OVER-THE-SHOULDER PERSPECTIVE (RESIDENT EVIL 4)
Resident Evil is one of few franchises out there that has shaken the industry not once, but twice. Resident Evil 4 switching to a third person perspective instead of the fixed cameras of its predecessors was one of its many bold steps into a new direction. But it wasn’t just any third person perspective. It was something completely new- zoomed in, restrictive, over the shoulder. It defined everything from movement to combat in the game, helping heighten tension and atmosphere, but on top of that, the over-the-shoulder camera was adopted- well, basically by very nearly every single third person game that was made by anyone from that point forward, shooters especially.
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