Xbox One’s Capability To Run High End Games at 1080p And 60fps is Something That Remains To Be Seen

DayZ creator Dean Hall talks about the pressure that Microsoft and Sony are both facing.

Posted By | On 16th, Oct. 2014 Under News


xbox one amd

If you’ve played Bohemia Interactive’s DayZ, you know that Dean Hall isn’t just any one else. This is a man who not only created a mod that became more popular than the original game but managed to monetize it through early access alone. GamingBolt spoke to Hall about a variety of things, but most importantly about the PS4 and Xbox One.

Upon asking whether the Xbox One would be capable of running high end games at 1080p resolution and 60 FPS, Hall replied, “Well, I think that remains to be seen.” He followed up by saying that, “It’s a very exciting time. I would not want to be Microsoft or Sony right now, and I think I’ve said that to them.”

Which makes sense, given the frenzy that’s been created over 1080p/60 FPS games on the current generation of consoles. “That’s a lot of pressure, and the margins are really tight, and the consumers are right in their face with everything. Every decision they make gets torn to pieces on reddit or on the internet.

“It’s a really hard time for them, but good on them for getting in there and doing it. I haven’t looked a lot at the Xbox One or the PS4, I don’t actually own one myself, but what I have seen, it looks impressive. It’s a pretty big step in the right direction, particularly for the PS4. I was pretty critical of the PS3. It was very hard to develop on if you were a third party, but the PS4’s a lot easier to develop on.” This is primarily due to the PC-like architecture of the console.

“I had never worked on a first party PS3 title, but from what I could tell, you got a lot of special, good tools from Sony. Microsoft is coming from a position of strength here where the Xbox was always pretty easy to develop for because it was fairly similar to PC architecture as well. I think their push towards being very indie friendly is something Sony had been doing for a long time.

“I went to an expo in the UK, and saw Sony there doing their ‘We love indies’ thing, and Microsoft really wants to get into that. I think the cool thing is that they’re trying to take the best parts of PC gaming and bring them to consoles, and I hope they do that because I’m not a traditional console gamer, so if they can capture that market, perhaps they’ll capture my interest as a consumer, too.”

DayZ is currently bound for the PS4 but not the Xbox One. What are your thoughts on Hall’s opinions? Let us know in the comments.


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  • Vance

    remains to be seen? 1080p @60 forza motorsport says hi since launch.

    • Антон Иванов

      Yeah, these guys also say hi

    • Guest

      Because in a racing game you stop on the track to look at a crowd…that would be a pure and utter waste of resources.

    • GHz

      And what do you think they could’ve done with an Extra year of development, Being that the game is closed circuit.

      MS just released FH2 outputting features and FX not yet employed by any other next gen console to date in scale. Here’s a question for you. If FH2 was closed circuit like DC, used cheaper anti aliasing like DC, and did not employ forward rendering, would it have ran 60 fps? The answer to that is yes.

    • Psionicinversion

      well they had to use forward rendering because of the esram i think. no way around it apparently

    • GHz

      At least they are higher in quality that the cut outs in Drive Club. Regardless your nit picking is ridiculous because there will always be imperfections in games.

      The fact is,Forza 5 is a next gen title that is a beautiful 1080p and 60 locked. no drops in frame rate.

    • demfax

      No, Driveclub crowds are 3d models.

    • bardock5151

      No, no not really.

    • Bliss Seeker
    • bardock5151

      The Forza Horizon 2 pic looks like they captured a glitch.

    • Bliss Seeker
    • Psionicinversion

      The driveclub models look like there imperfections are hidden with a bit of dof and motion blur, which is strange seeing as nothings moving. so no they really arent good.

    • Ricoh123

      Lmfao. They are low res 2d cutouts looking worse than forza 5 haha.

      Wasnt it you posting copy paste cr*p stating how driveclub was the best game ever?

      Oh dear oh dear.

      Maybe that will teach you to not count your chickens before they have hatched.

      Somehow i get the impression that you are the type of person that will never learn.

      Smh.

    • Psionicinversion

      they shouldnt of bothered cus they look rubbish

    • Guest

      Those are the devs, Dan Greenawalt can be seen clearly. Anyway, that crowd looks far better than the one in DriveClub, just look at bardock’s pics. DriveClub is a joke after a year of delaying.

    • Ricoh123

      Looks way better than driveclub crowd.

      Way better.

    • GHz

      And what do you think they could’ve done with an Extra year of development, Being that the game is closed circuit.

      MS just released FH2 outputting features and FX not yet employed by any other next gen console to date in scale. Here’s a question for you. If FH2 was closed circuit like DC, used cheaper anti aliasing like DC, and did not employ forward rendering, would it have ran 60 fps? The answer to that is yes.

  • d0x360

    First off an apple IIe could run dayZ at 60fps. Second what’s he going on about? Forza, wolfenstein_ halo, outlast…there are more.

    • Vance

      the thing is I realized that gamebolt likes to ask indie and PC guys about the power of the consoles and then take it as gospel of some sort.

    • d0x360

      Oh definitely. I actually posted about how most if the info posted pertaining to specs was pointless because a majority of their audience doesn’t understand how this stuff works or what most of it even means and the only thing talking about API and esram etc does is full fanboy fires.
      They spend more time talking about hardware and the software that drives it than they do the actual games. Its undeniable we all like pretty graphics and we all know the ps4 has a bit more punch behind its graphic capabilities. Its a waste of time to keep hammering on that point. The only thing its good for is starting fanboy fights.

    • Guest

      This is gamingbolt, with a clear PS media bias, just like DualShockers.
      You should have seen the last interview they did. They were clearly fishing to show the inferiority of the Xbox One, to no avail.

  • Ricoh123

    There aren’t any high end games that run at 1080p and 60fps on the ps4 either.

    So it’s not really a concern.

    • Антон Иванов

      Why do you care about PS4? Beware of your own console, PS4 has much more games that run at 1080p60fps without downgrades like Forza 5:
      Resogun, TLOU:R, LBP3, Uncharted 4, Alienation are all confirmed to run at the next gen “standart”. While even Halo 5 IS NOT CONFIRMED to run at 1080p, 343i said about framerate but they didn’t even mention the resolution

    • Ricoh123

      The only high end game in that ps4 list is Uncharted 4, and that will either not be 60fps, or will be downgraded so it can run at 60fps.

      Try again.

    • Антон Иванов

      Try again what? Everyone knows that Naughty Dog is the best developer especially in terms of graphics, especially after Corrine YU left 343i and joined Naughty Dog. And everyone remembers what game on a console with 512 MB of memory received all graphics awards last year. Thanks to 343i for Corrine, the most talented programmers must work in the best studious

    • Psionicinversion

      why do you praise TLOU:R, its like a DX9 game running at maximum settings on PC from a few years ago its nothing impressive and if it didnt hit 60fps (doesnt even manage to remain constantly as there are frame drops) id be worried.

      Uncharted 4 will not be 60fps i can guarantee you that now. Just because 1 little trailer ran at 60fps doesnt mean its applied to the whole game. They probably could make it 60fps with baked background and extremely linear play but the PS4 simply is not powerful enough. If it does get to 60fps i hope DF rips that game to shreds because there will be alot of tricks and cut corners to get there

      and im going to reiterate Uncharted 4 is NOT CONFIRMED to run at 60fps, they want to get there but theres still also a long time to go before its released so its not even gone into its optimisation stage yet. Im going laugh in your face when all those salty tears come streaming down

    • GotNews4Ya

      Naughty Dog Devs announced the 1080p / 60 fps on TLOU:R and went on to say they were so excited about the benchmark because everything they do on it, helps Uncharted 4 too..

    • Psionicinversion

      ok you compare TLOU to AC Unity when it gets released and i bet you Unity looks ALOT better, then think about Uncharted 4 which should look even better than Unity and you think there going to hit 60fps with sub standard hardware….. no chance

    • GotNews4Ya

      I don’t think Unity looks that amazing, especially compared to the TLoU:R, but I haven’t really seen it other than Youtube videos that downgrade the quality.. because of it being compressed.

    • Psionicinversion

      I dont think TLOU R looks that good tbh. Might look good to someone coming from a PS3 or xbox but not from someone whose bin gaming on PC at maximum details for the last few years. Looks the same like any old dx9 game. Unity will look good hopefully unless theyve downgraded it

    • GotNews4Ya

      Really.. You are comparing a console game to a PC Game basing it on Graphical Fidelity? Not to mention TLoU:R isn’t for the PC, so it can’t even be compared to a game on the PC.. pretty unfair don’t you think?

      You started this conversation saying that Unity looks way better than TLoU:R, so I was assuming on system parity, then you bring this crazy thought process to the table? Sheesh.. You cannot compare the two this way.

    • Psionicinversion

      why wouldnt I? every PS4 fanboy think it looks better than anything on PC, yeah ok whatevs thats why i talked about it. Unity does look better and you have to compare PC version to say TLOU because thats the max graphics available to it. Its not say PS3’s fault games were hindered by hard to code for architetcure that only the best devs could squeeze. Same goes to multiplats not there fault there hampered by the consoles so have to show it off at its best

    • GotNews4Ya

      I am done discussing this with you. This is a reply to let that be known. You are comparing apples to oranges.. and therefore cannot be reasoned with, Enjoy your week.

    • DLConspiracy//

      They later revealed that it was not a constant 60fps. So it was not locked.

    • GotNews4Ya

      Where did he say that it had to be locked at 60fps? He just said 60 fps.. and 1080p.. So I responded with that.

      Also.. I’ll be honest, I don’t know much about that (FPS and stuff), other than what they tell me.. But.. They had an option of 30 fps, or 60 fps in the Last of Us Remastered.. I don’t know what that means other than what it says.. lol

    • Ricoh123

      Question was high end ps4 games that are 1080p and 60fps.

      Try again.

    • bardock5151

      I do hope you mean ND are the best at Playstation graphics. Otherwise you’ve got problems.

    • Антон Иванов

      You are threatening to a wrong man, dude

    • bardock5151

      Really.

    • GHz

      There is no AAA game on the ps4 that does 1080p @ 60 locked. Thats an idea sony is selling us but not yet achieved.

      Then there is the fact that most of these games to date are 3rd party last gen games, or games that were built on graphic engines with an average age of 6 yrs old. What we’ve been getting are last generation games with higher pixel count and somewhat better lighting. The textures are not that of a huge improvement from what we got from 360 and the ps3 as of late.

    • SiliconNooB

      There are, but they are cross-gen AAA titles, so it’s not the same thing since they’re not made from the ground up for eighth gen…

    • GHz

      Mostly games that started on last gen systems and made the jump to current gen.

    • Guest

      u named Uncharted like its even been announced LOL…Game probably barely in development LOL

    • Антон Иванов

      Dude, are you joking, right? Don’t you know that Uncharted 4 was announced in December 2013 ?

    • GotNews4Ya

      He’s fishing.. don’t fall for it..

  • Kfal Balli

    Some games will hit that mark, some won’t. I don’t see the big deal. It’s up to the developer.

  • Generalkidd

    Most games in the Halo: Master Chief Collection will be 1080p 60fps.

    • V3

      Those aren’t “high end” games. They’re HD remasters and better be running at 1080p 60fps.

    • Generalkidd

      Halo 4 at 1080p 60fps probably would look like a high end next gen game though. It’s level of detail was quite impressive. Halo 3 unfortunately was ever remastered like Halo 1 and was made early in the Xbox 360’s lifetime so isn’t as optimized and refined like Halo 4.

    • V3

      If it came out previously on older hardware , it isn’t considered ” high end” period.

    • V3

      None of the games you mentioned are ” high end” in terms of graphics. If something like Evolve got 1080p/60fps , that would be a testiment. But really , we all know it’s going to be 900p 30fps

    • Generalkidd

      Alright well if you want to go high end, you can look at some of the launch games like Forza 5 which is 1080p 60fps. There’s also Forza Horizon too. I believe all the EA sports games are 1080p 60fps as well.

    • GotNews4Ya

      Except the game that they rebuilt the engine for, specifically for the next gen, Halo 2: Anniversary Remastered won’t hit it. The rest are graphical touch ups..

    • Generalkidd

      Halo 2 Anniversary does come really close to hitting it though. It’s hard to say what the resolution is. Normally that’s determined by the number of vertical pixels (eg. 1920×1080 = 1080p). However, Halo 2 anniversary does have 1080 vertical pixels so it technically would be 1080p, but because it’s horizontal pixels are not 1920, it kind of makes it difficult to determine the short way of naming its resolution.

    • GotNews4Ya

      I have never heard this.. The statement they made at E3 was that the game would not reach 1080p because of the “Special Engine created to swap back and forth between the old and new versions” I have not heard anything else on the subject since.. Please provide a link?

    • Generalkidd

      Well that is the reason why Halo 2 Anniversary can’t hit full 1080p, but it still comes close as I explained above. Disqus doesn’t let people post links so just look up Halo 2’s resolution and you’ll find the exact number.

  • Mark

    “Xbox One’s Capability To Run High End Games at 1080p And 60fps is Something That Remains To Be Seen”. C’mon Ravi lol. Why frame the headlines like this. More fanboy wars incoming.

    First, the PS4 is having its own hill to climb to get 1080p 60fps on its exclusives. I believe the only exclusive that gets 60fps constant is Knack maybe. All others have issues. So why would u ask Dean only about the Xbox One’s ability? Unless u just forgot, maybe. Forza has been 1080p 60fps consistently since launch. Cardboard cutouts? Ok, well DC has them too, at 30fps and delayed a year. Not bashing it at all, it looks gorgeous but c’mon mayne. Lol. This is what’s so annoying about this power thing. If Sony was busting out all 1080p 60fps most of the time, then ok.

    Second, there’s NBA 2K, Madden 14 and 15, FIFA 15, WolfenStein, Forza 5 and probably more hitting 1080p 60fps on both systems. It’s not an issue of if, but how. Also, all devs aren’t created equal. Some have more experience than others with each console and APIs. I like GamingBolt, but the way u guys frame talking points is a bit much.

    • SiliconNooB

      Sports and driving games have always had an easy time reaching higher resolutions [just look at GT6]. Wolfenstein doesn’t count for either system since it uses a dynamic resolution which decreases the resolution each time the framerate begins to struggle.

    • Mark

      U left out frame rates.

    • SiliconNooB

      Yes, ditto framerates [excepting Drive Club, lol].

  • slasaru

    I don’t want to see 1080/60 games often. They looks like crap because developers are taking graphics power to maintain the FPS

  • Edonus

    Time for another rape stick article. These are the things that have screwed the gaming community up. These articles paint the X1 as not doing something right and leaving the assumption that the Ps4 is doing it. I said a long time ago the Ps4 is the X1s competition but their enemy is the media.They have created this false narrative that they fuel and support.

    The X1 has games that run at 1080p 60fps and Ps4 has games that don’t so making it seem like all or most or the norm for Ps4 games is 1080p 60fps is extremely misleading. Another major fact that is always swept under the rug is that when the Ps4 does hit 1080p 60fps its on cross gen titles. We know the Ps4 can port games over from old engine easier but that get framed as power instead of what it truly is….. ease. And even when the factors line up and it can get a resolution bump or fps bump its still minor in the scope of the game but it is sold like the only thing that matters.

    And stop framing these X1 downplay questions to people that have not even worked with them in any heavy capacity. This guy maybe the man in the PC circles or developer squares but his opinion on this matter is like asking a 1st grader on the monkey bars. He doesnt have a X1 or Ps4 and hasnt been developing for them so his opinions are basically going to be made up of what he has read from sites like this…. which have been feeding the wrong information.

    • CC-Tron

      You mean 1080p 30fps for PS4 cross gen titles; not 60fps. It hasn’t hit 1080p and a locked 60fps on anything other than a perhaps fighting game.

  • Matthias Heinz

    The PS4 CPU is a bottleneck, in Open World Games with lots of NPC´s with clever AI the PS4 will be limited by it´s CPU. Ubisofts latest GPGPU test showed that the XBox One CPU is about 15% faster, but it´s clock speed is only 9.3% faster.
    In a Open world with clever AI, lots of physics, realtime day/night cycle, weather effects the PS4 always be on the same level.

    • CC-Tron

      Yeah a big bottleneck. X1 custom 8 core CPU can do 6 ops/cycle max and PS4 8 core CPU can do 2 ops/cycle according to Sony. PS4 has 8 cores, 1 thread per core, 2 ops per thread for a total of 16. X1 has 8 cores, 1 thread per core, 6 ops per thread for a total of 48.
      That’s 3x the ops. X1 CPU can handle 3 times the load of PS4’s. Huge gap between the 2. I’d like to see the PS4 run Dead Rising or Ryse to see how it handles it.

    • Matthias Heinz

      Exactly, e.g. Assassins Creed Unity brings both consoles to the same level, even if PS4 fanboys don´t want to believe it. Ubisoft told us, the game is limited by it´s CPU.

      The PS4 GPGPU is faster, this is true, but it´s advantage is used to ensure parity, PS4 fanboys think, the GPGPU is hidden potential, but this is wrong, it is already part of it´s sdk.

      I´m looking forward for the first games, making full use of the Azure cloud servers to do this stuff, games such as Assassins Creed Unity will improve, but only on the Xbox One. This will happen, it´s only a matter of time.

    • GotNews4Ya

      This would all be based on the assumption that Ubisoft isn’t feeding you a line of bullshit.. and from past experience, that’s pretty much all they feed us.

    • Kfal Balli

      With that being said, is any dev utilizing the cpu for graphical operations, like some ps3 1st party devs with the cell?

    • CC-Tron

      For the sake of multiplat parity, probably not. It would have to be game specifically made for X1.

    • SiliconNooB

      Not really, that same test also revealed that the PS4 had double the capacity to offload those kinds of physics calculations to the GPU.

    • Matthias Heinz

      GPGPU is not a hidden function, it is part of the SDK an already in use, Assassins Creed Unity is CPU limited although the GPGPU is already is use. Don´t await miracles.

    • SiliconNooB

      ” it is part of the SDK an already in use”

      Link?

    • Matthias Heinz

      This is part since the PS4 release, unofficial leaked documents from sony recommend a 14+4 usage of the GPU Cores for GPGPU purposes, because its not balanced, to much ALU for the CPU.

      http://www.neogaf.com/forum/showthread.php?t=688503

    • SiliconNooB

      I remember seeing this at the time. It confirms that Sony included extra compute units to be used for compute, but it does not confirm whether or not they are currently being used as such. If they are being used as such, then it is likely not to capacity, as Ubisoft’s ‘dancers’ benchmark demonstrates that the PS4 has plenty more compute headroom than the X1.

    • Bliss Seeker

      If you actually read said article you would have realised that tasks handled by the CPU can be offloaded to the GPU. So thanks to the GPGPU performance and the PS4’s shared GDDR5 memory a lot more can be handled by the PS4 if utilised efficiently.

      http://www.cinemablend.com/images/sections/67867/_1413434492.jpg

      Plus a game developer came out and said you can get more out of the PS4’s CPU than the Xbox’s one. You’d think if the Xbox One’s CPU is better Microsoft would be advertising it as such? I’m not 100% sure on the CPU thing myself but if you want have a look.
      http://www.insiderp.com/developer-hints.html

    • Ricoh123

      The more you can offload to the cpu though, the more free resource you have on the gpu.

      Not really rocket science to figure that one out either.

    • Jecht_Sin

      It’s the other way around, smartass. You want to free the CPU making full use of the GPU, that’s what GPGPU is about.

    • Ricoh123

      Depends on the hardware architecture.

      The xb1 is designed to work best with texture streaming from the hdd being processed by the cpu.

      This frees up gpu resources to be able to push polygons.

      The ps4 cant do this on a hardware level, because, well, it doesnt have the hardware build to do this, and for the sake of easy development, most devs are using the xb1 hardware incorrectly.

      Id love to see the ps4 run forza h2.

      Fact is, it couldnt because the whole forza map wouldn’t be able to squeeze inside the ps4’s unified ram, whereas it can stream from the hdd on the xb1 flawlessly.

    • Edonus

      This is to advanced for them, they are still stuck on bigger number means better. They dont know about design and technique and being created with a purpose.

      There is no doubt that devs have been using the X1 incorrectly for the sake of ease but that is also on cross gen games as well. I feel that once game development gets moved over to the new gen and no more cross gen builds we will see the X1 really shine.

    • Generalkidd

      Yeah you guys are right, even though the PS4 is more powerful in terms of raw numbers, its architecture isn’t as efficient as the X1’s. A good example of where raw power doesn’t matter is bitcoin mining. Your PC could have 2 GeForce Titan Z’s in SLI (> $6000). But despite that super computer level power, you can buy sub $1000 AMD GPU’s that are nowhere near as powerful as a Titan Z but can mine bitcoins several times faster. Likewise, you can buy $100 USB sticks that are dedicated to mining bitcoins and can do it hundreds of times faster than a Titan Z could.
      So coming back to the Xbox One, if devs use the power of the Xbox One correctly, it could potentially be more powerful than the PS4. That being said, the PS4 does indeed have a head start and it’ll be awhile before devs start using the Xbox One correctly, much like how the PS3 was used incorrectly for multi platform games early in that generation, but later on reached parity with the Xbox 360.

  • XanderZane41

    I think they are just waiting for DX12 to drop before they bring Day Z to XB1. That would be a smart move.

  • Bliss Seeker

    PS4 is more powerful.
    And it will remain that way throughout the entire generation.
    Be happy Xbox has great exclusives that can’t be found anywhere else.
    No more articles like this one, please.
    It’s click bait.
    Which is why there will be more.
    Which is why I’m wasting my time asking them to stop.
    But yet I don’t stop.
    And I came here.
    I gave them a click.

    I gave them a click

  • corvusmd

    Wow…WAYYYY misleading title

  • Illusive Man

    Driveclub could run at 8K and still suck. Gameplay > Graphics.

  • Dirkster_Dude

    What many people don’t realize is DX12 is the only reason Forza 5 was able to achieve 1080p/60fps.

    This story is from 5 months ago: http://www.dualshockers.com/2014/03/20/forza-5-running-on-directx-12-will-allow-it-to-run-at-60fps/

    • Ricoh123

      DX12 isnt out on xb1 yet. Forza 5 runs at 1080p 60fps on xb1 with very old sdk kit.

      Dx12 will only make xb1 better…..when it is released.

      You have slightly mis-read that article.

      Also, be very careful what dual shockers say, they exist to promote ps4 and can misrepresent xb1 facts.

  • Ricoh123

    Ps4 doesnt have any high end 1080p 60fps games.

    Whole article is moot point.


 

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