The Division Using Xbox One Cloud “On Our Agenda”, PC Version Not A Console Port

Technical director Anders Holmquist says the topic has come up for discussion.

Posted By | On 22nd, Oct. 2014 Under News


Tom Clancy's The Division

With many of its big name games releasing next month, Ubisoft will be banking heavily on Tom Clancy’s The Division in 2015. This is especially so considering the hype for any massively multiplayer online FPS after the relatively disappointment surrounding Bungie’s Destiny.

GamingBolt recently had a chance to speak to technical director Anders Holmquist about the game’s Snowdrop Engine perhaps potentially using the Xbox One’s Cloud to improve gameplay or visual elements. Online games like Titanfall benefited from it so why not The Division?

Holmquist responded that, “This topic is on our agenda, but nothing is at a stage that we can talk about right now.”

As for the PC version of the game, Holmquist confirmed that it wouldn’t be a port of either the PS4 or Xbox One version. “Indeed the PC version is not a port so it gets just as much love as the consoles, and we will create a great experience on all platforms.”

What are your thoughts on The Division thus far, based on what little we’ve seen? Let us know in the comments below.


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  • True_Fan

    I’d they don’t use the MS cloud they are gimping the XB1 version of the game for parity. #XB1noparity.

    • Thad Vanity

      Or maybe they’re just acknowledging that high-latency cloud services are not beneficial for the most part and in the worst case would severely degrade the user experience.

    • Starman

      MS fixed that problem already , need to research a little bit more , ..no Latency no lag … maybe you’re thinking of PS-NOW / GIKAI …

    • Michael Norris

      Eh sorry but Latency is always there regardless of what new tech MS uses.

    • LGK
    • Psionicinversion

      Think they mean using servers that are not good enough like Driveclub. It wasnt just the networking that was the problem the servers they had were not upto the job and there wasnt enough of them. So using decent servers improve a games experience

    • Thad Vanity

      Nope. Home broadband is not consistent enough to rely on for real-time effects. That’s what I mean. The actual servers are irrelevant.

    • Psionicinversion

      well just have to see how Crackdown works out. But yeah cant be used to augment real time effects that are “mission critical” but background effects definately or the effects on a collapsing tower that your not specifically responsible in interacting with like siege of shanghai when the tower falls could use cloud physics processing for that.

    • Spencer

      Uhhh, that has nothing to do with transfer speed of data that is supposedly going to be running the back end of a game.

    • bardock5151

      In the average case however they would provide a more rewarding experience. Better destruction, better weather effects and so on, all the stuff that isn’t time sensitive takes up a fair bit of time on local hardware.

    • Thad Vanity

      Average broadband speeds globally disagree with you….

    • JerkDaNERD7

      This is NOT stream a whole game. Even streaming at 30fps will have some very buggy issue. So streaming is NOT what Azure is about. It’s computing small tasks, the small things that adds a very immersive visual fidelity, while requiring small data-packets to render.

      The downside to this is the game has to be “online-only”, in order for it to truly work out, and The Division fits perfectly in that category for Ubi to take advantage of this great technology.

    • Thad Vanity

      Yes…..And latency still exists there.

      Would it make sense if the snow you step on deforms half a second later? That’s my entirely valid and reasonable point.

    • JerkDaNERD7

      Reasonable enough. But the emphasize on how sever the latency will be is a bit exaggerated, and we know why. I doubt it’ll be anything different from what we experience already lest you have a fast internet.

      But it’s yet to be proven until it’s released on a actual retail game and used on a massive level, yet since it’s Microsoft I don’t see no worries there.

    • ShowanW

      I was going to say this is troll bait comment to make.

      But you do have a valid point…

      All developers should take advantage of each platforms features…

      If developers are making sure that the PS4’s hardware is being taken advantage on.

      They should be taking advantage of Xbox backend infrastructure.

      And Azure is a great feature…

    • Spencer

      Taking advantage of a more powerful platform with a nearly identical architecture is completely different from having to redesign your game in two different ways to work on two different platforms.

    • JerkDaNERD7

      Which Ubisoft a major studio can handle. The point is how different will either versions be, and it has been proven somewhat that although cloud computing will NOT boost resolutions it will for a fact improve visual fidelity pretty significantly.

      But all that is yet to be proven in a real occasion.

    • Spencer

      How has it been proven that it will even remotely increase visual fidelity? All it’s done is show that you can calculate physics and AI in the cloud, that frees up CPU time but the CPU isn’t what’s controlling the quality of your graphics.

      Also, asking a company like Ubisoft to dedicate millions of dollars to redesign their game for ONE platform, whose sales will not recoup the money they lost designing it that way, is ridiculous. Not to mention their release needing to be pushed back. They would never do that in a million years and neither would any other sane company.

    • Psionicinversion

      also they downgrade all there games before they hit retail anyway so never hit maximum fidelity

    • Spencer

      That’s 100% not true but okay

    • Psionicinversion

      Division is already downgraded for a start , watchdogs downgraded

    • Spencer

      Watch dogs. Woah one example. The Division wasn’t downgraded at all.

    • JerkDaNERD7

      Well they’re are confirmed posts up on NeoGaf where certain developers have displayed gifs and explained a bit in the benefits and downside to cloud computing. Where the benefits “out weight” the downside of implementing this technology.

      Also, if it was really asking millions extra to develop for one specific console I doubt Ubi will be doing it, since they’re doing it anyways? So those are just financial assumptions. Beside Azure is free to any licensed game developer.

    • Spencer

      Azure is free. The cost to redesign how your game works around one SKU is not.

    • JerkDaNERD7

      Yet, they’re doing it anyways? I think you’re making this bigger of a deal than it would actually be. Lest you have sources of financial hits on Ubi proving that it’s that significant amount of manpower to hire that it will render sever in developing the game.

      Ubi is a major corporation, this technology will for sure only be tested with games similar to Ubi but most of all Microsoft first-party studios. So it’s not what you may emphasize it to be.

      I like the forward looking and risk, it has been a complete drought in the innovation of gaming for gaming it’self. better than kinect and lame dives they’ve been tyring to shove.

  • rodney patrick

    two people that have no clue…..smh

  • d0x360

    Titanfall did not make good use of cloud based AI lol. The AI in titanfall was cannon fodder for people who can’t kill other players.

    As for the nonsense going on down below…what are you haters going to say when Microsoft oroves (again) that cloud based physics and AI is not only possible but also incredibly beneficial and will change the way we play games forever

    • Psionicinversion

      The AI was processed on MS’s cloud servers in Titanfall. It wasnt complex so was easy thats what there getting at. It can be done for online games with NPC’s because its just the same, everything is affected by latency so prolly doesnt particularly affect it whether it run locally or remotely

    • Spencer

      It remains to be seen. Oh, and having something work for one platforms exclusives is hardly going to change the way we play games.

    • d0x360

      If it works on one platform it can work on any connected platform. Yes Sony will either needs to build their own platform (doubtful) or rent space from Microsoft or Amazon.

      Let’s be excited for the future. When did gamers become a bunch of doubt lovers… Companies like Microsoft don’t touch new technology to troll you. They only unveil it when it actually works and can be brought to market.

    • Spencer

      Kinect disproves your statements.

    • bardock5151

      You may not like it, but it’s happening and it’s only going to improve everything.

    • Spencer

      It’s not improved anything. Half the Xbox One userbase doesn’t even want it.

    • bardock5151

      I meant to reply to your original comment.

    • JerkDaNERD7

      Is not as simple as renting from Amazon. Microsoft infrastructure hardware is designed for this specific task. Sony will have to collaborate on a high level in order to refocus part of Amazon’s thriving servers which are only built for big data.

      On top of that, there are hardware features on the XOne that is designed for cloud computing with it’s data move engines. It’s up there in the Hot Chips, and obvious to those who see it’s potential.

      Fact is PS4 is a straight forward design. That’s it.

    • GHz

      The fact that they were able to do it is what matters for now. The tech works and every developer knows that it does. So now it is another tool at their disposal if they choose to use it. As far as how easy the AI was to beat in TF, they could’ve easily upped the difficulty, then everybody would have started complaining on hard the game is. Me personally, I’m glad they dumbed them down, too busy fighting off titans and pilots :D.

    • d0x360

      Exactly, the AI in titan fall has one purpose and that was to give people who aren’t good at the game something to kill and feel good about.

      I was never good at COD I’m average at best and I would get pissed off to no end playing online with people who were really good. Dying sucks and killing nothing sucks even more. Now in Titanfall I can play just fine so I dont need to kill the bots but I can say from my cod experience the game would have been more fun for me if they were there.

    • Ricoh123

      So obvious you never played titanfall.

      Npcs are an integral part to titanfall to gain score in attrition or to reduce titanfall times or to complete tasks so you could level up.

  • TonyPT

    I really hope the PC version is not a port. To be honest, I already haven’t bought a fairly amount of games because some developers don’t care about the pc platform.

    Every platform should have it’s own benefits.

  • GHz

    Now we’re asking the smart questions 🙂

    I wanted to know if they would use it too for ACU to offload the AI for the thousands of NPC’s in that game, and freeing up much needed CPU resources. XB1 has a wealth of tech supporting it. 3rd party devs should start utilizing them as the API evolves to make their job easier.

  • Ricoh123

    PS4 will hold the XB1 version back due to parity.

    PS4 is useless when it comes to cloud technology.

    Sony don’t have the time or resource to build a cloud infrastructure to use with this generation of games.

    Ps4 success will be short lived. 1-2 years at the most.

    • JerkDaNERD7

      Inevitable, other major factors that will see that through. Major shareholder today just announced today he sold $1.1 billion dollar worth of shares. xD

  • Mark

    Here’s a little insight into what Ubi and Respawn have been looking at with the Cloud. Interesting stuff.

    http://www.totalxbox.com/56771/titanfall-watch-dogs-developers-discuss-xbox-ones-cloud-computing-advantage/

    For me, I’d just like to see UbiSoft use dedicated servers, atleast for the Xbox (hopefully for others), for The Division. That’s all I really need. Smooth online gameplay. Boom. I see Activision’s about to use dedicated servers for COD:AW. They need to use these things more. Would be great.

  • CrossEyedJack

    OH BS, UBISoft is just bad as MS when comes to hype. They said the same thing for Watch Dogs.


 

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