10 Good Video Game Endings That Were Actually Bad

Winning the game doesn't always guarantee a happy ending. Here are 10 titles where the final victory came with a heavy price.

Posted By | On 04th, May. 2022

Page 1 of 10

For every good ending that you’ll find in a game, there’s usually an equal and opposite bad ending to find in another. Most times, there’s a complexity to the conclusion that are equal parts uplifting and sad. However, there can be times where the good ending – the so-called right ending – is actually pretty sad, if not downright terrible and depressing in retrospect. Let’s take a look at 10 so-called “good” endings that gave this feeling. Major spoilers follow for each game so be warned.

Amnesia: The Dark Descent

Initially, you pity Daniel – he’s trapped in a strange castle with no memories of how he got there and with a murderous Shadow that’s out to get him. Nothing can stop the Shadow and it becomes more commonplace as time goes on. However, it’s revealed that Daniel accidentally unleashed the Shadow upon discovering a strange orb during an archaeological dig. With no other options, he would eventually be contacted by Alexander, a mysterious being who says he can help repel the creature.

Doing this requires gathering vitae from people suffering from immense pain. And so Daniel helped Alexander to capture and torture people (whom the latter claimed to be criminals but were in fact not), using amnesia potion to ensure they remain terrified throughout. Eventually, however, it’s revealed that Alexander is harvesting the vitae to return to his own dimension using the orb. Daniel is betrayed in the process and seeks revenge, using the amnesia potion on himself to push past his guilt.

Upon venturing into the inner reaches of the castle, where Alexander is conducting a ceremony to open a portal, the player can either let him continue and thus be killed by the Shadow, or disrupt it, causing the Shadow to only kill Alexander. The latter seems pretty good but given Daniel’s hand in the torture of innocents, it’s hardly all sunshine and rainbows by the end.

Another choice is to throw the head of Agrippa, a prisoner with knowledge of the orb, into the portal. Both Daniel and Alexander then die to the Shadow but the former won’t descend into darkness because Agrippa will help him…or something. Even if you were being kind and felt Daniel deserved to be saved, there’s no guarantee that the Shadow wouldn’t still be pursuing him.


Amazing Articles You Might Want To Check Out!

Share Your Thoughts Below  (Always follow our comments policy!)



Keep On Reading!

Switch 2’s Backward Compatibility is “Good for Our Catalogue” – Take-Two CEO

Switch 2’s Backward Compatibility is “Good for Our Catalogue” – Take-Two CEO

"Backward compatibility is good for our catalogue, and we think we have the highest selling catalogue per SKU ...

GTA 6 and Borderlands 4 Won’t Launch Too Close to Each Other, Take-Two Boss Says

GTA 6 and Borderlands 4 Won’t Launch Too Close to Each Other, Take-Two Boss Says

"I think it’s safe to say that we wouldn’t, and no one would, stack up huge releases unnecessarily," says ...

PS5 Pro’s PSSR On Par with Nvidia DLSS and Intel XeSS, Says Developer

PS5 Pro’s PSSR On Par with Nvidia DLSS and Intel XeSS, Says Developer

Gergo Horvath, a Graphics Programmer at Gaijin believes that PSSR is not only on par with DLSS and XeSS, but a...

GTA 6 Publisher Explains the Importance of PC: “We Are Selective” About Platforms

GTA 6 Publisher Explains the Importance of PC: “We Are Selective” About Platforms

Take Two's Strauss Zelnick understands the importance of the PC platform, but the company still won't launch a...

Infinity Nikki – Ability Outfits, Curio Domain, and More Detailed in New Overview Trailer

Infinity Nikki – Ability Outfits, Curio Domain, and More Detailed in New Overview Trailer

The free-to-play "cozy" open-world title has reached 30 million pre-registrations before launching on PS5, PC,...

GTA 6 Xbox Series S Performance Concerns Are a Non-issue, Says Take Two CEO

GTA 6 Xbox Series S Performance Concerns Are a Non-issue, Says Take Two CEO

Take-Two chairman and CEO Strauss Zelnick is not worried about any concerns related to Grand Theft Auto 6's pe...