Rifts these will be somewhat familiar to you. Somewhat.
According to a new video from Skill Up, the Dungeons can be unlocked from a new underground base. They can be accessed without any pre-requisites and consist of three phases with a choice of four difficulties – Normal, Hard, Challenging and Heroic.
These Dungeons are randomized, meaning you’ll see a different layout and composition of enemies each time. Apparently there are a hundred or so different templates for the Dungeons, thus increasing replay value significantly.
Though skilled Agents can breeze through the Hard missions, it will be the Directives that add to the challenge. The Directives are modifiers which are unlocked with High Value Target intel (that can drop from the normal Dungeons). The more you enable, the better the loot you gain.
The modifiers include Fog of War (minimap disabled), Waste Not Want not (reloading with bullets left in the clip discards those bullets from your inventory), Mad Skills (using a skill puts the other on cooldown), Sickness (Health drains constantly until you have one segment left) and Special Forces (enemies can use special ammo, which depends on the enemies you’re facing).
To Massive’s credit, it seems that no two missions were the same even after hours and hours of playtime. The developer has also insured that missions aren’t randomly organized to present an overwhelming threat to players. It also revealed that the new Heroic difficulty won’t increase enemy levels – instead, there will be more enemies that are more “aggressive” in nature.
The Division’s Underground DLC is out on June 28th for PC and Xbox One and August 2nd for PS4.