Uncharted 4: A Thief’s End Graphics Quality “One Step Closer” to Film

Lead character artist Frank Tzengi talks about the increasing quality of game graphics.

Posted By | On 09th, Feb. 2015 Under News


uncharted 4 ps4 2

Naughty Dog’s Uncharted 4 continues the studio’s tradition of pushing the limits of realistic character models and visuals. Lead character artist Frank Tzengi believes that the overall quality of visuals in games is coming close to matching that of films.

Speaking to CG Master Academy (transcribed by Gamepur), Tzengi said, “Game quality is really close to film right now, look at the stuff we do in Naughty Dog.

“This character can easily be a digital double in a film. Based on the quality, the detail, the blend shape, the colour, everything that we put on the character this is basically a film character to me. So to me, videos games are getting really close to film quality, and this is exactly what I wanted to do.”

As for Uncharted 4, Tzengi said that the jump to PS4 allows for more polygons and high-res maps. “Making more expressions, making more blend shapes and wrinkle maps.

“All of this is getting us one step closer to the film quality that we wanted for the game industry and I think in a few years we can definitely get there.”

Uncharted 4: A Thief’s End is out later this year for PS4.


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  • Starman

    LOOOOOOOOL ! movie/film quality ??? …coming from ‘ND’ themselves ,lol..Okay ….. Name one game where ‘ND’ pushes the realism of character design …HYPE / LIES every game that’s developed over there at the sinking ship..

    • Michael Norris

      You make no sense,maybe you should learn how to type better.Also ND is the best developer in the biz so calling them a sinking ship is pathetic.

    • TheWayItsMeantToBePlayed

      I don’t know. Is announcing a target of 60FPS then backpedalling a sign of a good developer, quitters or underpowered hardware?

    • ArcadiusHale

      How would it be a sign of quitters? If anything, it means they overestimated the extent of the PlayStation 4’s hardware.

    • ArcadiusHale

      All of the Uncharted games (namely the second and third) have a reputation for pushing the envelope with fully realized characters from a storyteller’s point of view. They furthered this when they released The Last of Us. The characters themselves looked like film quality CGI. With the new Uncharted, they were able to do this even more so. Every Naughty Dog game has been well received and highly anticipated. They’ve always lived up to their reputation. That’s the reason for all of the hype, and, quite frankly, I, and many other people, think that it is justified.

  • FaZe Krieg

    Why does every article that get posted about this game has to do with image quality or graphic quality?

    • Starman

      Exactly , what about gameplay ??? lol

    • FaZe Krieg

      I do understand that image and graphic quality do help the gameplay to an extent… But I wanna know what new things they are bring to table that would make it worth a second playthrough or not buying it used.

  • TheAdjustmentBureau

    Like Naughtydog, they don’t show gameplay that much cause they’d rather have the players experience it themselves instead of just look at it. Visuals is a big plus to show too. It’s great they are giving something that looks great.

    • Starman

      LOOOOOOOOL ! …..Really ?

    • TheAdjustmentBureau

      Yes, TLOU did this as well. Just look at it, it’s said to be the best video game in history. At least one of them.

    • kma99

      Great story atrocious gameplay mechanic.

    • ArcadiusHale

      Obviously lots of other people liked the gameplay, otherwise it wouldn’t have been so well recieved by both critics and consumers alike.

    • kma99

      That’s a matter of opinion. Ellie running into my path while im being shot wasn’t very entertaining to me.

    • ArcadiusHale

      I never said that that wasn’t opinion. I said that other peoples’ opinion of the game is very positive. If the majority likes the game, then it’s a good game. A few bad opinions doesn’t change that.

    • kma99

      More than a few you just share the sentiment of people who praises its story and look past the flaws of the game. Games doesnt come close to thr classics.

    • ArcadiusHale

      What flaws does it have that other games don’t? You are acting like a video game can be perfect when in all actuality, none has ever been. Each game ever released has always had problems. And if a game is good, yes you look past those flaws because they are expected, and because there aren’t that many to begin with. So, no, it isn’t “more than a few” people that couldn’t enjoy the game because they couldn’t look past the flaws, it is a small amount in comparison to the whole. Name one story driven game that was as well received as The Last of Us. So, you have your opinion, and I am sure that some others do as well, but most disagree with it. No game’s perfect, so stop acting as though The Last of Us needed to be in order for it to be enjoyable. Also, saying that most people’s opinion of the game is good actually isn’t an opinion, it’s fact.

  • TheWayItsMeantToBePlayed

    So the PR has turned to “Cinematic”.

    That’s a heck of a spin from 60FPS. A 180 if you will.

    • Mark

      Not gonna lie, I saw the headline and was like “nah, not even close to the E3 cutscene”. Although it still looks good

    • ArcadiusHale

      Look at http://imgur.com/gallery/T15Lw/new

      In that comparison, you can see more detail than in that photo.

    • Mark

      Nah brotha. All these cutscenes in games use LOD (level of detail), meaning when u watch cutscenes, the console (cpu, gpu and ram) can add more detail (shadows, anti-aliasing, lighting etc) because the camera focuses on characters or one point of focus, and doesn’t have to worry about drawing detail in the background, performing calculations (like real time gun shots, player movement etc). This abscence of jobs for the system to do = more power for cutscenes, simply put.

      Ryse does this, Quantum Break does this, COD AW does this and 99% of these game do it, because it only makes sense to. Here’s the trick, these consoles r generating great real time graphics, so when these studios use LOD in cutscenes, which scales up and down depending on real time gameplay and cutscenes, the difference between the visuals (when ur actually playing) isn’t huge, in comparison to last gen systems, when the difference in cutscene quality is enormous.

      An example; go check out the 16 min. clip of Jack Joyce in Qbreak, how the beginning cutscene transitions into gameplay, using LOD. It’s pretty awesome, but the detail in Jack drops.

    • ArcadiusHale

      Ryse actually did use pre-rendered CGI cutscenes. The E3 wasn’t pre-rendered, it was art directed, and it showed a very small area. It looks great. And it was a cutscene. You cannot compare the gameplay to the cutscene. Then there of course is going to be a huge difference. The only real drop in fidelity is the foliage. Character model’s stayed the same. They’re biggest use of LOD’s is for shader management. The game looks stunning. There’s no denying.

    • Mark

      Ryse used a mix of pre-rendered cutscenes (in the segments where CryTek said there’d be long loading times). However, it does use LOD from cutscenes to gameplay also (I played thru it). Same thing with COD AW. The graphics r rendered in real time, but the camera takes away control and focuses on specifics. Same thing UC4.

      The biggest indication that UC4 E3 demo was pre-rendered (or simply that it got downgraded to the actual reveal at PSX), was the fact it ran 60fps…….at even better detail than the reveal, undebatable by the plants and trees. My original reply to the dude above was “The actual game’s graphics aren’t close to the E3 scene”. The image u showed is a cutscene, and uses LOD (imo), like so many other games this gen. LOD is used in mostly all these engines, for sensible reason. I’ve seen games do this all too well this gen. My test? I’ll take the camera and focus it on my character to see if he matches the cutscene in quality……..somewhat but nah. If u could find me some actual in-game pics of a character in UC4 that matches that image u posted, I’ll have a look. But I already know the deal man. Drake’s actual image quality (in game) looks good, but it ain’t there man.

    • ArcadiusHale

      It’s cutscene vs gameplay. It is there. They never said that E3 was actual gameplay. They said it was a realtime cinematic. The character models are the same as the reveal, but the level of fidelity is increased during cutscenes, which you can see in the comparison I posted earlier. Cutscenes look the same, gameplay looks different. What’s so hard about that to understand? Do you really expect any game to have cutscene quality gameplay? That’s ignorance. No game has that, and I doubt anyone will in the near future.

    • Mark

      I do understand brotha. We’re actually making the same point. When I said “The E3 demo visuals are way better than the actual gameplay from PSX”, I was driving home the point ur making………it’s a cutscene (wether pre-rendered or realtime via LOD). But so many PS4 gamers took that it was actually gameplay, or what the game will resemble while they play. There was no shortage of this sentiment (from Gaf to IGN to N4G etc).

      But, Corrine Yu did no favors to dispel the notion that that’s how the gameplay looks (not cutscene). She was nagged to no end about if that’s the gameplay (not cutscenes), to which we all woulda been spared this useless debate. Wether she meant to fan the flame, I don’t know. ND basically left the door open for all kinds of interpretation. Them simply stating it’s a cutscene, would close that door. That’s what the fans were tryna find out. But they got vague Tweets about “real time” this, or “in engine” that. The average gamer doesn’t understand that (we agree here). So either Corrine didn’t process the questions right, or she took gamers for a quick ride on tha hype train………and I think she understood the questions lol.

      If ur gonna say “captured from a PS4 in engine”, u should show gameplay, not a cutscene. Sony aren’t the only ones either. Whatever. Why did u show me a pic from a cutscene? Maybe I misunderstood u.

    • ArcadiusHale

      Okay, see what you’re saying. Yes, actual gameplay doesn’t look as good as e3, although it is leaps and bounds better than it was last gen. There might be more improvement before release, although there’s no way it’ll ever look as good as the reveal. And that is coming from a huge Naughty Dog fan.


 

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