SOULSLIKES (DEMON’S SOULS / DARK SOULS)
Again, much like Metroid, FromSoftware’s Souls games created an entire subgenre by themselves- and they did it at a time when the industry seemed to be running out of creative juice. Boldly adopting challenge instead of holding players’ hands, taking a unique spin on checkpoints with corpse runs and punishing deaths, reworking how progression works in an RPG, Demon’s Souls and then Dark Souls a couple of years later firmly established an absolutely genius formula that has been aped countless times since then- and probably will be countless times more in the years to come.
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